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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.02.13 14:59:00 -
[1] - Quote
Why not make it so that we are awarded individually for Top Damage and Final Blow on kills? Top Damage could be worth +35 and Final Blow could be worth +15 (scaling to +40 and +20 respectively if fragoed). If you killed someone all by yourself, you'd still get the +50/+60, though if someone else managed to get the last shot in, at least you'd get some credit for the work you put in killing the reddot. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.13 15:05:00 -
[2] - Quote
+1 |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.02.13 22:43:00 -
[3] - Quote
Any thoughts on the idea aside from just +1? |
Metatron Celestias
Dangerously Designed
9
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Posted - 2013.02.13 22:45:00 -
[4] - Quote
This isn't CoD. Stop trying to find ways to give yourself points for every thing you do in the game. I suggest you just get better. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.02.13 22:48:00 -
[5] - Quote
Let me guess, you're one of the guys that waits to shoot until you see the reddots are already deep in armor aren't you? |
Metatron Celestias
Dangerously Designed
9
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Posted - 2013.02.13 22:52:00 -
[6] - Quote
I'm a logi. That should be self explanatory. |
Sete Clifton
PSU GHOST SYNDICATE
67
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Posted - 2013.02.13 22:53:00 -
[7] - Quote
Metatron Celestias wrote:This isn't CoD. Stop trying to find ways to give yourself points for every thing you do in the game. I suggest you just get better.
This suggestion has absolutely nothing to do with CoD. I wish people would stop using "this isn't ____" everytime they don't like something. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.13 22:53:00 -
[8] - Quote
It'd be a nice feature to have in the future, but I'd personally prefer that CCP focus more on the mechanics and items than the points system right now. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.02.13 23:18:00 -
[9] - Quote
Yeah, personally, I'd rather we get more freeroam maps with PVE built in (though not PVE exclusive). I am fairly sick of being robbed of kills though. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.02.13 23:19:00 -
[10] - Quote
Metatron Celestias wrote:I'm a logi. That should be self explanatory.
I run logi predominantly too, this doesn't mean I don't engage reddots. |
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KalOfTheRathi
CowTek
168
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Posted - 2013.02.14 02:28:00 -
[11] - Quote
-1. Disagree. No.
This is not:
A: CoD B: BF3 C: MAG D: Rise of the gods knows what it is but I liked it better than DUST and I was only twelve at the time.
Choose one.
Now, move on.
This is the Beta for DUST514.
A work in progress and not a copy some other game in progress. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.14 03:41:00 -
[12] - Quote
support.
This would solve the whole kill-stealing thing once and for all.
But I think it should be closer to
25 most damage
25 final blow.
That way a person doing the killing blow gets more than a assist. Also final blow while not everything is important. its a small margin often between a target dieing before escaping, so a person getting the last shot isn't most of the time 'stealing' but saving the efforts from being wasted (no points come from a almost kill), potentially a enemy about to kill a teammate.
assists if not listed, should be at end of match. |
iLLMaTiC619
KiLo.
19
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Posted - 2013.02.14 07:26:00 -
[13] - Quote
Metatron Celestias wrote:This isn't CoD. Stop trying to find ways to give yourself points for every thing you do in the game. I suggest you just get better.
amen +10000000000
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Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.14 08:56:00 -
[14] - Quote
Metatron Celestias wrote:This isn't CoD. Stop trying to find ways to give yourself points for every thing you do in the game. I suggest you just get better.
The points system is an instant gratification reward, that let's players know that they've done something "good". It promotes team work by allowing squads, teams, and Corps to act as a single unit and rewarding them with higher scores when they do. Lone wolfing in the game, while allowed, is generally frowned upon and this is reflected in the lower scores that lone wolves recieve in comparison to to the players that consistantly work in squads. The very concept of Kill Stealing goes against this fundamental principal of the game. As has been stated elsewhere on these forums, this game is not about KDR, but KDR is the second best method of achieving WP's at the moment, which controls how much ISK and SP you recieve at the end of the match. This sistuation makes players more hesitant to work together as they feel they can't fully trust their own team mates, in that what "benefits you hurts me". By spreading the WP gained per kill around more evenly, perhaps based on the total percentage of damage dealt, would lead even further away from the "me only" mentality that is often talked about on these forums.
So perhaps this could work:
For every 2% in total damage dealt, a player recieves 1 WP if/when the enemy is killed.
Kiling Blows could receive a 20% bonus which is 10 WP's
Headshots recieve a 10% bonus which is 5 WP's
If you take out the enemy on your own, with a headshot (far more common when ADS with an AR than with a sniper rifle i might add), you would receive 65 WP's for that kill. If you took him almost all the way down (let's say, 98%), but someone else gets the killing blow then you would receive 49 WP's and you team mate would recieve 11 WP's (1WP for last 2% damage dealt plus the 20% Killing Blow bonus), or 16 WP's if they were lucky enough to get the headshot.
@Alaika:
Sorry for only posting "+1" earlier, but I try not to post something unless I have something more constructive to add than just, "yeah, that's cool". |
Metatron Celestias
Dangerously Designed
9
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Posted - 2013.02.15 01:14:00 -
[15] - Quote
Hagintora wrote:Metatron Celestias wrote:This isn't CoD. Stop trying to find ways to give yourself points for every thing you do in the game. I suggest you just get better. The points system is an instant gratification reward, that let's players know that they've done something "good". It promotes team work by allowing squads, teams, and Corps to act as a single unit and rewarding them with higher scores when they do. Lone wolfing in the game, while allowed, is generally frowned upon and this is reflected in the lower scores that lone wolves recieve in comparison to to the players that consistantly work in squads. The very concept of Kill Stealing goes against this fundamental principal of the game. As has been stated elsewhere on these forums, this game is not about KDR, but KDR is the second best method of achieving WP's at the moment, which controls how much ISK and SP you recieve at the end of the match. This sistuation makes players more hesitant to work together as they feel they can't fully trust their own team mates, in that what "benefits you hurts me". By spreading the WP gained per kill around more evenly, perhaps based on the total percentage of damage dealt, would lead even further away from the "me only" mentality that is often talked about on these forums. So perhaps this could work: For every 2% in total damage dealt, a player recieves 1 WP if/when the enemy is killed. Kiling Blows could receive a 20% bonus which is 10 WP's Headshots recieve a 10% bonus which is 5 WP's If you take out the enemy on your own, with a headshot (far more common when ADS with an AR than with a sniper rifle i might add), you would receive 65 WP's for that kill. If you took him almost all the way down (let's say, 98%), but someone else gets the killing blow then you would receive 49 WP's and you team mate would recieve 11 WP's (1WP for last 2% damage dealt plus the 20% Killing Blow bonus), or 16 WP's if they were lucky enough to get the headshot. @Alaika: Sorry for only posting "+1" earlier, but I try not to post something unless I have something more constructive to add than just, "yeah, that's cool". So you just want it to be easier to gratify yourself? I suggest you grab some lotion.... |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.02.15 01:39:00 -
[16] - Quote
I'd like killmails, but not what OP is suggesting, Killmails like we get in eve would be nice imo, though there would be a lot of them generated if possible it be nice. I'd also like to sort between types of suits I killed, how much aurum/type 1/ 2/ proto ect I destroyed. along with vehicles and what they were fit with.
Imagine how awesome you would feel if you see you killed a guy with an officer weapon or a full load of aurum gear. the tears. |
RINON114
B.S.A.A.
14
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Posted - 2013.02.15 08:21:00 -
[17] - Quote
usrevenge2 wrote:I'd like killmails, but not what OP is suggesting, Killmails like we get in eve would be nice imo, though there would be a lot of them generated if possible it be nice. I'd also like to sort between types of suits I killed, how much aurum/type 1/ 2/ proto ect I destroyed. along with vehicles and what they were fit with.
Imagine how awesome you would feel if you see you killed a guy with an officer weapon or a full load of aurum gear. the tears.
+1. I really like this idea, along with the ideas to change the points system a little. Waaaay down on the list of priorities to be sure, but I too am tired of my kdr being terrible because someone else "gets the kill". |
Zin Suddu
DUST University Ivy League
3
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Posted - 2013.02.15 09:34:00 -
[18] - Quote
Agree. +1
Yeah To be honest I still don't know why point systems function like this in FPS. Especially in team based shooters. This problem could be completely eliminated by simply awarding any players who contributed to taking down a given enemy credit for the kill. Yes I mean you shot him, I shot him, the other guy shot him, we all get credit for the kill. Not half credit, not a percent, just one kill.
That would completely eliminate most people feeling like they got robbed after emptying a clip and a half in a target only to have some Jonny come lately fire off two from down range and take the credit. People would stop worrying about kill stealing because the issue would be rendered moot.
If you need to understand this in real world terms an Apache helicopter pilot doesn't necessarily have to shoot anything, that's the co-pilot gunners job, but when the two of them act as a team to neutralize enemy personnel they don't report the kills as his or mine. They just report them as a confirmed enemy kill, credit goes to both the pilot and the gunner because they're a team. They acted "together" to take down the hostiles and are both deserving of equal credit. This is no different for ground forces in a protracted firefight. I'm reasonably certain that in the heat of battle you'd be hard pressed to stop and autopsy an enemy soldier just to find out who's bullet really got it done.
In truth in its current iteration the point system does in all actuality encourage one upsmanship and competition within a team itself. It tends to cater to the selfish player as opposed to the team effort and that could be good or bad, depending on how you see it. For my part I consider it a detriment. But everybody's different. Maybe the answer is to allow individual corps to determine how their points structure works. I don't think anybody's ever offered a player driven option to this problem.
Cheers! |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
30
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Posted - 2013.02.15 11:07:00 -
[19] - Quote
This hasn't anything to do with CoD and more with common sense, +1 for the OP.
Pretty standard in modern FPS since it gets rid of Killstealing and other shenanigans.
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RINON114
B.S.A.A.
14
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Posted - 2013.02.15 11:31:00 -
[20] - Quote
Zin wrote:
In truth in its current iteration the point system does in all actuality encourage one upsmanship and competition within a team itself. It tends to cater to the selfish player as opposed to the team effort and that could be good or bad, depending on how you see it.
For my part I consider it a detriment. But everybody's different. Maybe the answer is to allow individual corps to determine how their points structure works. I don't think anybody's ever offered a player driven option to this problem.
Cheers!
I personally have always found "team based shooters" to have this problem and I am always dumbfounded that nobody has ever thought to fix it. Why should we get only half the points when we did 95% of the damage, and vice versa, why should I get double points for just hitting the last nail in the coffin?
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Chinduko
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2013.02.15 20:48:00 -
[21] - Quote
I would like for players to see their stats on many things we do on the battlefield
Revives Lav's destroyed Dropships destroyed Hav's destroyed Objectives hacked Total Hitpoints repaired
etc... |
RINON114
B.S.A.A.
14
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Posted - 2013.02.17 06:43:00 -
[22] - Quote
Chinduko wrote:I would like for players to see their stats on many things we do on the battlefield
Revives Lav's destroyed Dropships destroyed Hav's destroyed Objectives hacked Total Hitpoints repaired
etc...
Nothing like a stats junkie! By which I mean I agree. Seeing even just some basic stats would be cool like total damage inflicted etc as well as those you mentioned above. |
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