usrevenge2
Subdreddit Test Alliance Please Ignore
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Posted - 2013.02.11 04:00:00 -
[1] - Quote
KripnawtiQ Prime wrote:Galen Gaia wrote:I am using increasingly expensive gear, but the pay is not increasing proportionally. Ir is always about 200,000 ISK.
Do corp battles pay more? You can't be serious? Corp battles pay nothing. The payouts are more than generous atm. If you can't afford ur gear u are dying too much. Use cheaper fits if u are living beyond the means of ur skill lvl. I'm not trolling u...this is seriously the truth.
this isn't true at all, the payouts seem pretty static no matter how good or bad you do, the average is between 200k and 300k you can easily die 5 times in a match if you are in the thick of it, so if your suit is like 40k isk you are lucky to make profit, let alone dieing more than that which can easily happy, or use a vehicle. I think it will be better in the future but as it stands using things like vehicles or expensive suits
the big reason this is a problem is it creates a sense of " well we are screwed, might as well only use start fits" when you are in a losing battle. it also creates a divide between the has, and has not's and the group vs. solo's. I know eve players are against all 3 principles but in a shooter it doesn't work well, let alone a game like this. CCP needs to put the individual player's interest first in this case, or this game will end up being a few corps that always fight each other.
First thing they need is playlist for solo players and groups, solo players can join the group games but groups can't join the solo variants.
next they need to give more isk for how good you do, more should be given for certain actions, or it should be based on how much isk damage you dealt or repaired, healing someone in a heavy suit should give you a good amount of isk vs killing someone in milita gear. hacked points should deal damage and grant isk by a team, maybe even down to the squad level effort, (players in 1 man squads it diverts to team based).
also, possibly a complete revamp of the salvage system, currently you are lucky to get 1 thing, most i've gotten was 3, when the market comes I suspect loot from battles will be a great money maker meaning more expensive stuff for all (and thus better loot maybe?) the more isk in damage done the better the loot should be, I think not only should the standard random loot from the master loot table be distributed but something like 30% of all stuff lost be given out 20% to the winners 10% to losers.
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