Jack Galen
Forgotten Militia
1
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Posted - 2013.02.18 22:37:00 -
[1] - Quote
Raz Ronin wrote:I agree with the OP's idea of a light so passengers know when to dismount. Too many times have I flown over an objective or hovered the ground near and my transports didn't get the hint that this was their stop. Since I have been flying, I haven't had the bay doors option work too well for me. I only notice them open and shut when I'm about 10m off the ground. That kinda defeats the purpose for the option, but I may be using it wrong. I also support the idea of receiving points based on transport of passengers based on time int he vehicle, not to exceed more than 4 mins. The timer starts only when passengers (not including the door gunners) enter the vehicle with a timer restart with every entry (max 4) and only restarts after all four passengers exit the vehicle.
I pilot and I'm happy with piloting the Dropships (DS). I would like to see Gunships (GS) once the game drops. It would help with clearing out any LZs and protect the DS, as well as, performing Close Air Support (CAS) missions as needed. GS should be a two pilot platform, Pilot & Weapons Officer (WO), with the pilot being capable of flying and firing unguided rockets. The WO really makes this GS work with a nose mounted traversable gun and guided rockets. I understand that I'm asking for more AA on the ground with the GS request but there are always ways to balance everything, whether it is staying at a distance to take out the AA or dismounting ground troops to deal with it. On the flip side, AA will have the ability to chew through the DS and GS in no time if unchecked.
Let me know what you think, as I know you will.
I pilot quite a lot, and I would love to make that my primary play style in the future. I really love the idea of the gunships, and that of the green light. Even a pilot controlled weapon system for the dropship would be great - it's rather frustrating when you want to lay down fire but your gunners won't play ball! I don't think passenger guns are a very good idea, they will end up a little OP, but having gunships would remove the need for passenger guns.
I would like to see the forge guns sorted somehow. It is VERY annoying when your expensive investment is destroyed before you can so much as turn away! I do love the idea of being able to fly effectively and earn WP in dust, but at the moment it is just that - an idea.
Edit - I have noticed that a pilot DOES get WP for gunner kills, in the form of vehicle assisted kills (+25), so hey, we got something! |