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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.11 04:25:00 -
[1] - Quote
*snipped for multiple violation* - CCP Eterne |
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 04:27:00 -
[2] - Quote
dabest2evadoit7 wrote:*snipped for multiple violation* - CCP Eterne. Try a cleaner and more ordered approach. I have the feeling you just came off a match where you were spawn killed several times by snipers. |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.11 04:30:00 -
[3] - Quote
Isn't the point of snipers to not show their face? If they are annoying that much they are doing their job.
Right now the only issue with snipers is there are too many of them. Steps need to be taken to lower the ratio of snipers. Perhaps give them less ammo and/or take up more nanites from nanohives when replenishing sniper ammo so they can't stay in the same spot all game. Perhaps add bullet travel time and/or drop. Or perhaps reload after every shot. Something.
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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.11 04:48:00 -
[4] - Quote
Hellraiser Alpha wrote:dabest2evadoit7 wrote:*snipped for multiple violation* - CCP Eterne Try a cleaner and more ordered approach. I have the feeling you just came off a match where you were spawn killed several times by snipers. Uhhh ya think. He is a genius everyone. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.11 04:50:00 -
[5] - Quote
I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.11 04:51:00 -
[6] - Quote
snipers do need a little bit of a tweak considering theres like no recoil and zero scope sway but other than that its fine
i snipe and i think its almost too easy getting 600 meter headshots. |
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 04:55:00 -
[7] - Quote
dabest2evadoit7 wrote:Hellraiser Alpha wrote:dabest2evadoit7 wrote:*snipped for multiple violation* - CCP Eterne Try a cleaner and more ordered approach. I have the feeling you just came off a match where you were spawn killed several times by snipers. Uhhh ya think. He is a genius everyone. I know I'm a genius :) thank you for pointing it out |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.11 04:58:00 -
[8] - Quote
You already made this thread... possibly twice. Try to make a more insightful title and remove all the filtered words from where they can be seen in the preview bubble, and maybe people will care more.
Plus, they are adding foliage in the next major update. Some people are pissed that foliage got priority over (insert issue here), but foliage means ways to break a sniper's Line of Sight, so just wait and see... |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.02.11 05:00:00 -
[9] - Quote
op is lolmad
i thought it was the heavies ruining the game..?
|
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 05:02:00 -
[10] - Quote
Sobriety Denied wrote:op is lolmad
i thought it was the heavies ruining the game..?
The amount of snipers and heavies in this game... Is too damn high! |
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Rachoi
HavoK Core
17
|
Posted - 2013.02.11 05:08:00 -
[11] - Quote
Hellraiser Alpha wrote:Sobriety Denied wrote:op is lolmad
i thought it was the heavies ruining the game..?
The amount of snipers and heavies in this game... Is too damn high!
meme aside...
i do agree that the balance of troops is rather off balance. Granted, cant make AR able to take everything out, or that would ruin balance as well.
they have given us LOTS of toys to play with here though people.
Mass Drivers, Laser Rifles, Shotguns... so many choices~
i've seen many scouts running amok with Shotguns though, and am quite impressed, but i've seen Heavies as snipers... horrid yet genius at the same time
think of ways to juke and dodge about, so snipers cant keep a simple line of sight, make it hard to predict where you're going when moving from cover to cover
|
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.11 05:16:00 -
[12] - Quote
Bojo The Mighty wrote:I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.11 05:20:00 -
[13] - Quote
dabest2evadoit7 wrote:Bojo The Mighty wrote:I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance.
Mhm, I'm fairly tired of the redline sniping ect.
I agree bigger maps would fix a lot, along with foliage.
But these things are a long ways to come and need fixing atm.
Yes next build we're supposed to have foliage......
I don't know about you but I don't think hiding in below knee high grass is going to solve it. |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 05:20:00 -
[14] - Quote
dabest2evadoit7 wrote:Bojo The Mighty wrote:I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance.
no, they cannot be shortend or they arent SNIPER RIFLES
for goodness sake stop whining about it and be creative with how you move, its not just about finding them, or running across an open feild... make them confused on where you are going, maybe you can get there better |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.11 05:23:00 -
[15] - Quote
Rachoi wrote:dabest2evadoit7 wrote:Bojo The Mighty wrote:I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance. no, they cannot be shortend or they arent SNIPER RIFLES for goodness sake stop whining about it and be creative with how you move, its not just about finding them, or running across an open feild... make them confused on where you are going, maybe you can get there better Yeah me and everyone else who know that there a problem, that is just what will will do. Learn to dodge a bullet that takes all your shield and some armor. Find someone in the vast mountain while his teammate shoots us in the back. Yeah I'll try that. **** outta here. |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 05:25:00 -
[16] - Quote
dabest2evadoit7 wrote:Rachoi wrote:dabest2evadoit7 wrote:Bojo The Mighty wrote:I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance. no, they cannot be shortend or they arent SNIPER RIFLES for goodness sake stop whining about it and be creative with how you move, its not just about finding them, or running across an open feild... make them confused on where you are going, maybe you can get there better Yeah me and everyone else who know that there a problem, that is just what will will do. Learn to dodge a bullet that takes all your shield and some armor. Find someone in the vast mountain while his teammate shoots us in the back. Yeah I'll try that. **** outta here.
oh quit whining and raging.
i've died by snipers many times, i've also decided to counter snipe, doesnt matter.
sniper rifles are here to stay my friend, they give efficient tactical look outs on maps, act as recon guys, and if you havent noticed... only a lucky [or skilled] sniper can drop you in a single shot. if you get hit, run for cover.
if his friends are waiting, then **** it, go in guns blazing.
your tantrum is not fixing anything |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.11 05:26:00 -
[17] - Quote
I don't have any problems with snipers. I adapt to hunt them down. |
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 05:27:00 -
[18] - Quote
Maken Tosch wrote:I don't have any problems with snipers. I adapt to hunt them down. +1 to you sir! |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 05:31:00 -
[19] - Quote
Maken Tosch wrote:I don't have any problems with snipers. I adapt to hunt them down.
could not be said better.
lots of things nab snipers quick after all~ |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.11 05:36:00 -
[20] - Quote
sniper instill fear into the enemy. and some hide fear with anger |
|
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.11 05:37:00 -
[21] - Quote
Maken Tosch wrote:I don't have any problems with snipers. I adapt to hunt them down. and i adapt to protect me form you |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.11 05:37:00 -
[22] - Quote
Here's the issue and rage or not the OP is right.
Now stop the pillow fight.
Redline sniping is wrong, you cannot hunt them down and as far as counter sniping of any kind, we have a hit detection bug that has occurred since first closed beta release.
They can shoot you maybe, and all you will get are shield flashes.
On top of that the long distance map drawing does not draw details at range. So someone looks like they're floating in the air when the map at that distance just hasn't been drawn for your client. Same with hiding behind rocks ect.
A big issue with sniper range is current map set up, size and lack of foliage which to have any effect on sniping, will be a build a long time down the road and nowhere near the future.
So I def agree with the OP there needs to be a temporary fix to negate some of these issues until we have a better build and such to counter some of these issues, and the above was just listing a few.
The OP has a right to rage and be upset. I certainly am.
After like a year of it, it comes to a point of just being sick of it.
Now imagine your already fed up with these issues and bugs, then open beta comes.
A huge influx of new players sniping while learning the game.
The bugs feel like an exploit everyone can use, as well as the map sizes.
So when I see a rage thread like this, I have sympathy because it needs fixed and I understand the frustration, not just saying stop the QQ and get over it, if that was the case it maybe years before we see bugs fixed ect. Because CCP will feel its not a big enough problem to spend their time on. |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 05:38:00 -
[23] - Quote
Professormohawk wrote:Maken Tosch wrote:I don't have any problems with snipers. I adapt to hunt them down. and i adapt to protect me form you
and then someone yet again counter adapts.... its why i love thsi game, you can grow and learn if you jsut look at it as a way to be tactical |
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 05:40:00 -
[24] - Quote
Y0UR NAME HERE wrote:Here's the issue and rage or not the OP is right.
Now stop the pillow fight.
Redline sniping is wrong, you cannot hunt them down and as far as counter sniping of any kind, we have a hit detection bug that has occurred since first closed beta release.
They can shoot you maybe, and all you will get are shield flashes.
On top of that the long distance map drawing does not draw details at range. So someone looks like they're floating in the air when the map at that distance just hasn't been drawn for your client. Same with hiding behind rocks ect.
A big issue with sniper range is current map set up, size and lack of foliage which to have any effect on sniping, will be a build a long time down the road and nowhere near the future.
So I def agree with the OP there needs to be a temporary fix to negate some of these issues until we have a better build and such to counter some of these issues, and the above was just listing a few.
The OP has a right to rage and be upset. I certainly am.
After like a year of it, it comes to a point of just being sick of it.
Now imagine your already fed up with these issues and bugs, then open beta comes.
A huge influx of new players sniping while learning the game.
The bugs feel like an exploit everyone can use, as well as the map sizes.
So when I see a rage thread like this, I have sympathy because it needs fixed and I understand the frustration, not just saying stop the QQ and get over it, if that was the case it maybe years before we see bugs fixed ect. Because CCP will feel its not a big enough problem to spend their time on. Believe it or not, I've never encountered this problem. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.11 05:41:00 -
[25] - Quote
Hellraiser Alpha wrote:Y0UR NAME HERE wrote:Here's the issue and rage or not the OP is right.
Now stop the pillow fight.
Redline sniping is wrong, you cannot hunt them down and as far as counter sniping of any kind, we have a hit detection bug that has occurred since first closed beta release.
They can shoot you maybe, and all you will get are shield flashes.
On top of that the long distance map drawing does not draw details at range. So someone looks like they're floating in the air when the map at that distance just hasn't been drawn for your client. Same with hiding behind rocks ect.
A big issue with sniper range is current map set up, size and lack of foliage which to have any effect on sniping, will be a build a long time down the road and nowhere near the future.
So I def agree with the OP there needs to be a temporary fix to negate some of these issues until we have a better build and such to counter some of these issues, and the above was just listing a few.
The OP has a right to rage and be upset. I certainly am.
After like a year of it, it comes to a point of just being sick of it.
Now imagine your already fed up with these issues and bugs, then open beta comes.
A huge influx of new players sniping while learning the game.
The bugs feel like an exploit everyone can use, as well as the map sizes.
So when I see a rage thread like this, I have sympathy because it needs fixed and I understand the frustration, not just saying stop the QQ and get over it, if that was the case it maybe years before we see bugs fixed ect. Because CCP will feel its not a big enough problem to spend their time on. Believe it or not, I've never encountered this problem.
Extremely big problem, widely experienced from the community and has been noted as an official bug for a long time.
Connection doesn't matter, it's more server side. |
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 05:43:00 -
[26] - Quote
Y0UR NAME HERE wrote:Hellraiser Alpha wrote:Y0UR NAME HERE wrote:Here's the issue and rage or not the OP is right.
Now stop the pillow fight.
Redline sniping is wrong, you cannot hunt them down and as far as counter sniping of any kind, we have a hit detection bug that has occurred since first closed beta release.
They can shoot you maybe, and all you will get are shield flashes.
On top of that the long distance map drawing does not draw details at range. So someone looks like they're floating in the air when the map at that distance just hasn't been drawn for your client. Same with hiding behind rocks ect.
A big issue with sniper range is current map set up, size and lack of foliage which to have any effect on sniping, will be a build a long time down the road and nowhere near the future.
So I def agree with the OP there needs to be a temporary fix to negate some of these issues until we have a better build and such to counter some of these issues, and the above was just listing a few.
The OP has a right to rage and be upset. I certainly am.
After like a year of it, it comes to a point of just being sick of it.
Now imagine your already fed up with these issues and bugs, then open beta comes.
A huge influx of new players sniping while learning the game.
The bugs feel like an exploit everyone can use, as well as the map sizes.
So when I see a rage thread like this, I have sympathy because it needs fixed and I understand the frustration, not just saying stop the QQ and get over it, if that was the case it maybe years before we see bugs fixed ect. Because CCP will feel its not a big enough problem to spend their time on. Believe it or not, I've never encountered this problem. Extremely big problem, widely experienced from the community and has been noted as an official bug for a long time. Connection doesn't matter, it's more server side. Ah. Thank you for clearing that up.
|
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.11 05:47:00 -
[27] - Quote
For further note post number 6 and more after that I believe
Also search it for details
https://forums.dust514.com/default.aspx?g=posts&t=34746&find=unread |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.02.11 05:58:00 -
[28] - Quote
dabest2evadoit7 wrote:I know this has been said time and time again but I don't give a ****. I will spam this forum until something is done about this. ******* snipers can sit anywhere on the map, especially mountains and snipe anyone on the map. Talk about op. Not only is it op but it is gay...
?
Please show us on the doll exactly where you got....."shot" |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.11 06:00:00 -
[29] - Quote
tastzlike chicken wrote:dabest2evadoit7 wrote:I know this has been said time and time again but I don't give a ****. I will spam this forum until something is done about this. ******* snipers can sit anywhere on the map, especially mountains and snipe anyone on the map. Talk about op. Not only is it op but it is gay... ? Please show us on the doll exactly where you got....."shot"
Only if you kiss it so it feels better papa chicken |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.11 06:03:00 -
[30] - Quote
Rachoi wrote:dabest2evadoit7 wrote:Rachoi wrote:dabest2evadoit7 wrote:Bojo The Mighty wrote:I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance. no, they cannot be shortend or they arent SNIPER RIFLES for goodness sake stop whining about it and be creative with how you move, its not just about finding them, or running across an open feild... make them confused on where you are going, maybe you can get there better Yeah me and everyone else who know that there a problem, that is just what will will do. Learn to dodge a bullet that takes all your shield and some armor. Find someone in the vast mountain while his teammate shoots us in the back. Yeah I'll try that. **** outta here. oh quit whining and raging. i've died by snipers many times, i've also decided to counter snipe, doesnt matter. sniper rifles are here to stay my friend, they give efficient tactical look outs on maps, act as recon guys, and if you havent noticed... only a lucky [or skilled] sniper can drop you in a single shot. if you get hit, run for cover. if his friends are waiting, then **** it, go in guns blazing. your tantrum is not fixing anything I don't mind sniper rifles, when they are properly designed. Such as bullet drop. Travel time, velocity. Any of these thing mean anything to you. Or are you oblivious to the fact that these thing exist, they even create a challenge. Hit me after all that I will give you your props. Now you are a bad ************ and not a "straight " ass sniper. As far as my tantrum goes I got it off my chest, whether you wanted to hear it not. Has nothing to do with me. Don't read it, stay off the forum or you could just stay off my topic. |
|
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.11 06:08:00 -
[31] - Quote
dabest2evadoit7 wrote:Rachoi wrote:dabest2evadoit7 wrote:dabest2evadoit7 wrote:Bojo The Mighty wrote:I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance. no, they cannot be shortend or they arent SNIPER RIFLES for goodness sake stop whining about it and be creative with how you move, its not just about finding them, or running across an open feild... make them confused on where you are going, maybe you can get there better Yeah me and everyone else who know that there a problem, that is just what will will do. Learn to dodge a bullet that takes all your shield and some armor. Find someone in the vast mountain while his teammate shoots us in the back. Yeah I'll try that. **** outta here. oh quit whining and raging. i've died by snipers many times, i've also decided to counter snipe, doesnt matter. sniper rifles are here to stay my friend, they give efficient tactical look outs on maps, act as recon guys, and if you havent noticed... only a lucky [or skilled] sniper can drop you in a single shot. if you get hit, run for cover. if his friends are waiting, then **** it, go in guns blazing. your tantrum is not fixing anything I don't mind sniper rifles, when they are properly designed. Such as bullet drop. Travel time, velocity. Any of these thing mean anything to you. Or are you oblivious to the fact that these thing exist, they even create a challenge. Hit me after all that I will give you your props. Now you are a bad ************ and not a "straight " ass sniper.
The last part +1
to many gay jokes, time for straight jokes, I mean how 1940's. |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 06:14:00 -
[32] - Quote
Rachoi wrote:dabest2evadoit7 wrote:Rachoi wrote:dabest2evadoit7 wrote:Bojo The Mighty wrote:I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things! If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance. no, they cannot be shortend or they arent SNIPER RIFLES for goodness sake stop whining about it and be creative with how you move, its not just about finding them, or running across an open feild... make them confused on where you are going, maybe you can get there better Yeah me and everyone else who know that there a problem, that is just what will will do. Learn to dodge a bullet that takes all your shield and some armor. Find someone in the vast mountain while his teammate shoots us in the back. Yeah I'll try that. **** outta here. oh quit whining and raging. i've died by snipers many times, i've also decided to counter snipe, doesnt matter. sniper rifles are here to stay my friend, they give efficient tactical look outs on maps, act as recon guys, and if you havent noticed... only a lucky [or skilled] sniper can drop you in a single shot. if you get hit, run for cover. if his friends are waiting, then **** it, go in guns blazing. your tantrum is not fixing anything I don't mind sniper rifles, when they are properly designed. Such as bullet drop. Travel time, velocity. Any of these thing mean anything to you. Or are you oblivious to the fact that these thing exist, they even create a challenge. Hit me after all that I will give you your props. Now you are a bad ************ and not a "straight " ass sniper.[/quote]
ahem.... these railguns dont use standard balistic properties, so your idea of bullet drop is not possible, due to the fact a slug from a railgun is going so fast its maybe a nanometer of drop across the whole line, before the slug breaks apart.
one reason why there is no bullet time, railguns fire a a high enough speed that travel time makes no sense.
i know snipers are annoying, most i meet a rather poor players of the FPS genre in general. a majority worry too much abotu KDR.
wait for the longer maps, or keep crying about it... hell, i really dont care that most snipers are so scared of being shot. Let them be afraid to fight, just means they'll be useless when the big maps do come |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.11 06:20:00 -
[33] - Quote
You know what, I didn't think of it that way. You make a good point. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.11 06:29:00 -
[34] - Quote
Rachoi wrote:Rachoi wrote:dabest2evadoit7 wrote:Rachoi wrote:]I feel like sitting out all these threads about Sniper QQ will prove to be detrimental.
Snipers are pretty bad right now. What you guys don't see, is that we are playing in one of many valleys in a map. You know how bad of a problem redline sniping will be when maps are Kilometers in area? You know how many kills a sniper will get if they camp in one of many valleys and bowls?
The issue is map size not sniper capabilities. Please analyze things If thats the case one or the other has to go since we only have these maps then sniper rifle distance must be shortened. It is about balance. no, they cannot be shortend or they arent SNIPER RIFLES for goodness sake stop whining about it and be creative with how you move, its not just about finding them, or running across an open feild... make them confused on where you are going, maybe you can get there better Yeah me and everyone else who know that there a problem, that is just what will will do. Learn to dodge a bullet that takes all your shield and some armor. Find someone in the vast mountain while his teammate shoots us in the back. Yeah I'll try that. **** outta here. oh quit whining and raging. i've died by snipers many times, i've also decided to counter snipe, doesnt matter. sniper rifles are here to stay my friend, they give efficient tactical look outs on maps, act as recon guys, and if you havent noticed... only a lucky [or skilled] sniper can drop you in a single shot. if you get hit, run for cover. if his friends are waiting, then **** it, go in guns blazing. your tantrum is not fixing anything I don't mind sniper rifles, when they are properly designed. Such as bullet drop. Travel time, velocity. Any of these thing mean anything to you. Or are you oblivious to the fact that these thing exist, they even create a challenge. Hit me after all that I will give you your props. Now you are a bad ************ and not a "straight " ass sniper.
Rachoi wrote: ahem.... these railguns dont use standard balistic properties, so your idea of bullet drop is not possible, due to the fact a slug from a railgun is going so fast its maybe a nanometer of drop across the whole line, before the slug breaks apart.
one reason why there is no bullet time, railguns fire a a high enough speed that travel time makes no sense.
i know snipers are annoying, most i meet a rather poor players of the FPS genre in general. a majority worry too much abotu KDR.
wait for the longer maps, or keep crying about it... hell, i really dont care that most snipers are so scared of being shot. Let them be afraid to fight, just means they'll be useless when the big maps do come
In the meantime, let's replace railgun sniper rifles with blaster sniper rifles, high damage at close range.
When the bigger maps come then put the rail rifles back in. |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 06:46:00 -
[35] - Quote
you understand HOW MUCH CODE would be needed to shift the current starter builds then, yes?
or... how much time it would take to revamp the market?
and i really dont think you could give them the mesh, code, and everything associated with said blaster rifle....
its kinda set as is, and whining about it wont make it the way you want it... lots of people like the Railgun Snipers, lots of people despise them....
to despise it though, you need to put alot of emotion into the game...but it's just a game, try to have fun, or Sniper Trolls win anyway
BTW, i think sniper trolls DO watch these threads so they can just **** off guys more |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.02.11 06:52:00 -
[36] - Quote
Rachoi wrote:you understand HOW MUCH CODE would be needed to shift the current starter builds then, yes?
or... how much time it would take to revamp the market?
and i really dont think you could give them the mesh, code, and everything associated with said blaster rifle....
its kinda set as is, and whining about it wont make it the way you want it... lots of people like the Railgun Snipers, lots of people despise them....
to despise it though, you need to put alot of emotion into the game...but it's just a game, try to have fun, or Sniper Trolls win anyway
BTW, i think sniper trolls DO watch these threads so they can just **** off guys more
I'm very familiar with code my friend and it is sucky indeed, which is why I'm finishing my commercial pilots license instead of going into game stuffs like I always wanted to growing up.
Shifting the starter build in the code would be easy,
Revamp market, very easy. Remove pieces of code and replace with the new code that will link it to the new gun. Save old parts of code and associated files for later re insertion into the market, very easy basic stuff.
The only thing that would really take time is creating and designing the blaster sniper rifle and implementing the code for it.
Other then that, the other things are code basics.
Side edit.
Things that have already put in game like the market make it simple to re code those things, because basically your just tweaking pieces of code and not needing to redo the entire framework.
Change scripts here and there.
Same for anything already implemented, changing it is very simple if your not having to mass re code (scratch)the codes framework, |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.11 08:57:00 -
[37] - Quote
snipers are indeed losing the game, for the own team.
there is nothing bad in a dedicated sniper doing his job like countersniping, preventing hacks and taking out heavies but the moment you see some guys on hills camping all day long better leave the game and search for a new one, it is lost for sure. |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 09:06:00 -
[38] - Quote
Jack McReady wrote:snipers are indeed losing the game, for the own team.
there is nothing bad in a dedicated sniper doing his job like countersniping, preventing hacks and taking out heavies but the moment you see some guys on hills camping all day long better leave the game and search for a new one, it is lost for sure.
one note.. PUNCTUATION
second note, i've been in games where snieprs make impressive shots, others where there is nothing but lame newbs sniping... there are noticable differences on what kind of sminpers play.. if you hop in, see people on hils, then quit.. you just suck as a player as much as them for not sticking it out |
Axirts
Misfits of Mayhem
27
|
Posted - 2013.02.11 11:50:00 -
[39] - Quote
deleted |
Axirts
Misfits of Mayhem
27
|
Posted - 2013.02.11 12:08:00 -
[40] - Quote
dabest2evadoit7 wrote:I know this has been said time and time again but I don't give a ****. I will spam this forum until something is done about this. ******* snipers can sit anywhere on the map, especially mountains and snipe anyone on the map. Talk about op. Not only is it op but it is gay. It shows you have no skill scared to go one on one in a gun fight. Show your face you pieces of shyt. Thats besides the point. Please fix sniper rifles soon it is ruining your game. See you soon. I'll be back.
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And finally,
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because what your using is disgusting. |
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