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BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.02.07 08:47:00 -
[1] - Quote
A lot of people talk about the balance of the ingame portion regarding the HMG. For the most part, cooler heads that I've seen have no issue with the HDS (Heavy Drop Suit), it's the HMG they hate, and the general census I've seen all leans towards nerfing the range on the HMG, which I'm not a fan of but would take in place of a drastic nerf.
The Heavy should be a situation dictated role. On Maps with short medium ranged exchanges, they should dominate in one on ones with the exception of going against shotguns in CQC (who's balancing problems are for a different thread).
So an effective range reduction, from a functional standpoint, would make sense. But it also adds to the biggest drawback of the heavy over ANY other spec outside of tanker.
COST. I'm talking SP and ISK. It's the polar opposite of cheap.
Heavy Gear costs about 300% more than it's higher level AR counterparts.
As this game progresses, new Heavies will not fair well against medium buffed AR users, snipers....well hell, anything. Nothing interferes with the hit detection on them, so they'll actually take every bullet meant for them unlike the scout suits and faster logi and Assault suits. And they'll be spending more ISK and SP for the privilege.
At some point in time, if you make the Heavy/HMG combo pointless to operate vs the cost, then newer players won't spec for it. It'll become a secondary role and only the long time players from the Beta will be the ones running around with it because we've spent the ISK and SP and already have built the role to the point where we can function well. Or newer player will "cook" their Heavy which pretty much does the same thing.
Right now I'm running an armor tanked Heavy. My "best" one on one loadout is 94k, and that's just using tier III gear. If I die three times in a skirmish match with that rig, I lose money. Although that "best" loadout isn't as good as the relatively cheaper "Shielded Heavy" utilizing the Type II suit for most maps due to additional speed and shields. Which is another problem for a different thread...ie, might as well change the name of the game to Shields514.
In order to be an effective Heavy, not dominant, just effective, you have to spend a ton more SP's than other roles. And it's worth it currently. And nerfing the range would then add additional SP cost as sharpshooter 5 would be practically mandatory.
The Heavy/HMG is currently working as intended with the room for some tweaks. If changes are made beyond minor tweaks, then just get rid of it because at some point it won't be cost effective to run.
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BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.02.07 09:18:00 -
[2] - Quote
DropKickSuicide wrote:
and if they HMG is so "OP" why dont we see more usersand why do we see so many people droping the HMG for the GEK ( even tho they are Heavys )
That's been pissing me off more than anything lately...guys running around in a militia heavy, running shield extenders and a GEK....what the hell is that all about?
Back in a previous build I ran my fatsuit with a Breach (when they were preferred over the standard AR) and ZOMG it was ridiculous.
As a Heavy users I really hate guys that just use the militia suit to roll through their early stages and then go shield tank AR as soon as they can.
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BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.02.07 09:44:00 -
[3] - Quote
usrevenge2 wrote:HMG needs a spool up time
spread needs to be a little wider
that's all that is really needed imo.
I'd rather they just delete the HMG than give it spool up time. This was on Brink. I got used to it, but I never liked it. In Brink though, I could carry and AR with the Minigun.....so running around I still had a distance weapon....it's no the same here.
NO SPOOL UP.
NO INCREASED SPREAD.....guys are jumping all over the place as it is messing with the hit detection anyways
Heat lock needs to occur sooner. Maybe a SLIGHT....I like the 3% vs 5% idea.....nerf in the range. That's it. |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.02.07 10:30:00 -
[4] - Quote
Bendtner92 wrote:Necrodermis wrote:why do we bother having assault suits and scout suits?
logi suits and heavies are the only decent ones in the game. if a squad levels around 3 heavies and 1 logi they can pretty much just walk through the level unhindered.
especially in CQC. turn a corner fire the HMG everyone in the hallway is now dead. they can even take a shotgun to the back of the head and have enough time to turn and spray the gun again. Is that why there's only heavies/logis being used in corp battles currently? Oh wait, pretty much everyone is scouts and assaults.
This ^
Heavies do great in pub rooms, but in corp battles I hear they're real worth is how much SP they have in forge guns. |
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