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JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.03 23:47:00 -
[1] - Quote
All guns (in a gun type) should be able to take out enemies with little advantage over the other. Milita NEEDS to be competive, end of story. Just because a gun is "better" then the other, if they use the same round, they both kill just as fast. it dosn't matter if one costs more than the other. if anything, once they add attatchments, proto can fit 3 attatchments instead of 2 or 2 instead of the usual 1 instead of a weapon damage/range advantage.
Don't like dieing to the Milita gear, don't play at all. |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.04 01:03:00 -
[2] - Quote
Shledder wrote:I actually agree with the original post to an extent. I have tried out the breach and assault rifle and once I ran out (I bought 10 of each) I've been just using the free default "frontline" loadout. What I've found is that the militia AR gets the job done just as well the other two, and since it doesn't cost isk, it really does encourage players to storm into battle.
I agree that players should be encouraged to buy things with their isk, otherwise what's the point in having it. Militia weapons could be nerfed easily by increasing reload speed, lowering the amount of ammo you can carry for it, don't allow them to be fitted with scopes/grips/etc (I recall reading about this being a future feature).
i can out shoot you withOUT any skills in LA sharpshooter, AND my gun uses less CPU/PG and more ammo in the clip. that being said, i see no reason why your Milita AR can't kill me. you're eather a better shot or got the jump on me.
also, less CPU/PG is great for a Logi class. the extra bullets is a must as well sence you don't have a SA slot. so there is an insentive for better weapons.
also, you get a choice with standard equipment compaired to Milita equipment |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.04 05:02:00 -
[3] - Quote
Vir Sigvaldt wrote:
Except that new players haven't put a lot of SP into the skills related to weapons yet, so they wouldn't notice the difference anyways. I never said to nerf the militia gear, into the point of no one being able to kill anything with it just make it so that it doesn't get any better as you train into skills. This would be to create a point where people would go, "Okay, I'm done with militia gear now." instead of staying with it FOREVER like some people do.
This way players will have their militia gear that will do finely while they don't have the skills, but then they'll reach a point where they'll have to start buying gear if they want to see their skills they trained into kick in.
i realy don't know how to reply to this.
on one hand i say no cause the skills them selves give a huge advantage to other weapons who already have a range advantage.
on the other hand i say it's a good idea because it would make Milita gear usuable but not all time used.
but i'm pritty sure we'll get added effects to standard, advance, protogear for PVE missions and the like. |
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