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J-Lewis
Edimmu Warfighters Gallente Federation
7
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Posted - 2013.01.30 22:11:00 -
[1] - Quote
Brink had this, but you had to melee downed enemies to finish them off.
e: Dead space stomping comes to mind... |
J-Lewis
Edimmu Warfighters Gallente Federation
7
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Posted - 2013.01.31 11:23:00 -
[2] - Quote
Garrett Blacknova wrote:J-Lewis wrote:Brink had this, but you had to melee downed enemies to finish them off. No you didn't, but they took more bullets to finish off than it had taken to kill them in the first place. Brink also had the ability to throw the syringe to your teammate, and they injected themselves. Which was awesome. You're right, I had forgotten that (so long since I played that game...). There were also Lazarus grenades for AOE reviving.
I really think DUST could take a page (or ten) from the Brink revive/execution system; it even told you how far away the nearest medic was, and if he was coming to revive you. It would probably mean that the nanite injector would become ammunition dependent though. |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.01.31 13:04:00 -
[3] - Quote
Garrett Blacknova wrote:And I think that if there's a triage unit the on-screen text should display with a distance measurement instead of just "nearby" - if you can tell they're moving away from you, you're not going to keep waiting, are you?
TBH the entire UI for bleed-out is terrible and should be changed: Move most of it away from text and more into on-screen icons, similar to how downed suits appear to medics, and add distance.
As a medic, aiming at a downed symbol and tapping R2 should ping the merc that help is on its way.
As a medic, tapping R2 within revive range of a merc should swap to the nanite injector.
In fact, on a tangent note; tapping R2 to change equipment should be contextual. For example, those with nanohives being able to see an icon over allied mercs with low ammo, and tap R2 while aiming at them to pull out their nanohive and ping the merc that they are deploying a NH for them.
None of this would prevent regular use of the R2 menu for whatever reason, but contextual buttons really would smooth out general game-play...
e: A lot of these thoughts stem from Brinks system; it really encouraged team-play, even in pub matches. |
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