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Sentient Archon
Red Star.
690
|
Posted - 2013.02.05 16:12:00 -
[1] - Quote
In the Killzone series you had the option after every match to see a record version of the game. I really liked that feature because it helped me understand enemy movements and hence plan out my strategies accordingly. Such a feature would be really nice in Dust.
The way it worked it showed all the actors in the game as dots and you could track their movement from there. |
Peereezy CRAY
CRAY Intergalactic Consortium
0
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Posted - 2013.02.05 16:26:00 -
[2] - Quote
Not knowing where a camper killed you from gets really irritating since there are countless places in the maps where someone can hide, especially since you pay for every time you get sniped a half mile away. A different mode where you can have the killcams turned off would be great for all the campers to play on if they think that the killcams are too "unfair". |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.05 16:53:00 -
[3] - Quote
I'm sorry, but I don't like this idea. This is asking for free intel on an opponent's strategies. I disapprove. |
Banjo Hero
BurgezzE.T.F Orion Empire
17
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Posted - 2013.02.05 16:59:00 -
[4] - Quote
My guess is that as the games get larger this would be impractical, but I don't know.
Memory, storage and other resource issues aside, I do see where you're coming from, but I don't really like the idea, personally. If I get sniped, I call out the location of the shooter as best I can. If a buddy gets sniped, I try to locate the shooter, and if I do, I call his position out. I don't think we really need, or want, an automatic giveaway of where Snipey McSnipesalot likes to hide. Just find him in-game.
I don't know where the earlier poster got killcams from, but THAT strikes me as a truly awful idea. No killcams, please, not now, not SOON(tm), not ever.
Snipers ARE irritating. Me? We hates them, Precious. We hates them forever. But, they're part of the game, as are tanks, HMGs, shotguns, grenades . . .
In the infantry, they taught us to "adapt and overcome." Getting sniped a lot? Stick to cover and work on your situational awareness. Stay with your squad so your logi can fix up your armor or pick you up. Use the mike and let your squadmates (or better, teammates) know what you see, and where. |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.05 17:17:00 -
[5] - Quote
This post is not about snipers. This post is about observing tactics. I can always record the match but its not the same as an aerial view. And there is no such thing as a safe sniper spot. If a sniper can see you, you can see him too. You are just not looking in the right direction.
PS: I am a sniper myself with a 10.96 KD. Counter snipers dont bother me. I have raised this post as a strategist.
Thanks for your comments. |
Banjo Hero
BurgezzE.T.F Orion Empire
17
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Posted - 2013.02.05 17:33:00 -
[6] - Quote
No, no, no, my fault, sorry to be unclear. The latter part of my post was intended as response to P. CRAY at #2 up there. HE mentioned snipers. My mention of sniping in the first part should probably have had an "e.g." next to "sniped," or something. Might've been due to some sort of mental bleed-over from seeing that first response.
Maybe this is better? >> I do see where you're coming from, but I don't really like the idea, personally. If I get out-flanked, I'll call out the location of the guy as best I can. If the enemy just keeps swarming an objective or controlling an approach, I try to identify their routes and locate their uplinks, and if I do, I call that out. I don't think we really need, or want, an automatic giveaway of where some sniper likes to hang out, or what tactics some team likes to use. <<
I'm very happy for you and your K/D. I'm sure I've contributed to it in the past, and/or will do in the future. :-D
Good hunting! |
Sentient Archon
Red Star.
690
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Posted - 2013.02.05 17:43:00 -
[7] - Quote
Banjo Hero wrote:No, no, no, my fault, sorry to be unclear. The latter part of my post was intended as response to P. CRAY at #2 up there. HE mentioned snipers. My mention of sniping in the first part should probably have had an "e.g." next to "sniped," or something. Might've been due to some sort of mental bleed-over from seeing that first response.
Maybe this is better? >> I do see where you're coming from, but I don't really like the idea, personally. If I get out-flanked, I'll call out the location of the guy as best I can. If the enemy just keeps swarming an objective or controlling an approach, I try to identify their routes and locate their uplinks, and if I do, I call that out. I don't think we really need, or want, an automatic giveaway of where some sniper likes to hang out, or what tactics some team likes to use. <<
I'm very happy for you and your K/D. I'm sure I've contributed to it in the past, and/or will do in the future. :-D
Good hunting!
Ok got it. Thank you for your feedback. +1 for not being a sensitive troll like the rest of the forum lol |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2013.02.05 17:45:00 -
[8] - Quote
Peereezy CRAY wrote:Not knowing where a camper killed you from gets really irritating since there are countless places in the maps where someone can hide, especially since you pay for every time you get sniped a half mile away. A different mode where you can have the killcams turned off would be great for all the campers to play on if they think that the killcams are too "unfair". Killcams really have no place in this game tbh. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2013.02.05 17:46:00 -
[9] - Quote
Sentient Archon wrote:In the Killzone series you had the option after every match to see a record version of the game. I really liked that feature because it helped me understand enemy movements and hence plan out my strategies accordingly. Such a feature would be really nice in Dust.
The way it worked it showed all the actors in the game as dots and you could track their movement from there. I don't mind this but I don't think all the red dots should be revealed if that's what you mean. It should just be a recorded feed of what all your players saw during the match. |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2013.02.05 17:52:00 -
[10] - Quote
Sleepy Zan wrote:Peereezy CRAY wrote:Not knowing where a camper killed you from gets really irritating since there are countless places in the maps where someone can hide, especially since you pay for every time you get sniped a half mile away. A different mode where you can have the killcams turned off would be great for all the campers to play on if they think that the killcams are too "unfair". Killcams really have no place in this game tbh. I feel the killcam cheapens the sense of dying. If u die enough times by someone eventually your going to find the person if u don't know where he is by the first death anyway. |
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Sentient Archon
Red Star.
690
|
Posted - 2013.02.05 17:55:00 -
[11] - Quote
Sleepy Zan wrote:Peereezy CRAY wrote:Not knowing where a camper killed you from gets really irritating since there are countless places in the maps where someone can hide, especially since you pay for every time you get sniped a half mile away. A different mode where you can have the killcams turned off would be great for all the campers to play on if they think that the killcams are too "unfair". Killcams really have no place in this game tbh.
This +1. Killcams can remain in COD and I wont be too sad about it. COD is more individual driven rather than team driven. Dust is VERY team driven. I dont really care if someone kills me as long as I am doing what I am supposed to be doing. |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.05 17:58:00 -
[12] - Quote
Sleepy Zan wrote:Sentient Archon wrote:In the Killzone series you had the option after every match to see a record version of the game. I really liked that feature because it helped me understand enemy movements and hence plan out my strategies accordingly. Such a feature would be really nice in Dust.
The way it worked it showed all the actors in the game as dots and you could track their movement from there. I don't mind this but I don't think all the red dots should be revealed if that's what you mean. It should just be a recorded feed of what all your players saw during the match.
I see your point and understand. For example if you are saying you use profile dampners and stay out of radar detection you should not appear in the feed. Which makes total sense. Why invest in profile dampners if an aerial view is gonna tell it all?
Welp. Looks like this whole match replay idea may end up being a double edged sword.
I would like to however see what the community thinks about it. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2013.02.05 18:02:00 -
[13] - Quote
Sentient Archon wrote:Sleepy Zan wrote:Sentient Archon wrote:In the Killzone series you had the option after every match to see a record version of the game. I really liked that feature because it helped me understand enemy movements and hence plan out my strategies accordingly. Such a feature would be really nice in Dust.
The way it worked it showed all the actors in the game as dots and you could track their movement from there. I don't mind this but I don't think all the red dots should be revealed if that's what you mean. It should just be a recorded feed of what all your players saw during the match. I see your point and understand. For example if you are saying you use profile dampners and stay out of radar detection you should not appear in the feed. Which makes total sense. Why invest in profile dampners if an aerial view is gonna tell it all? Welp. Looks like this whole match replay idea may end up being a double edged sword. I would like to however see what the community thinks about it. It's still useful to see the flow of the battlefield and get other feedback. I would still definitely use something like this +1 |
Innus threen
The Exemplars
20
|
Posted - 2013.02.05 18:18:00 -
[14] - Quote
I'm pretty sure the OP meant something where you could watch a recording of what you saw during the match for analysis. To see what he did wrong and what he did right. Then again I could be wrong. But I would love to be able to analyze my gameplay afterwards. |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.05 18:25:00 -
[15] - Quote
Innus threen wrote:I'm pretty sure the OP meant something where you could watch a recording of what you saw during the match for analysis. To see what he did wrong and what he did right. Then again I could be wrong. But I would love to be able to analyze my gameplay afterwards.
Nope. Just youtube any of Killzone 2 after match videos. That will give you an idea of what I am looking at.
I am not looking for what I see. I can always record that and play it back later. This is a match oveview. |
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