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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.31 11:04:00 -
[1] - Quote
If you want more range, invest in sharpshooter. That's what it is there for. And AR with no sharpshooter has a pretty weak range for the all range weapon it is supposed to be, but again, that's why we have sharpshooter.
As for bullets stopping after a distance, that's because they ARE NOT BULLETS. Plasma disperses after it can't hold itself together anymore. Think about lightning, which is plasma as well. It travels for as far as it can hold itself together, then ends abruptly with slight remnants of it's energy petering out from the ends into nothingness as the energy disperses. This is how our plasma weapons behave, and how they should behave.
Don't try to bring earth weaponry mechanics into a game that has nothing to do with Earth. This is thousands of years in the future in a completely different galaxy in a totally different corner of the universe. People have been trying to bring Earth mechanics into this game since the beginning of the beta and it hasn't worked, so you're not gonna get it to work now. This game is set in a sci-fi world of CCP's creation, and they thereby set the rules of their universe, not a bunch of newberries and half dots who want their favorite weapon buffed.
*Ahem* Sorry... got a little carried away there at the end... |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.31 11:14:00 -
[2] - Quote
Jack McReady wrote:and your point is? if it would have infinite amount of RPM and deal 0 damage, the damage would be still zero unlike you, I dont get thet stats from the imaginary ether, I check them ingame. and the AR deals more DPS than the SMG, deal with it. oh and btw, the total damage per reload is higher on the AR as well. Ignorant newberry is ignorant. Hit up google's calculator and multiply the rpm by the damage per bullet for each weapon. That'll give you the damage per minute. The SMG DOES top the AR on DPM, especially equal lvl SMG vs equal lvl AR. I'd do the math for you right now, but I can't recall the exact damage per bullet on an SMG atm... =( BUT, the DPM on a basic AR (not counting reloads) is 31x750 which equals 23250 DPM minus reload times (which are a lot longer than SMG reloads btw ). Anyone care to run the SMG damage per bullet numbers? Or get me the number so I can run it? I think the RPM is 1000.
Edit: Oh, also, you might want to not be a douche to Garret. If you can't tell by his likes, he's rather well known for his knowledge of Dust. I'd like to attempt to trick him into joining L.O.T.I.S.... but I wouldn't want to offend the great Dust Sage... |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.31 11:45:00 -
[3] - Quote
Django Quik wrote:JohnDS Wolf wrote:Baal Omniscient wrote:If you want more range, invest in sharpshooter. That's what it is there for. And AR with no sharpshooter has a pretty weak range for the all range weapon it is supposed to be, but again, that's why we have sharpshooter.
As for bullets stopping after a distance, that's because they ARE NOT BULLETS. Plasma disperses after it can't hold itself together anymore. Think about lightning, which is plasma as well. It travels for as far as it can hold itself together, then ends abruptly with slight remnants of it's energy petering out from the ends into nothingness as the energy disperses. This is how our plasma weapons behave, and how they should behave.
Don't try to bring earth weaponry mechanics into a game that has nothing to do with Earth. This is thousands of years in the future in a completely different galaxy in a totally different corner of the universe. People have been trying to bring Earth mechanics into this game since the beginning of the beta and it hasn't worked, so you're not gonna get it to work now. This game is set in a sci-fi world of CCP's creation, and they thereby set the rules of their universe, not a bunch of newberries and half dots who want their favorite weapon buffed.
*Ahem* Sorry... got a little carried away there at the end... it's not earth mechanics, it's phsyics, so stop saying "oh it's not earth so phsyics don't apply". secondly, you have to reload the chamber on both the SMG and AR after a reload, so what dose that tell you? i'll give you a hint, there's something being loaded into the chamber. you do NOT need to reload the chamber if you arn't using soild projectiles, you don't need a Barrel if you arn't fireing soild projectiles. everything points to Physical, Soild bullets. the fact that the gun actualy kicks a bit (not enuff to even be consider REAL recoil) means you're fireing something soild. plasma would NOT kick up your gun even a little. Baal Omniscient wrote:The SMG DOES top the AR on DPM you're not taking into the consideration that AR dose more damage per shot than the SMG. so the smg has A LOT of bullets to make up the damage...so what. the AR dose more in fewer bullets. That's REAL DPS. You are wrong all over this reply. Read the descriptions of the weapons. The projectiles fired by our weapons are plasma formed into bullet-like shapes using magnetic force. The changing of the clip is the power-pack being depleted that powers the weapons. If you know anything about physics, you would know that everything has an equal and opposite reaction - you couldn't shoot some plasma at extremely high speeds without getting some recoil. As for your statement about the SMG, yes it does less damage per round but the rate of fire outweighs this quite signifcantly. Without being able to get on right now I couldn't quote the exact figures but it does outpower the AR within the 100% SMG effective range. Thank you, saved me the trouble of typing that out. |
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