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Overlord Genesis
Shining Flame Amarr Empire
13
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Posted - 2013.02.13 20:29:00 -
[1] - Quote
I don't mean anything crazy like dodge rolling to the side. I mean something like tapping circle and to the side on the analogue stick to do a quick strafing sidestep maneuver. Kinda ducking and sidestepping at the same time.
This would be an especially big benefit for heavies and logis who already have a LOT of trouble avoiding getting shot up due to their slow speed. (I loves my Logibros) It would give them a maneuver they can work into their gunplay that could potentially provide them with more survivability.
Perhaps have it use up a fair chunk of stamina, have it only usable every 10-15 seconds or so to prevent overuse, and don't allow shooting while using this maneuver.
So, Should We Have a Sidestep/Dodge Mechanic? |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
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Posted - 2013.02.13 20:34:00 -
[2] - Quote
My opinion -
They should get rid of "jump" and simply fix the terrain. Give r3 a sort of "interaction" movement, where it can grab certain ledges to climb, but without them will do a dive.
In 1 swoop bunny hopping is taken out, and awesome interactions with the environment are put in. Also vehicles can now be dodged on foot.
Of course this would require CCP to fix the maps... Unreal engine is a horrible choice as it always has buggy maps that are hard to navigate. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.13 20:36:00 -
[3] - Quote
once classes are introduced to dust 514 I'm sure we'll see one of the activated suit abilites being something like this. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.02.13 20:49:00 -
[4] - Quote
Overlord Genesis wrote:I don't mean anything crazy like dodge rolling to the side. I mean something like tapping circle and to the side on the analogue stick to do a quick strafing sidestep maneuver. Kinda ducking and sidestepping at the same time. This would be an especially big benefit for heavies and logis who already have a LOT of trouble avoiding getting shot up due to their slow speed. (I loves my Logibros ) It would give them a maneuver they can work into their gunplay that could potentially provide them with more survivability. Perhaps have it use up a fair chunk of stamina, have it only usable every 10-15 seconds or so to prevent overuse, and don't allow shooting while using this maneuver. So, Should We Have a Sidestep/Dodge Mechanic?
If it was a third person shooter, I would say yes. |
IRuby Heart
DIOS EX.
326
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Posted - 2013.02.13 20:54:00 -
[5] - Quote
Sgt S-Laughter wrote:My opinion -
They should get rid of "jump" and simply fix the terrain. Give r3 a sort of "interaction" movement, where it can grab certain ledges to climb, but without them will do a dive.
In 1 swoop bunny hopping is taken out, and awesome interactions with the environment are put in. Also vehicles can now be dodged on foot.
Of course this would require CCP to fix the maps... Unreal engine is a horrible choice as it always has buggy maps that are hard to navigate.
May I ask what's wrong with bunny hopping?
To the OP, I agree with Timesplit, in a 3rd person shooter this would fit in very nicely but in an FPS it would feel very unnatural. I think they actually need to increase the jump height, it's really annoying sometimes when you can't jump over a 2 foot barrier. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.13 21:25:00 -
[6] - Quote
Sgt S-Laughter wrote:My opinion -
They should get rid of "jump" and simply fix the terrain. Give r3 a sort of "interaction" movement, where it can grab certain ledges to climb, but without them will do a dive.
In 1 swoop bunny hopping is taken out, and awesome interactions with the environment are put in. Also vehicles can now be dodged on foot.
Of course this would require CCP to fix the maps... Unreal engine is a horrible choice as it always has buggy maps that are hard to navigate.
Games with no jump function make me want to kill myself. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.13 21:27:00 -
[7] - Quote
Who needs to jump, when we can do combat rolls??? Heavies are still screwed though |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2013.02.13 21:34:00 -
[8] - Quote
@Sgt Laughter: There is a game that did exactly this. It is called Brink and i love it. |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
37
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Posted - 2013.02.13 21:35:00 -
[9] - Quote
Sgt S-Laughter wrote:My opinion -
Unreal engine is a horrible choice as it always has buggy maps that are hard to navigate. Not true at all, i know a lot of games that use the unreal engine that are fine, unreal tournament is a good example
|
N1ck Comeau
REGULATORS OF VALOR Orion Empire
37
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Posted - 2013.02.13 21:35:00 -
[10] - Quote
Sgt S-Laughter wrote:
Unreal engine is a horrible choice as it always has buggy maps that are hard to navigate.
Not true at all, i know a lot of games that use the unreal engine that are fine, unreal tournament is a good example
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SYN BLACK XS
Greatness Achieved Through Training
20
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Posted - 2013.02.13 21:37:00 -
[11] - Quote
jump = OP |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
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Posted - 2013.02.13 21:42:00 -
[12] - Quote
Yea by all means lets have all the rails in the game completely unscalable without a jump. Granted only 3 classes can jump over most railings and logi have the most difficult time but can still do it.
You want my jump i want a vault mechanic in its place for railings, boxes(which i can use to get on top of, if i wanted), small walls or obstacles roughly waist high.
Do that and you can have my jump otherwise back off. |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.14 13:24:00 -
[13] - Quote
Keyser Soze VerbalKint wrote:Yea by all means lets have all the rails in the game completely unscalable without a jump. Granted only 3 classes can jump over most railings and logi have the most difficult time but can still do it.
You want my jump i want a vault mechanic in its place for railings, boxes(which i can use to get on top of, if i wanted), small walls or obstacles roughly waist high.
Do that and you can have my jump otherwise back off. I want both dammit! Let me jump and auto vault on barriers and grab ledges I can jump chest high at! |
Kamiya Musume
Suffer Inc.
63
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Posted - 2013.02.14 14:09:00 -
[14] - Quote
How about a combination of modules and skills for Mantling and Jumping? I'd rather not see changes to core mechanics, only more and more options in terms of skills and modules for "Acrobatic" manoeuvres.
Personally I'd love to see the wall jumping antics of Unreal Tournament make a big comeback... after all, we are immortal super-human soldiers. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2013.02.14 14:32:00 -
[15] - Quote
Has no-one here played the Scout class yet?!?
If you want greater mobility then go scout, bigger jump and quicker strafing.
No need for barrel roles.. |
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