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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.05 14:30:00 -
[91] - Quote
Volgair wrote:Vrain Matari wrote:Out of curiosity, ISK aside, what is the time-to-death in COD? sounds like it's a fraction of the fraction of a second you're talking about, Volgair.
And same question for BF3.
And maybe most illuminating, in HALO?
Ooph, yeah.... I appreciate the curiosity, but I'm not going to touch that one. it would require some dedication and data collection i have no interest in. Understood, you've done a lot for the community with these calculations already.
I wan't really trying to put more on your plate ;)
But if peeps out there with considerable experience in HALO(or these other games) could give feedback on the ratio of time-to-death for pissing match vs. tactical engagement , we'd be reasonably safe in extrapolating that factor to DUST. |
OMI43221
Osmon Surveillance Caldari State
15
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Posted - 2013.02.05 18:46:00 -
[92] - Quote
You seem to be totally ignoring comments about lasers. Didn't proto laser end up ripping things up at the end of the closed beta?
I'm not a top player but from what I saw, basically achieving HAV dominance is what won matches. AR are useless against a HAV. Heavies are very important to achieving HAV dominance.
If your post is about balancing PUG death matches then sure AR assault is the go to style. Once we actually connect to Eve I think PUG death matches will matter a whole lot less. PUG death matches should not be the standard of how to balance this game. Corp battles should be and tactics are a lot different in corp battles compared to PUG matches.
I will say this though I do support upping the HP of suits. I would enjoy that type of gameplay more.
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James Thraxton
The Exemplars
73
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Posted - 2013.02.05 19:01:00 -
[93] - Quote
i like your numbers, they check out pretty well (though a bit confusing). the only thing id comment on is new suits and weapons are coming, and mabye the developers have classes that will fill the gap, and higher level suits to extend it. (ex. pilot, command, spec ops [t-2 scout], ranger [t -2 assault], guardian [t -2 heavy] and engineer [t - 2logi] |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.02.05 19:17:00 -
[94] - Quote
OMI43221 wrote:You seem to be totally ignoring comments about lasers. Didn't proto laser end up ripping things up at the end of the closed beta?
I'm not a top player but from what I saw, basically achieving HAV dominance is what won matches. AR are useless against a HAV. Heavies are very important to achieving HAV dominance.
If your post is about balancing PUG death matches then sure AR assault is the go to style. Once we actually connect to Eve I think PUG death matches will matter a whole lot less. PUG death matches should not be the standard of how to balance this game. Corp battles should be and tactics are a lot different in corp battles compared to PUG matches.
I will say this though I do support upping the HP of suits. I would enjoy that type of gameplay more.
You read my mind.
Stop playing TDM it is not what DUST 514 is going to be.
TDM is for tryhard derp derps who are more focused on KDR than Factional Warfare.
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.02.05 19:26:00 -
[95] - Quote
OMI43221 wrote:You seem to be totally ignoring comments about lasers. Didn't proto laser end up ripping things up at the end of the closed beta?
I'm not a top player but from what I saw, basically achieving HAV dominance is what won matches. AR are useless against a HAV. Heavies are very important to achieving HAV dominance.
If your post is about balancing PUG death matches then sure AR assault is the go to style. Once we actually connect to Eve I think PUG death matches will matter a whole lot less. PUG death matches should not be the standard of how to balance this game. Corp battles should be and tactics are a lot different in corp battles compared to PUG matches.
I will say this though I do support upping the HP of suits. I would enjoy that type of gameplay more.
You have read none of the threads from my original post to your reply have you?
First i selected the HMG, SMG and AR because they are popular and the way they apply damage is easy to compare.
Second (haven't actually said this on the thread, but i have said it else where.) I am of the opinion the LAR is fine, it just needs to heat faster. any thing else and it ceases to provide the area denial ability that it has now.
Third if i was doing a pug match comparison i would have used Proto to standard which right now there isn't much difference. I did this particular match up for high end at all 5. On a side note look at the way they have the game layered. the pub match is currently the way you get Active SP and for now the only way to gain income. I don't see CCP changing that for a few reasons, mostly because CCP wants to keep their Pub games populated as they serve as the "first face," of the game.
Fourth and last, this is not a "nerf this or that," thread its a buff thread relating to the EHP of dropsuits. If it comes down to this, I would rather see Advanced and Proto banned all together from pub stomps then not be cost effective or viable in the end game. this applies to HAV's, weapons, and modules as well.
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.02.05 19:28:00 -
[96] - Quote
BMSTUBBY wrote:OMI43221 wrote:You seem to be totally ignoring comments about lasers. Didn't proto laser end up ripping things up at the end of the closed beta?
I'm not a top player but from what I saw, basically achieving HAV dominance is what won matches. AR are useless against a HAV. Heavies are very important to achieving HAV dominance.
If your post is about balancing PUG death matches then sure AR assault is the go to style. Once we actually connect to Eve I think PUG death matches will matter a whole lot less. PUG death matches should not be the standard of how to balance this game. Corp battles should be and tactics are a lot different in corp battles compared to PUG matches.
I will say this though I do support upping the HP of suits. I would enjoy that type of gameplay more.
You read my mind. Stop playing TDM it is not what DUST 514 is going to be. TDM is for tryhard derp derps who are more focused on KDR than Factional Warfare.
Unfortunately FW is coming before null, but other then that i agree.
Edit; on a side note im thinking said tryhards are the guys CCP is expecting to keep the lights on. |
OMI43221
Osmon Surveillance Caldari State
15
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Posted - 2013.02.05 23:22:00 -
[97] - Quote
So your proposing to increase EHP for suits across the board and banning advance and proto gear in pug matches.
I don't really think that has anything to do with corp battles but I could get behind both those changes. |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.06 00:04:00 -
[98] - Quote
Saj T wrote:I'm sorry but what was the point again?
A heavy has way more EHP than an Assault suit and both can deal identical damage. The immediate downsides of the heavy suit are cost as well as slower speed and the lack of the utility slot.
Also, heavy suits have a role in that they offer weapons exclusive to it.
- So what was the point again? that HMG's suck, or did I miss anything?
There should be a reason to fit an HMG over an AR.... Heavy with AR does more damage whats up with that |
Zekain Kade
BetaMax.
931
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Posted - 2013.02.06 00:14:00 -
[99] - Quote
Vrain Matari wrote:Out of curiosity, ISK aside, what is the time-to-death in COD? sounds like it's a fraction of the fraction of a second you're talking about, Volgair.
And same question for BF3.
And maybe most illuminating, in HALO?
It has already been stated, and proven that the DMR in halo 4 out classes every other starting weapon in the game. In CQC, med, or long range. It just wrecks everything. Which is why 90% of it's community uses it.
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.02.06 23:49:00 -
[100] - Quote
OMI43221 wrote:So your proposing to increase EHP for suits across the board and banning advance and proto gear in pug matches.
I don't really think that has anything to do with corp battles but I could get behind both those changes.
As the current end game boils down to corp matches (FW or just for kicks and braging rights.) With max skill investment in AR assault equating to r*pe on a budget. High End game will ultimately boil down to who who can out flank who. which means that suppression fire heavies would be pointless and AR heavies wont cover enough ground. Scout wont have the stay power to validate there slightly increased mobility and Logi's might well be out of a role. Making end game a little stale and ultimately bor... Less fun then it could be.
At least that's what I'm afraid of if things stay the same. A global increase to EHP should help mitigate that out come by increasing the potential for reaction time by a second.
Keeping high end suits out of pub stomps will cut down on the number of new berries crying for nerfs and make for a more consistently competitive match. |
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