|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.10 04:43:00 -
[1] - Quote
Everything sounds great to me except for MCC destruction.
While I think it would be incredible to watch an MCC skid to a halt in front of your face as a match finishes, if you have ever played Final Fantasy VII you will know why I disagree with this small idea as it is now.
In FF7 there is a summon you can use which initiates a cutscene of about five hours showing all of the awesome special effects the PSone could muster. In any battle where this summon was used more than once it became hugely tedious.
My suggestion is to simply have an option somewhere to turn it off for yourself or have it skippable. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.10 05:06:00 -
[2] - Quote
Quote:It would not not be a cutscene, it would be in the game in real time, and would not stop regular gameplay. It certainly won't be more tedious than the MCC just floating there.
So you're saying that while the MCC is crashing we can still get kills? Wouldn't that defeat the purpose of a pretty light show? And if the plan is not to allow kills then wouldn't it be just the same as a cutscene?
Personally I felt the destruction of the MCC wiped everyone out at the end of a match anyway as the mercs have done their job and are now disposable.
Edit: I have to ask, how do I quote a user!? |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.17 06:25:00 -
[3] - Quote
Dusters Blog wrote:very good thread. not a big fan of sliding but the vaulting and 'see ur feet' aspects should be in. movement needs work and should be much more fluid. we should never have to press a button to interact with a ladder, for instance. the classes should still be separated, however. lets see scouts climb and vault faster than everyone else. the heavy should still be a lumbering beast.
as should prone, it has a number of tactical applications. slow the animation down so that it takes a long time to lie down prone & get up and you render dolphin diving useless but still allow players to shrink their profiles and hide.
MAGs headshot was the best i have ever heard. weapon effects would push this game hard. the forge looks intimidating. the nova knives do not. the sound of the shotgun is distinctive but not intimidating at all. it reminds me of a bionic kangaroo jumping.
sky spawns are also the perfect answer to spawn camping. we call them dropsuits after all. allowing people to drop in [like in the beta trailer] from cloaked ships in a 40m radius of the CRU renders spawn camping a dangerous practice. the message from employer is a great polishing aspect and the bio is a feature we hope returns.
You stole all the words from inside of my skull.
Personally I think that sliding, whilst being cool and fun, is kind of impossible unless our suits are more like the ARS from Vanquish. Even in games like Crysis and Resident Evil 6 I can't help but think of the uncomfortable friction burns that would result from sliding on your butt. As well as catchong on rocks too!
Vaulting is always good though. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.19 12:13:00 -
[4] - Quote
This might be a little basic but how about first person view in our merc quarters? Coupled with some of the other immersion ideas described here like being able to see legs etc I think this could be nice to see as another option.
How about battle damage? If we become damaged in a fight down to armour maybe we could see this physically represented on our mercs (primarily on others obviously as we can't see ourselves). This could help with designating targets for repairs too.
The previous idea lends itself to another one, being that we could see the nanobots or paste or whatever it is actually structurally repairing the suit. I don't know how cool this would be in fast paced pvp but in pve it could certainly look amazing. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.22 06:37:00 -
[5] - Quote
Vyzion Eyri wrote:Perhaps the dispersion of force from inertia dampeners could be channeled outwards to cause a small shock wave that actually caused damage? Would hinder spawn campers even more and if we had even greater control over our freefall, we could guide ourselves over an enemy and use our dampeners to disorientate them whilst we're picking ourselves up.
I can see that getting frustrating very quickly. If the guided freefall was veeerrry limited however then the player who was spawn camping deserved it really for being so close. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.27 12:43:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:More immersion would still be great, especially the gunshot lighting.
PS4 feature maybe? |
RINON114
B.S.A.A.
15
|
Posted - 2013.03.01 05:40:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:RINON114 wrote:KAGEHOSHI Horned Wolf wrote:More immersion would still be great, especially the gunshot lighting. PS4 feature maybe? Most of what I suggest is totally doable on PS3. I'm not asking for destructible environments and next gen graphics.
Joking of course :) I know the PS3 is perfectly capable but I do feel that most features will be held onto until the PS4 release. |
|
|
|