Aighun wrote:How did you distribute you initial stat allocation?
Did you put SP into Assault Rifle to get less kick and tighter bullet grouping?
Did you skill up anything at all?
That would be interesting to know because people are also concerned about where they spent their first SP points, how much of an advantage that can give you if you do it right, or mess it up. And so on.
Very fair question, I think I'll also copy/paste this to the OP as well since it does fit right into it.
To start, I took the sniper build. Those of you that know me know that I don't snipe (well, not often), so why would I choose the sniper build?
I chose to start off with this build because I wanted to focus on my shield skills first. The sniper class starts off with shield boost systems at lvl 3 and shield enhancements at lvl 1, so I was able to drop one point into Boost systems and begin working on shield control.
Here's my skill set up as of now (haven't touched it since I wrote this post), I'll explain my reasoning afterwards:
Dropsuit Command lvl 1
Combat Engineering lvl 2
Shield Boost Systems lvl 4
Shield Control lvl 2
Shield Enhancements lvl 1
Assault Rifle Operation lvl 2
Sniper Rifle Operation lvl 1
Weaponry lvl 2
Field Mechanics lvl 2
Ok newberries, here's what I did and why I did it. Perhaps this will help you guys to sort out your starter builds a bit:
Dropsuit Command was at lvl 1 by default, so I had no impact on that one.
Combat Engineering was at lvl 2 by default in the class I chose, so I had no impact on that one.
I bumped Shield Boost Systems up to 4 from 3 in order to access Shield Control.
Shield Control, perhaps the most important skill for someone who relies mainly on shields. This skill will increase your base shield HP by 5% per level. I bumped it up to lvl 2 since I'm working on my defenses first.
Shield Enhancements is at lvl 1 by default in the class I chose, and allows me to access basic shield extenders.
I bought and upgraded Assault Rifle Operation to lvl 2 because the AR has always been my favorite weapon for keeping my kill counts consistent. I needed it at lvl 2 because I like the burst rifle since it's recoil makes it the most challenging for me to use.
Sniper Rifle Operation was at lvl 1 by default in the class I chose, but I DO snipe on occasion, so having the basic SR on standby without wasting points on it is handy.
I upgraded Weaponry to lvl 2. Most people max this skill out immediately, but I prefer to bump up my defenses before I bump up my damage output. Just a matter of preference really. By the end of the second week, I will have weaponry maxed out however. Also, lvl 2 weaponry unlocks the skill Light Weapon Sharpshooter, which I need for my AR.
Field Mechanics I bought and took up to lvl 2 because this skill gives you 5% more base armor per level. Another part of my survivability. Since i only have one low powered slot and I keep a armor repair mod there, I have to increase my armor in other ways.
And just FYI, I'll be holding off on spending any SP on dropsuits until I see what CCP plans to do for the racial variants. If Minmatar requires me to skill into a different skill entirely, I don't want to have wasted a bunch of SP on Caldari suits. So for now, I'll be running militia fits and building my core skills.