RAS Actual
Black Tengu Corporation
38
|
Posted - 2013.02.12 09:40:00 -
[1] - Quote
and how often does that happen? 1 in 20? 1 in 30? i played Ambush only today, grinding up for my last basic fitting (forge gun, tankbros beware), and i had noticed the large gaps in games before, but today really drove it home. something is very, very wrong with this game mode. 2 games, out of maybe 20, were won or lost within 15 clones. usually the gap is much worse. i've seen 58 - 0 score differentials before.
i'm not complaining just to complain. i LIKE to play Ambush. but when every game is so disastrously out of whack, there needs to be some oversight by the devs to determine exactly what is happening and how play has become so unbalanced. i know there are a lot of factors, including tactics and teamplay, but this problem extends beyond player coordination.
an example: i played a match against Betamax today, who in every match i've seen up until now have destroyed the other team via teamwork. today, there was a whole squad of them, going into a fresh game. a whole squad in coordination could be expected to dominate, and they did. they all went at least 3/1 with double digit kills. and they still lost. one squad alone contributed at least half the needed kills to win a match and still that team got their asses handed to them. it wasn't even close, like 20 - 0. what is really going on here?
some possible causes/solutions:
1) MORE CLONES PLEASE! these games just go TOO FAST, the losing team never has a chance to rally. if you go down by more than 4 clones, at any time in the game, the vast chances are you are going to lose no matter what you do. at least if there were more clones the matches would last longer. as of now, even if you win, you get no satisfaction because the game is over before you can do much, unless you keep spawning right near the thick of it. there's just not enough clones to deliver a positive experience. 80 clones dying in 2 minutes, SOMETHING IS BROKEN. perhaps it wouldn't be so bad if-
2) TANKS SHOULD NOT BE ALLOWED IN AMBUSH, PERIOD. i know, i know, "spec anti-vehicle" blah blah. but what if you're on the same team as the a**holes in a tank, eating your dinner right off your plate by rolling around hoovering up all the kills? THEY RUIN YOUR GAME TOO. if there were enough clones (i.e. time) for opposing players to get it together and spawn AV it wouldn't be so bad, but as it stands 2 dudes in a tank just kill the match before the rest of their team even gets their boots on. this de-incentivises play.
3) ARE REVIVES NOT PUTTING POINTS BACK ON THE TICKER?! because that would be F*CKED. being shot, body camped, shot again, plus the reviver going down represents a 3 point swing. one can imagine all the logibros trying to be good logibros reviving as many people as possible, just tick tick ticking away at their own chances.
4) oh...i dunno...maybe FIX THE F*CKING SPAWNING MAYBE?!? seriously? still? all these builds? all these months? all this progress, and you STILL haven't fixed this?! REALLY?! people are spawning behind each other constantly. 8 people are spawning all in the same spot at the same time. can you not figure out how to keep people from spawning RIGHT IN FRONT of an enemy? or at least make spawning players invulnerable until they move? something? how are people expected to invest time and isk into dropsuits if they never even get to move, much less aim at someone? this is hands down the worst aspect of the entire game of Dust in my opinion. an otherwise very satisfying game being undone by the most basic primary necessity of the game, ENTERING THE GAME SPACE. the game mode is like literally being smothered in the crib. i've been an avid tester since fanfest 2012, stuck by CCP through all of the MANY issues this game has faced, but after 11 months a failure to get this most basic aspect together makes this game look like straight up clownshoes. |
RAS Actual
Black Tengu Corporation
38
|
Posted - 2013.02.12 09:55:00 -
[2] - Quote
i'm sorry, help me understand. the point of ambush is that spawns are supposed to be a massive clusterf**k for everyone? and that somehow makes it not TDM? please elaborate. because one team, versus another team, without other objectives than diminishing the other team's numbers, IS THE EXACT DEFINITION OF TDM. and whether or not it's a TDM has no bearing on whether or not the spawn system is failgasm. |