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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
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Posted - 2013.02.08 19:11:00 -
[1] - Quote
Rapid reload op and prof on Light weapons results in 25% total reduction in reload time for full operation and proficiency
3% per level for op 2% per level fro pro
That translates to a 1s reduction on MD as MD reload is 4s and 25% reduction is 1second.
With regards to capacity
its 5% and 3% which means a total of 40% increase in max capacity
on 18 shells that translates to 25.2, however max op will give you 22 which is more than enough. |

Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
 |
Posted - 2013.02.08 19:16:00 -
[2] - Quote
DEADPOOL5241 wrote:Morathi III wrote:crazy space 1 wrote:Well if you level up reload all the way you get 40% off the reload time. So look up reload speed and take off
40%. Sry I'm not able to get n the game right now Not all the way prof 2, 31% its enough and you take a huge advantage on the field With reload 5 and reload prof 2 you get a total of 31% off your reload speed? Is that all, seems like it should be more. Whats the total points to get to prof 2 + reload lvl 5
I heard this is helpful
https://docs.google.com/spreadsheet/ccc?key=0Anv4MqUic4uXdGNQdFZpVDRqbXkxMGM4aHpZVGZ0cUE#gid=0
But the direct answer is 746,190 and to max out both is 621,840 + 1,554,600= 2,176,440. |

Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
 |
Posted - 2013.02.08 19:23:00 -
[3] - Quote
Morathi III wrote:When a MD die .... When he reload, the best way to help yourself is to focus on this weakness
agreed but not thats a month of grinding to shave 1second weakness, shield regulators are cheaper and reduced shield regen delay means out of cover faster and back in suppression mode quicker.
Reload is useful if you are always in open conflict in a 1v1 nowhere near cover. It just depends on style of play. But to spend an entire month of SP to get any real difference 1s is something best reserved for later compared to most other things that can mitigate reload.
The key to avoiding reload is to reload constantly after firing the intial 2-3 shots when not in conflict so as to always have a full clip in conflict. |
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