R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.05 14:03:00 -
[1] - Quote
1. I could eject the passengers and get war points if they land near an objective and then capture it 2. I could pick up ground troops with a slow, low-altitude fly-over ("sky hook" maybe?) 3. I could land and call the RDV in to pick the DS up again 4. I could fit an HMG in the side turrets (short range, high ROF, prone to overheating)
This kind of flying would take a lot of skill - fast and low, using cover, pinpoint accuracy - but would be very rewarding and you would feel like part of the battle. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.05 17:20:00 -
[2] - Quote
Halador Osiris wrote:I agree with points 1 and 3, however I'll contest 2 and 4.
2: Practice coming in really quick, holding L2 while pitching the ship backwards so it's pointed about 45 degrees above the horizon. Do that enough and you can get a really quick landing, and if your ground crew is prepared, you'll be back in the air and it's like you never landed.
4: Use blasters? They're basically exactly what you described. EDIT: If you haven't explored blasters yet, I might know why. They do suck up a lot of power grid, and when I started I read the DS pilot guide and was advised to use missiles. I've spoken with the writer of that guide since, and he has said that missiles are no longer viable. Rails for installations, blasters for mercs. If you're using blasters, upgrade to the scattered. The damage is SO much better, and the tracking decrease is hardly an issue.
As for the second post, I think it would be cool if there was a dedicated transport dropship in addition to what we have now. However, I like it as it currently stands. With the maps as small as they are, you need a dropship to have multiple functions. When the maps widen up, you can be constant dedicated transport. Great feedback, thanks.
On point 2, its good to hear that this is possible, but I've never seen it done in any battle I've been in. I was hoping for something that was not only possible, but easy enough to perform that it is relatively commonplace.
On point 4, I don't get the same feeling when an enemy blaster dropship descends in front of me as I do when a HMG heavy appears round the corner, and I think I should. What's the rate-of-fire on small blaster turrets? |