Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.02.13 11:33:00 -
[1] - Quote
Unfortunately even with calmer words I fear the OP would be met with the same lines...
"Go back to CoD" "It's only BETA" "You obviously just suck."
Well I tell ya guys - I feel this op's pain.
This game is NOT fun to play. Currently it's not fun when I'm losing, and it's not fun when I'm winning. I feel there are no tactical solutions to the game. I feel there is no teamwork to be had.
These are the things "I feel" when I play this game.
How a player feels when they play is important. The game is pvp, and someone is going to win, and someone is going to lose. This is true for every PvP experience, whether it's a fighting game, rts, moba. It happens whether it's a team strategy fps like MAG, or a run n gun random shooter like CoD.
Every time I hear people calling CoD "easy mode" I wonder if they have some serious misconception, as if everyone goes 25/0 there. It's pvp, for every kdr > 1:1, there is a kdr < 1:1. The game is easier to get into, but not easy to master. The game is definitely more basic in it's elements, there is no persistent world, or anything really beyond the instance of the game and your unlocks, but it is not easy mode. In fact CoD sort of hyper-rewards skill throwing any noob under the bus giving the guy on a 10 kill win streak an aerial unmanned attack vehicle.
League of Legends game designers Zilean and Morello spend a lot of time discussing with the LoL community about game design and balance. From them I've learned to pay attention to how I feel in a game. In many games winning feels great. Going on a 25 kill streak feels awesome! But how does it feel to be the guy spawned into a random kdr match against 4 ppl who are acing the entire map in a tank squad?
Do they feel like they have any power over the game? Or do they simply feel they are facing something that is overwhelming and they might as well red-line snipe, afk, or even uninstall...
IMO - DUST is a fantastic concept for how an fps can be integrated into an MMO, giving the fps a depth and persistence which is currently unrivaled. This is a seriously ambitions design goal.
IMO - CCP is ruining their concept with horrible CoD copy-cat game designs while throwing the solid and important ideas into the trash "b/c they're too hard."
Take tanks for instance: In CoD you can go on a kill streak to get all kinds of excellent boosts. In DUST you can earn money from kill streaks to fund these from the start of the game. Both of them give you an undeniable advantage over the average joe.
In MAG the vehicles were much more limited in their mobility. They couldn't drive anywhere and everywhere. This meant that a foot squad could actually hold down an objective as the tank was simply area denial, not a straight to the letter killing machine. Also a few rpg would drop the vehicle quickly, meaning original positioning had to be prepared. DUST tanks are so beefy that unless you're facing a squad dedicated to AV you can simply drive to another corner of the map.
In CoD spawning is random, and 2-3 people can dominate a game through sheer killing power. In DUST the same holds true. 1 solid squad can dominate a game. It really is a feat in pub stomping just how effectively 4 people can shut down a 32 player game just with their kdr potential.
In MAG the objectives were the real targets, and it was best illustrated with the ninja NON-kdr shenanigans constantly played out through every game mode. I've seen games won in MAG where the MVP players has less than 3:3 score for the match.
And finally in how DUST and CoD reward their players -> kills = points = perks. Get a kill streak? You get a winMOAR button ala aerial assault vehicles, turrets, nukes, tanks, orbital strikes.
In MAG if you wanted to call in an aerial strike you better take their aa down first. If you wanted to stop the mortar barrage you dropped their mortar battery. The initial battle was a constant contest for destroying and repairing the forwards spawns, and the penalty for losing them was dire. Not only was there potential to ninja-demo the bunkers, there was also the counter play of ninja-repairing them to revive a fallen front line and re-surge the defense to a victory.
When I play DUST, the single thing that sticks out to me in EVERY match is the 90% sheer chaos that ensues. There is no structure, there is no order. This really seems like a CoD clone to me. We have the random spawn kdr fest, and the random spawn, multi-point king of the hill... We have no objective game play, we have no team driven experience, we have no tactical decisions... And the rewards are all fueled by the KDR currency... |