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Brass Stalker
Elite Mercenaries
17
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Posted - 2013.02.05 04:11:00 -
[1] - Quote
or at least a special suit (like a type-c) or something that lets them use a second light weapon instead of the sidearm slot.
yes?
basically i hate tanks. and assaults should have more guns to set them apart.
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Brass Stalker
Elite Mercenaries
17
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Posted - 2013.02.05 04:25:00 -
[2] - Quote
that's an awesome idea or if they run into balancing issues they could just make the drop-suit move slower like with the armor!
seems logical that a higher fitting cost would sap from the kinetic power |

Brass Stalker
Elite Mercenaries
17
 |
Posted - 2013.02.05 04:57:00 -
[3] - Quote
Noc Tempre wrote:Sorry for hijacking the thread Brass, but your suggestion was just so perfect I'm running through how it could fix major parts of the game  No worries man "you do you" ..as they say.
i do think you make good points. although the issue now has become something different than the original idea. imo |

Brass Stalker
Elite Mercenaries
17
 |
Posted - 2013.02.05 05:15:00 -
[4] - Quote
Odiain Suliis wrote:This is a bad idea, basically OP is wanting to take away a need for dirrefent roles and suit catecories and make all suits pretty much the same.
If one needs to have more weapons to combat different kinds of situations on battlefield, then have a different suits for that and swap suits in supply depot. Or heavens sake have a squad mate run as that suit to cover that role.
I want vastly different roles! I just think people should be able to make the CHOICES they want and let the consequences be on the battlefield. so if you want to have a Launcher and a HMG as a scout. you could. but you wont be able move unless you have 3 complex power upgrades on a protosuit! you feel me? even then you could only move slightly faster than a militia heavy. but at least you could do it.
edit: and in the end i think that mentality sets a ccp game apart from the others. |

Brass Stalker
Elite Mercenaries
17
 |
Posted - 2013.02.05 05:35:00 -
[5] - Quote
it all comes down to when your making your suit fit and you go "wait i cant do this because its dumb" and "wait i cant do this because i cant"
but that's a different topic.. |

Brass Stalker
Elite Mercenaries
17
 |
Posted - 2013.02.05 06:46:00 -
[6] - Quote
KalOfTheRathi wrote:No.
A laser & AR would be a devastating combination.
this is true
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Brass Stalker
Elite Mercenaries
17
 |
Posted - 2013.02.05 07:40:00 -
[7] - Quote
Laurent Cazaderon wrote:Seriously this suggestion is dumb like hell.. 2 light weapon slot ? Why not a 4 nade slot suit ? Let s be serious a moment....
theres only 1 grenade slot per suit.  |

Brass Stalker
Elite Mercenaries
17
 |
Posted - 2013.02.05 07:47:00 -
[8] - Quote
Noc Tempre wrote:Brass Stalker wrote:Laurent Cazaderon wrote:Seriously this suggestion is dumb like hell.. 2 light weapon slot ? Why not a 4 nade slot suit ? Let s be serious a moment.... theres only 1 grenade slot per suit.  There doesn't have to be. Just today we were asked what we thought of a suit with 2 grenade slots. Why not let the player choose?
thats cool. im sure whatever suit they put out is going to be balanced.. eventually. |

Brass Stalker
Elite Mercenaries
17
 |
Posted - 2013.02.05 07:50:00 -
[9] - Quote
Noc Tempre wrote:Bojo The Mighty wrote:Yeah the point about CPU and PG is correct. There's no way you can fit 2 Light Weapons and fit anything else on an Assault suit.
Maybe on a Proto with Maximum Skills and CPU enhancers+PG Upgrades....Maybe Still Assaults don't deserve it. Scout Type II is like a logi with much weaker HP and less Modules. WTF is up with that. Scout type 2 might be moving to the melee specialist. Notice the B-series base melee skill? That was a typo but Wolfman liked the idea. The Logi 2 >>>> scout 2 has been a known problem since they came out.
thats was a typo?! as in its not really a melee suit? |
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