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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.04 11:06:00 -
[1] - Quote
After posting my thread "Damage Escalation Theory and 'Overpowered' Weapons" I decided that this honestly needed to be made into a request and am looking to see what the community thinks.
Problem: Weapons influence damage ratios on a basis of Body/Headshot. An example is the Standard Heavy Machine Gun doing 95% damage to body shots and 142% damage to head shots at a range of 0-40 meters.
Solution: Remove weapon influence on body/headshots all together and instead make the influence based on the dropsuit.
For instance:
A Heavy Dropsuit will be more resistant to body/headshots from all weapons due to it's thick armor. A Standard HMG doing 95% damage to the body and 142% damage to the head.
A Scout Dropsuit will be LESS resistant to body/headshots from all weapons due to their lack of armor. A Standard HMG doing 110% damage to the body, and 165% damage to the head.
This would make for more consistent weapon damages that are actually more in tune with reality, as the weapon's damage is already balanced out (such as the HMG doing 16 and an Assault Rifle doing 30) and the Dropsuit's actual shape and configuration would be the only variable that affects the weapon's damage.
It can be assumed that different weapons do different amounts of damage to armor/shields, but this can also be affected solely by the dropsuit when Racial Dropsuits (think Caldari Heavy having more shields and Amarr Scout having more armor) are implemented.
Discuss. |
Citrutex
The High and Mighty
64
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Posted - 2013.02.04 11:11:00 -
[2] - Quote
A suits EHP already does this for us.
Leave Brittney alone. Scouts are squishy enough as is. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.04 11:18:00 -
[3] - Quote
Citrutex wrote:A suits EHP already does this for us.
Leave Brittney alone. Scouts are squishy enough as is.
Not necessarily. A Heavy Machine Gun does 142% damage to the head regardless of the dropsuit. Essentially, a round doing 22.72 damage (142% of normal) will be inflicted regardless of whether it's a Scout or a Heavy. Basically saying that a Heavy Machine Gun will punch through a Scout -faster- than it would a Heavy being as it's doing more damage solely because of the weapon itself, rather than the dropsuit being fired at.
What it boils down to is that certain weapons have insanely high damage ratios that aren't dependent on who's being fired at, with the Scrambler Pistol doing 450% to the head, making it at about 324 damage per shot. That's an instant kill on a Scout, and even some unskilled Logistics suits. This is based on the lore but it can be assumed that a dropsuit with more shields/armor would resist that weapon's damage more than simply absorbing more damage from it.
324 damage to 350 shields is still 324 damage. 324 damage to 350 shields with an added 5% resistance due to it being, say a Caldari Logistics suit, is more like 307-308.
In laymens terms, it's like shooting a 9mm at a wooden board versus shooting a 9mm at a sheet of titanium.
It's more "eve" like and it just makes more sense. |
Citrutex
The High and Mighty
64
|
Posted - 2013.02.04 11:42:00 -
[4] - Quote
It's not "eve" like at all. a 70% resistance on a frigate is the exact same as 70% on a battleship, there are other factors for tanking too, such as signature radius, Transversal velocity, and a little bit of RNG, assuming not missiles.
In the end, what you are suggesting would only create an even larger gap between the EHP's of various suits
In laymen's terms, your shield/armor HP is the wooden board or titanium plates. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.04 12:24:00 -
[5] - Quote
Citrutex wrote:It's not "eve" like at all. a 70% resistance on a frigate is the exact same as 70% on a battleship, there are other factors for tanking too, such as signature radius, Transversal velocity, and a little bit of RNG, assuming not missiles.
In the end, what you are suggesting would only create an even larger gap between the EHP's of various suits
In laymen's terms, your shield/armor HP is the wooden board or titanium plates.
All true, but you missed a very -very- important aspect of Eve in the form of Racial Resistances. Gallente's resistances are set for higher degrees of Kinetic/Thermal because they fight against Caldari and the Serpentis Cartel.
A Gallente Heavy suit would have less armor than the Amarr, but higher resistances against Hybrid/Laser based weaponry. Hence the resistances. Different weapons do different damages to shield/armor in Dust 514 - just like in Eve Online. The actual ratios, however, are ****** up because a Scrambler Pistol will do 450% headshot damage REGARDLESS of whether it's shields or armor. |
Citrutex
The High and Mighty
64
|
Posted - 2013.02.04 13:15:00 -
[6] - Quote
Aeon Amadi wrote:All true, but you missed a very -very- important aspect of Eve in the form of Racial Resistances
Omni tanks bro, everyone fits them, and short of metagaming in the alliance blobs, it isn't often you can reliably choose ideal damage types (if there even is one, because of omni) |
J Lav
Lost-Legion
28
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Posted - 2013.02.04 13:21:00 -
[7] - Quote
Never mind |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.04 13:59:00 -
[8] - Quote
Citrutex wrote:Aeon Amadi wrote:All true, but you missed a very -very- important aspect of Eve in the form of Racial Resistances Omni tanks bro, everyone fits them, and short of metagaming in the alliance blobs, it isn't often you can reliably choose ideal damage types (if there even is one, because of omni)
Yes, but you're always going to have a hole unless you put on a Hardener to fill the gap. Armor tankers especially need to have either an Anti-Explosive Rig or a resistance module with the sheer amount of damage that most Minmatar ships can dish out.
It's all irrelevant to the purpose of this thread, to be completely honest. Having weapons that do all sorts of wonky ass percentages on different body parts is silly, imo.
The Heavy Machine Gun never actually gets it's full damage, for that matter. Never goes above 95% unless you land a headshot, but even then the Assault Rifle serves that purpose better. |
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