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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:42:00 -
[1] - Quote
I love piloting the dropship, but currently there are too many disadvantages to it. First, there are no counter-measures. Second, it has a relatively high cost of ~150k ISK. Third, it far too easy to shoot down. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2013.01.31 21:47:00 -
[2] - Quote
Since I've been here they are either OP or UP, CCP hasn't found a balance yet. Hopefully when they get new stuff it will be better. |
Halador Osiris
Dead Six Initiative
47
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Posted - 2013.01.31 21:51:00 -
[3] - Quote
suzisage wrote:I love piloting the dropship, but currently there are too many disadvantages to it. First, there are no counter-measures. Second, it has a relatively high cost of ~150k ISK. Third, it far too easy to shoot down. Lol. That's the Viper. I fly a Myron, the ship is 220k and once you throw on the rest it has a price tag of about 450k. However, once you start tanking it, you'll discover that it survives longer. Just go all out with shield extenders (but leave the shield booster on). |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 23:30:00 -
[4] - Quote
Halador Osiris wrote:suzisage wrote:I love piloting the dropship, but currently there are too many disadvantages to it. First, there are no counter-measures. Second, it has a relatively high cost of ~150k ISK. Third, it far too easy to shoot down. Lol. That's the Viper. I fly a Myron, the ship is 220k and once you throw on the rest it has a price tag of about 450k. However, once you start tanking it, you'll discover that it survives longer. Just go all out with shield extenders (but leave the shield booster on).
How many have you lost?
I've lost about 1 mil ISK worth of dropships.
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Hydropix
ZionTCD Legacy Rising
6
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Posted - 2013.02.01 01:06:00 -
[5] - Quote
My Myrons cost 440k each and have 3900 shield + 1000 armor. With two competent gunners and good communication dropships can be just as deadly as a well outfitted HAV because they are more maneuverable and can drop an entire squad to any place on the battlefield. The problem is that even 2 or 3 people with FREE anti-vehicle militia kits can still either kill me or pretty much deny me access to the entire battlefield due to the insane range and maneuverability of swarm launcher rockets. I have no problem getting killed by a forge gun or large railgun because those actually take skill to use (especially to shoot down a decent dropship pilot), and because they also require a significant investment to use. It really pisses me off when a fitting that costs 0 ISK is so strong against one of the most expensive (both SP and ISK) items in the game.
IMO, dropships should get countermeasures or swarm missiles should be nerfed. This is definitely something that needs to be looked at. |
KalOfTheRathi
CowTek
168
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Posted - 2013.02.01 01:12:00 -
[6] - Quote
So what is your problem? Just running the ground game I make over 1M ISK every day. Sometimes you have to save up to get what you want to play with.
Piloting anything is expensive. So buy what you can afford and do not be surprised if you lose it all. Because you will lose it all eventually anyway. |
Grendel Aurelius
Prototype Technology Corp.
13
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Posted - 2013.02.01 02:08:00 -
[7] - Quote
I fly dropships and I think it is good that there are weapons easily available on the ground to counter them. More often then not it's already a turkey shoot for my gunners who just mow down reds like it's nothing.
When we (my Corp) deploys a dropship we have the 4th squad member on the ground hunting down AV players while warning me where not to fly the ship.
Basically, I think the term is 'team work', I'm not too sure though, you may want to look it up. Rumors say it is OP so it may get nerfed soon. |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.01 03:00:00 -
[8] - Quote
he has a point though i mean if you ever flown a dropship you'll know they're pretty hard to fly decently at first and when your trying to learn to fly and some guy with a free swarm launcher starts shooting at you, things get expensive fast. and dropships really need something just to give them a chance of beating swarms |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
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Posted - 2013.02.01 05:45:00 -
[9] - Quote
I agree that Dropships are squishy and that learning to fly them can be a very tedious, frustrating, infuriating and expensive endeavor. However once you break that steep learning curve and begin utalizing teamwork as Grendel Aurelius said, they become a formidable tool. They are by no means a weapon of mass destruction but they are well equipped to transport troops, kill Red's, lav's and the occasional lone tank. The key is having 1. A good pilot who knows when to stay still and when to run like hell 2. A gunner who can hit what he is aiming at and is not plagued by tunnel vision (I See reds but what are those glowing things coming this way???). My Dropship pilot is just getting over that steep learning curve and I am by no means the best gunner but we can score in the top 5 simply by me killing peeps and him getting the squad commission. This is probably one of the most enjoyable ways I have played. Swarms are still jerks. |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.02.01 07:46:00 -
[10] - Quote
Herrick Arcos wrote:I agree that Dropships are squishy and that learning to fly them can be a very tedious, frustrating, infuriating and expensive endeavor. However once you break that steep learning curve and begin utalizing teamwork as Grendel Aurelius said, they become a formidable tool. They are by no means a weapon of mass destruction but they are well equipped to transport troops, kill Red's, lav's and the occasional lone tank. The key is having 1. A good pilot who knows when to stay still and when to run like hell 2. A gunner who can hit what he is aiming at and is not plagued by tunnel vision (I See reds but what are those glowing things coming this way???). My Dropship pilot is just getting over that steep learning curve and I am by no means the best gunner but we can score in the top 5 simply by me killing peeps and him getting the squad commission. This is probably one of the most enjoyable ways I have played. Swarms are still jerks.
You forgot to mention your suiside human canonball jumps , (we can pretty much land my man hear inside what ever objective we want) . |
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2013.02.01 09:34:00 -
[11] - Quote
The real problem wih dropships is that the pilot don't get any WP for what he's supposed to be doing (moving people around - dropping people - acting as a mobile spawn point). The pilot only get WP for Assists. |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.02.01 10:57:00 -
[12] - Quote
Martin0 Brancaleone wrote:The real problem wih dropships is that the pilot don't get any WP for what he's supposed to be doing (moving people around - dropping people - acting as a mobile spawn point). The pilot only get WP for Assists.
If you are squad leader then put the defend orded on one of your gunners , iv racked up nearly 1800 wp on assists and squad commision form my gunners with a kd of 0/0 in many battles.
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Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.02.01 11:19:00 -
[13] - Quote
Dropships vision is too limited. That's the biggest issue. They can dodge swarms like a charm, but if they come from behind you don't even know they're there.
Unfortunately, we need a revolutionary innovation to fix this, so CCP has tried to solve other problems with it, with varying degrees of success. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.02.01 11:33:00 -
[14] - Quote
Generally - flying vehicles do not do well as a whole on the map sizes we have now. Especially with CCP's estimates for them "Fighters", from what I heard, will be intended to fly at a speed similar to StarHawk (in relation to player size). For dropships to be capable of being escorted, their speed needs to range between 1/8 and 1/4 the top speed Fighters are decided on - still way too fast for our current map size.
I would have much rather gotten APCs first, only bringing in the dropships when we moved on to triple-size maps (think two "base" maps slapped on either end of Manus Peak). As of now, dropships don't have room to run, don't have ECM, and their turrets have inheritance issues. And we really cannot balance it as an aircraft until we get maps large enough to make them necessary.
In short, the requirements to give dropships their role are as follows:
>Larger maps - they have no use when an LAV can just drive there on its own, in less time. This also means a "winding" map like Crater Lake is necessary.
>ECM - considered a must-have for any modern combat vehicle, period. New Eden is no different.
>Vehicle-Turret Inheritance - Ongoing issue that also gimps HAV support gunners, is in dire need of fixing. |
Gunner Needed
The Southern Legion
111
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Posted - 2013.02.01 11:34:00 -
[15] - Quote
All I want now is some rewards for my work |
Saphi3r Rayn
Terra Hawks The Initiative.
1
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Posted - 2013.02.03 20:55:00 -
[16] - Quote
WHY OH WHY! can you fly a cheap drop ship in to a tank which costs three times as much ISK and kill it!!!!!
Until this is fixed the ISK market for tanks sux! any one can use a cheap drop ship with a militia fit clone and make one hell of a suicide kill..........
After playing EvE for 7 years and playing DUST from the outset, I will now be eating my words with my corp mates about how great the game is.
PLEASE FIX THIS |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.04 00:00:00 -
[17] - Quote
Cost for a US Blackhawk, Uh-60 5.9 million, HH-60G 10.2 million
Cost for an M1 Abrams 5 million (i agree that Dropships should cost a BIT more here...not by much though)
Cost of an US soldier 850K
stop fing complaining about cost risk. yes, starterkits DO not offer any Risk for ISK, but they need to be there for emergancies. it's an FPS, and it would be a ****** FPS if i ran out of money and dropsuits and couldn't play. While this wouldn't normaly happen, i'm sure there are some people who use Expensive gear in Pub Matches. Your own damn fualt if you do. |
Saphi3r Rayn
Terra Hawks The Initiative.
1
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Posted - 2013.02.04 10:28:00 -
[18] - Quote
JohnDS Wolf wrote:Cost for a US Blackhawk, Uh-60 5.9 million, HH-60G 10.2 million
Cost for an M1 Abrams 5 million (i agree that Dropships should cost a BIT more here...not by much though)
Cost of an US soldier 850K
stop fing complaining about cost risk. yes, starterkits DO not offer any Risk for ISK, but they need to be there for emergancies. it's an FPS, and it would be a ****** FPS if i ran out of money and dropsuits and couldn't play. While this wouldn't normaly happen, i'm sure there are some people who use Expensive gear in Pub Matches. Your own damn fualt if you do.
Nice one, its an game exploit and WTF Blackhawk.... M1 Abrams.....
If they want the GAME to be FUN, you should at least be able to use a tank with expected risks i.e. swarm launchers, other tanks, missile launchers on Drop ships.......Not some suicidal moron.
The GAME is built around ISK, how can you not factor it into the game play, its not your standard FPS, running out of ISK is a pain and will change your next match/match's.
Any how I was airing a issue I see with the game which I will no longer buy tanks in until its addressed.
Rant Over :) |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2013.02.04 12:32:00 -
[19] - Quote
Gunner Needed wrote:All I want now is some rewards for my work
This.
Dropships need to be rewarded for doing theyr job: trasporting people and ancting as mobile spawn point. |
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