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1. [Feedback] first use experience, generally confusing - in Feedback/Requests [original thread]
(i tried searching for a "first use" thread - but, couldn't really find one). my specs - 39, graphic designer, some UI/UX background. signed up awhile ago, just played it once. logged on again, and low and behold - lots of changes. great! i bare...
- by rpsx - at 2013.01.31 04:49:00
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2. Devs should watch these videos - in Feedback/Requests [original thread]
Maken Tosch wrote: The problem here is that these console players who never even heard of New Eden have been conditioned by the console gaming industry to act so needy. i don't think that is the issue at all. the first use experience is just...
- by rpsx - at 2013.01.31 04:01:00
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3. new sound effects equal awesome - in Feedback/Requests [original thread]
Magpie Raven wrote: The only suggestion i could offer is to add some randomness to the sound. i totally agree with this. the sounds sound totally flat. the only modulation with them is just strictly volume (close slightly loud, far away quie...
- by rpsx - at 2013.01.31 03:53:00
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4. REQUEST: Better situational awareness with improved audio cues - in Feedback/Requests [original thread]
i just tried out the new sounds - honestly, i can't really tell if they are new. overall, the whole sounds palette does not work at all. the sound designers need to record the audio of playing battlefield 3, and a couple other top tier FPS games...
- by rpsx - at 2013.01.31 03:42:00
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5. A suggestion to improve the atmosphere of the game - in General Discussions [original thread]
Jarre Jardox wrote: Any sound our clones would be hearing would actually have to be micced from the outside of the suit then replayed on speakers inside thus causing a loss in fidelity. i think this is the far future? thus, there would be aud...
- by rpsx - at 2012.09.07 05:29:00
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