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Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.03 07:36:00 -
[1] - Quote
I use an HMG normally with a SMG as back up. Under ideal circumstances, the only way any SMG should win over an AR is if the SMG gets a significant jump in the AR. In a straight up toe to toe, the SMG will, and should, loose to the AR every time supposing ideal conditions for both. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 08:30:00 -
[2] - Quote
Kovak Therim wrote:I don't understand why the shield and armor on dropsuits doesn't increase by 10% per tier. I though it was just heavy suits until I checked the market. As far as I could see, it was only the high/low power slots that go up depending on the suit. Wtf, CCP? The top heavy suit is ridiculously expensive and has the same shield and armor as a type 2. That's just silly. I'm not asking for a buff of heavy suits, I'm saying they could all use a buff.
Power grid and CPU increase as you go up in armor quality which allows one to fit better modules. That coupled with an extra slot at the top tier can make a world of difference. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 08:54:00 -
[3] - Quote
DAMIOS82 wrote:You know i was just thinking the same last night, about militia weapons.
The weapons and suits should be/are class based, so first you have the starters kits, then militia, then standard, advanced, then prototype... right. The way i see it is someone with standard equipment should be able to take out someone with militia gear faster, someone with advanced gear should be able to take someone out with militiagear alott faster.
Now i play type2 heavy so that's an advanced suit, i use a broadside HMG, also advanced, i use armor and shield mods. and yet i noticed i get take down just as fast, by someone with a militia AR or SMG, then i would by someone with a Gek. Now this should not be possible. I know some people may say play better and granted i'm not the best, but i'm not bad either. Yet when i look at the facts its just ridiculous. Even if they use damage mods, it should take someone longer to kill me with militia weapons, then it would a different tier weapon and not that no matter what, you get taken down like a knife thrue butter.
The stats difference between weapons is way to low. a starter kit weapon should do low damage, militia little bit better then low, standard normal damage, advanced alott of damage and prototype is carnage. And the same go's for suits. yet somehow someone with 800 armor, gets taken down just as fast as someone with 180. Now offcourse this could all just be an opticall Illusion, but there is hardly any difference in both gear and weapons, when you look at it and i believe there should be better distinction between the damage the different class weapons do and how much damage the different class suits can take.
But that's my oppinion
Starter kit gear is militia. The only difference between Militia weapons and tier one weapons as far as I've been able to see is that tier one weapons take less PG and/or CPU. As one increases up the tiers the cumulative difference between damage outputs after all is only supposed to be about 5% per tier. It used to be higher but players were complaining about dieing to fast from higher tier weapons.
However, I know that Militia heavy suit has less armor than the tiered suits. Not sure if that difference exists on the other types of suits. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 20:48:00 -
[4] - Quote
Vir Sigvaldt wrote:And I know the Assault Rifle should beat the SMG for the most part because it's a sidearm (really frustrating because it seems like anyone who doesn't have an assault rifle on their fit is suddenly at a huge disadvantage,) I was just using an example from my experience. I gave up on the Assault Rifle because I didn't feel like being a grunt and wanted to take on an actual specialist role. Bad example, move along.
It's cool. No worries. My two heavy fits run SMG backup. Though with the mouse sensitivity fix I might just go back to the Scrambler.
But yeah, maybe a 5% increase in armor for Amarr ans Galente suits and 5% boost in shields for Caldari and Minmatar suits per tier. That would be more in line with the aproximately 5% per tier overall damage increase that weapons have. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.04 19:47:00 -
[5] - Quote
Django Quik wrote:I agree with Cazaderon above but I think this whole problem could be easily solved if they implemented a system whereby you can only use militia gear until you reach a certain threshold of SP, say 1.5mil maybe. Or in the future, when we have different sec zones, militia can only be used in hi-sec.
The SP threshold would be a bad idea. There are times when I have to switch to AR or sniper and I have skills in neither of those. Militia is the only thing I can use for those. It would also cause issues for people who bought the AUR BPOs. |
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