KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.02.12 19:04:00 -
[1] - Quote
BulletSnitcheZ wrote:I find it ridiculous that 1 guy with a Handheld militia forge gun is able snipe me and my tank crew from wayy across the map without even giving away his position. There's hardly even a trail or red arrow that indicates where the blast is coming from.
Currently, a Handheld militia forge gun has the range and power to destroy a 650,000 ISK shield tank in about 3 - 5 hits. A prototype small railgun can't even do that! You know what? I really wish i could mount a militia forge gun on a Gunnlogi, i'd be sniping tanks and dropships for fun.
here's what i think needs to be done regarding this issue:
1. Reduce the range/accuracy on forge guns- Make it just as wonderfully rangy and accurate as a prototype small railgun mounted on a giant armored tank.
OR
2. increase the range/accuracy/splash damage on railguns
I know i'll get flamed for this, but it's the truth!
You're right and wrong.
True that the weird difference of handheld rails vs vehicle mounted (small) rails is still bothering most people.
Wrong that forge can be seen, even the person charging up is lighting himself - if he's dum enough to be in open. The shot trail may be difficult to see but it is there.
Forger is easier to locate when close, but then he's more dangerous. Also, he's at more risk himself.
As poster Altina McAlterson said above, 3-5 hits is a LOT actually. Both in measure of time and the amount of hits. That's severe pounding. If done at long range and you've moved even a bit during the time, the forger had had someskill.
I'm not saying any tunedown is needed, but if something is supposed to be done my recommendation is not to touch range/damage/chargeup times. Rather, redo the wobbling: now it seems that wobbling is only cosmetic.
Correct me if I'm wrong but it seems that forge is always pointing dead center where all crosshairs point. Wobbling makes the crosshairs vibrate so it is visually harder to know where exactly the gun shoots. Usually that is enough to make it hard enough to hit over 500m. But I feel that is not quite good enough, maybe a bit different kind of wobbling that actually can lead the shot off target would be better. THAT would be a sensible way to make vehicle mounted rails to have an advantage at long range.
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