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Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.13 17:33:00 -
[1] - Quote
After 2 weeks playing Dust 514, here are my recommendations for better balance :
Heavies / HMG
1- Mobility : Heavies are build like a tank with legs, they should move as such. They shouldn't be allow to run, or jump. Their mobility should be seriously restricted ; Turning circle speed, should be the same as a mounted gun.
2- Aim : A powerful autocannon, should be slow to aim, and hard to control at full Rpm.
3- Damage : A HMG should be terrifying at close to medium range, and destroy everything in close quarters. But should have a high bullet spread, making them useless at medium to long range.
Snipers
1- Mobility : Snipers are not scouts, they carry a big, long, heavy weapon with them. The sniper rifle should have a weight penalty, slowing down their speed and overall mobility when running.
2- Aim : Autoaim should be remove from the sniper rifle, and only accurate, precise shoots should register.
3- Damage : Should be restricted to areas ; Head 100% damage / Upper body 45% damage / Lower body 20% damage.
Shotgun
A shotgun should be powerful enough, to destroy the armor of a dropsuit instantly, but should be ineffective breaking through the shields.
-Armor damage: Very High -Shield damage : Low
AR ( Assault Rifle )
Should be a versatile gun, but not over powering in one specific area.
-Armor damage : Average -Shield damage : Average
SMG / Pistol
Perhaps the only weapons, that i can't see any significant balance issues.
Forge gun
Powerful, high damage, devastating gun. But such high power should be hard to control.
-High cold down circle after each shot. -No aim reference, needs to be shoot in a similar manner as a grenade.
Does are the most immediate balance issues that should be fix. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.14 09:45:00 -
[2] - Quote
Val'herik Dorn wrote:If your close enough for the HMG to hit you... and do that much damage your doing it extremely wrong... extremely extremely wrong...
The heavy has the worst movement/sprint speed and the lowest stamina so jumping and running in one suck they are slooooowwwww and even slower when aiming so that isn't an issue. (those barriers you and your assault suit vault over?) LOL not in a heavy suit its the long way for you.
Forge already isn't allowed to iron sight so basically you just fire in a general direction with relatively unpredictable arcs in flight (literally the projectile seems drunk at times)
Those are my only real qualms with your post leave my mobile cover alone logis need heavies for survival!!!!
I played as a heavy for a well, to see what is like.
- Far to easy to move around, in proportion to the amount of damage a heavy can do. Heavies are like a mini squad by their own, yet they only move a "bit" slower then an assault trooper. Also climbing ladders with a huge autocannon, and a massive dropsuit is a bit unrealistic.
- The range and precision of a HMG, is "about" the same as an AR, but they do 3x more damage. Again... very unrealistic. ( I seen heavies sniping with a HMG from the top of a roof ) you have no idea how stupid that really sounds.
About the Forge gun i mean : "No crosshair" and "autoaim" .... such a powerful gun with that two things is...... yes you guessed..... UNREALISTIC.
Ps. and i mean "unrealistic", not as in REAL life, but as for in a First Person Shooter.
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Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.14 13:00:00 -
[3] - Quote
Vermaak 'Fatal' Kuvakei wrote:You've got the shotty's damage reversed and the ar not as effective against shields anymore, maybe when you've been playing months you'll realize nothing is wrong
Remember that my observations are base on " Two Weeks" of game play. Obviously in a month time, i will improve my "core" skills a bit more, and this things will became least problematic. ( I leave all that for Episode 2 )
But at the moment, every shotgun i come across, drops my full shields and armor in 1 or 2 shoots. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.16 09:18:00 -
[4] - Quote
Vermaak 'Fatal' Kuvakei wrote:Panther Alpha wrote:Vermaak 'Fatal' Kuvakei wrote:You've got the shotty's damage reversed and the ar not as effective against shields anymore, maybe when you've been playing months you'll realize nothing is wrong Remember that my observations are base on " Two Weeks" of game play. Obviously in a month time, i will improve my "core" skills a bit more, and this things will became least problematic. ( I leave all that for Episode 2 ) But at the moment, every shotgun i come across, drops my full shields and armor in 1 or 2 shoots. Sp isn't the thing that separates closed beta and open beta players, it's proven knowledge om how the game works
I disagree, SP makes a huge difference. Seems the 190,000 SP a week, cap implementation, i been investing SP on improving my shields and armor "Core" skills, and i already seen a big difference. My durability in battle is much, much better.
- Been a "bit" harder to kill, makes a huge difference. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.16 23:36:00 -
[5] - Quote
ROFL! I knew i'll get framed for this....
I know you guys are enjoying your OP killing rampages ( 30 kills / 0 death ), hell i starting to enjoy that my self too..... But we need some perspective here. The full game is OP :
Snipers: OP Heavies: OP Forge guns: OP Shotguns: OP Grenades: OP And so on, and on, and on..........
Even that i getting very good scores now, with my OP skills, and OP guns, and my OP dropsuit. I'm adult enough to see that this is unrealistic, and after a well if just going to be lots of Veterans playing, with the occasional "new" guy, playing for a couple of hours, and then saying ; F**** this!.
Everything needs to come back down to earth big time. More balance, least OP.
*OP : Over Powering .... just in case i get frame for that too. |
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