Gunner Nightingale
Internal Error. Negative-Feedback
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Posted - 2013.02.02 01:04:00 -
[1] - Quote
Fact is in pub matches you always run the risk of being outclased by a player or group of players. Even a really diverse 4 player squad cannot at this early stage in the game have enough versatility to take on every threat. Well i mean they can but it requires 4 very specialized players with 4 very specific skillset.
You need an all around Slayer, Heavy with HMG and Assault FG, A tanker with at LEAST lvl 2 large turrets and a support logi. All 4 of these players need AV nades on one of their fits to complement the tank and co-ordinate flux fire to strip off shield or blaster fire from tank to do the same, this is followed up by breach HMG or more likely assualt FG with the other 2 using starter SL with stacked dmg mods.
If it is a gunlogi then its even easier Assualt FG with Two starter SL fits with dmg mods and flux nades on all 3 players, tank guy can just be a distraction because well 3 man team doing this equal really dead Gunlogi.
Ive just outlined a series of tactics that require minimal SP investment, heck the tank is a nice bonus and not really needed except to serve as a distraction or slay the tank outright.
It just about being creative with what you have and knowing what works against what. Fun fact if you have weaponry to level 5 then you can skill into FG there is no excuse for any player to not spend the 49,740 SP(total) needed to unlock FG operation lvl 2 and unlock the breach and assault FG to use. Combine this on a militia heavy suit which requires no SP investment or the 70 AUR heavy suit(you're only using this thing to deal with tanks so you shouldnt worry too much about putting them at risk since you won't use them all the time) If you got DS comman to lvl 3 then go ahead and spend the 49,760 SP on a type I heavy suit and now all you are risking is ISK.
Now to put that in terms ppl can understand with boosters that is a 1-2 diversion from your primary build that will give you a rather effective fitting to handle tanks, Now have an entire squad that can do this on the fly and tanks are no longer a problem(mostly).
The imbalance you speak of does exist but it is not a gear imbalance or an SP imbalance it is a team coordination imbalance.
When you have 16 players all in seperate chat channels not even bothering to screen team chat when in the war barge and unable to communicate or coordinate against any group of players that are sharing comms, it is an almost guaranteed loss.
So my advice is get creative, think about the problem and come up with a solution, the one i provided for you above i came up with as i was responding to this post. There are im sure other way to go about it and you need to figure out what works best for you.
But dont expect to do well if all you have is a full squad of AR players unless you're an Imperfect. (Sorry couldn't resist)
Also sorry Zitro and fellow tankers ive perhaps may have given away too much goodness in this post. |