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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.29 12:09:00 -
[1] - Quote
Sounds like active boosters may not be needed after 1-2 days?
Or will the maxium be 1500 SP with boosters? Not real clear in the post. |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.01.29 12:11:00 -
[2] - Quote
I would love to know that too.
Also, going to be grinding the **** out of ambushes now. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.29 12:11:00 -
[3] - Quote
Should be. But agreed, it's not clearly worded (once again!). |
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
131
|
Posted - 2013.01.29 12:14:00 -
[4] - Quote
I hope not. Honestly thats too much. Sp gain after 3.5 milli is irrelevent. 500Sp per match is the best imho. Otherwise the game is over in 1.5-2.5 months. |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2013.01.29 12:14:00 -
[5] - Quote
HowDidThatTaste wrote:Sounds like active boosters may not be needed after 1-2 days?
Or will the maxium be 1500 SP with boosters? Not real clear in the post. Will totally be 1500 with boosters |
Andrea Auroras
Celtic Anarchy
7
|
Posted - 2013.01.29 12:16:00 -
[6] - Quote
Dear players,
Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to the server:
Weekly skill point cap of 190.400 SP (without boosters) from fighting in battles Players who have maxed out their cap will receive 1 SP per warpoint up to a limit of 1.000 SP per each battle
We chose to go with Option #2 (limiting skill points earned to a maximum of 1.000 SP per battle after the cap has been hit) as it was both the safer and the most popular option among the players. We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing.
Thank you once again for your participation and feedback!
We will see you on the battlefield.
_________________
If you learn to read, it says a max of 1000sp AFTER the cap limit has been reached. Perfectly clear.
EDIT; Or would you prefer the 50sp cap?? |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.29 12:17:00 -
[7] - Quote
Jimbeezy wrote:HowDidThatTaste wrote:Sounds like active boosters may not be needed after 1-2 days?
Or will the maxium be 1500 SP with boosters? Not real clear in the post. Will totally be 1500 with boosters
It would have to be right? Or why would anyone invest in active boosters past the first couple of days. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.29 12:18:00 -
[8] - Quote
Andrea Auroras wrote:Dear players, Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to the server: Weekly skill point cap of 190.400 SP (without boosters) from fighting in battles Players who have maxed out their cap will receive 1 SP per warpoint up to a limit of 1.000 SP per each battle We chose to go with Option #2 (limiting skill points earned to a maximum of 1.000 SP per battle after the cap has been hit) as it was both the safer and the most popular option among the players. We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing. Thank you once again for your participation and feedback! We will see you on the battlefield. _________________ If you learn to read, it says a max of 1000sp AFTER the cap limit has been reached. Perfectly clear. And he's asking if that will be 1500 with booster. Learn to read
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Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.01.29 12:22:00 -
[9] - Quote
Andrea Auroras wrote:If you learn to read, it says a max of 1000sp AFTER the cap limit has been reached. Perfectly clear. EDIT; Or would you prefer the 50sp cap??
You yourself failed to read and comprehend his question. Please try again |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.29 12:24:00 -
[10] - Quote
it would be 1500 with a booster and to the guy that said the game will be over in 5 months.......lolno why is it everyone thinks so short term and its all about SP SP SP SP for them |
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Andrea Auroras
Celtic Anarchy
7
|
Posted - 2013.01.29 12:28:00 -
[11] - Quote
Bendtner92 wrote:Andrea Auroras wrote:Dear players, Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to the server: Weekly skill point cap of 190.400 SP (without boosters) from fighting in battles Players who have maxed out their cap will receive 1 SP per warpoint up to a limit of 1.000 SP per each battle We chose to go with Option #2 (limiting skill points earned to a maximum of 1.000 SP per battle after the cap has been hit) as it was both the safer and the most popular option among the players. We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing. Thank you once again for your participation and feedback! We will see you on the battlefield. _________________ If you learn to read, it says a max of 1000sp AFTER the cap limit has been reached. Perfectly clear. And he's asking if that will be 1500 with booster. Learn to read sigh
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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.29 12:28:00 -
[12] - Quote
Sontie wrote:I would love to know that too.
Also, going to be grinding the **** out of ambushes now.
So true you can play 2-3 ambushes in the same time it takes to play one skirmish. Oh well they were fun while they lasted. I will see you all in ambush after Wednesdays. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2013.01.29 12:29:00 -
[13] - Quote
It says specifically "(without boosters)" in the line above the one that is being highlighted.
WITH boosters is not defined at all that I can see.
I want clarification as well. |
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
131
|
Posted - 2013.01.29 12:31:00 -
[14] - Quote
Mavado V Noriega wrote:it would be 1500 with a booster and to the guy that said the game will be over in 5 months.......lolno why is it everyone thinks so short term and its all about SP SP SP SP for them
Get real cause SP IS THE ONLY THING THAT MATTERS! Once I have everything AR wise what makes you think I care about every other class? I have other characters for that. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.29 12:32:00 -
[15] - Quote
Andrea Auroras wrote:Bendtner92 wrote:Andrea Auroras wrote:Dear players, Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to the server: Weekly skill point cap of 190.400 SP (without boosters) from fighting in battles Players who have maxed out their cap will receive 1 SP per warpoint up to a limit of 1.000 SP per each battle We chose to go with Option #2 (limiting skill points earned to a maximum of 1.000 SP per battle after the cap has been hit) as it was both the safer and the most popular option among the players. We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing. Thank you once again for your participation and feedback! We will see you on the battlefield. _________________ If you learn to read, it says a max of 1000sp AFTER the cap limit has been reached. Perfectly clear. And he's asking if that will be 1500 with booster. Learn to read sigh Not sure why you're sighing instead of clarifying how you thought the OP was asking the question you think you answered. Might help to actually explain what you think the question was, so we can figure out which variety of wrong you actually are.
Weekly skill point cap (without boosters) doesn't tell us ANYTHING about the post-cap limit and whether that's affected by boosters or not. |
Moloko Boots
Opus Arcana Orion Empire
33
|
Posted - 2013.01.29 12:32:00 -
[16] - Quote
The .5x sp you get doesn't count towards your cap. By having a booster you don't reach your cap faster. So bythe time you hit your weekly cap of 190,400 sp you will have gained 270,600 sp. After that, any match you score over 1k wp you will get 1500 sp. |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.01.29 12:33:00 -
[17] - Quote
I doubt that this downtime marked the change. Maybe tomorrow?
And there is a LOT more content coming. As soon as you think you've maxed out your character, new **** will come out. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.29 12:35:00 -
[18] - Quote
Mavado V Noriega wrote:it would be 1500 with a booster and to the guy that said the game will be over in 5 months.......lolno why is it everyone thinks so short term and its all about SP SP SP SP for them Some people are just so fixated on the SP breadcrumb trail they're missing the bigger picture. Their loss. |
PsychoLogiKal PsyTwo
Burnwall Industries
0
|
Posted - 2013.01.29 12:48:00 -
[19] - Quote
Oxskull Duncarino wrote:Mavado V Noriega wrote:it would be 1500 with a booster and to the guy that said the game will be over in 5 months.......lolno why is it everyone thinks so short term and its all about SP SP SP SP for them Some people are just so fixated on the SP breadcrumb trail they're missing the bigger picture. Their loss.
We like to call people who think only of instant gratification and short term "COD Kiddies." They will soon drop like flies and I for one will gladly open the door for them on their way out and bid them adieu. |
3 bird
DUST University Ivy League
86
|
Posted - 2013.01.29 12:50:00 -
[20] - Quote
Just my take on what's been said, and until we get concrete clarification from a dev/gm either of us could be right.
It sounds like instead of a daily cap of 27,200sp earned through games, we now have a weekly cap earned through games of 27,200sp * 7= 190,400sp a week Without boosters
that weekly sp cap that can be earned through games is increased by the booster to 40,200sp a day * 7 = 281,400sp a week.
So in a given week you can earn a total of 190,400sp without boost (281,400sp with boost)
Once you reach the maximum amount of sp in a given week you than fall under the sp cap in which you can earn a maximum but not more than 1000sp a game.
so those with an sp boost will reach the per game cap of 1000sp that much easier and quicker, but nobody will get more than a 1000sp a game once they have reached there sp cap.
This is just my take on it and I'm happy what ever turns out to be correct. |
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Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.01.29 12:53:00 -
[21] - Quote
You forget why we play video games. Dopamine. Reward systems in games increase the amount of dopamine we get. But when the reward system is tortuous like the 50sp cap, it turns the dopamine reward system into an addiction system with withdrawal effects aka cortisol. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.29 13:13:00 -
[22] - Quote
SP wont matter as much once ppl get comfortable and ppl not looking at the bigger picture territorial conquest, LP so we can spend on faction gear. the good thing about LP is that u have to spend it to purchase faction gear which will then be lost if destroyed thus having u hav to grind back more LP.....tbh LP is the best grind u can get as it will keep ppl coming back to grind more LP for more faction gear to then use in battle
that and some form of territorial conquest in FW would keep alot of corps hooked.
there will be alot of other things that arent currently in the beta to distract ppl from the SP addiction. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.29 14:19:00 -
[23] - Quote
Good question Tastee. I hope we can get a real answer. Also, anybody heard word of a time frame for the new(er) system? I still haven't heard anything. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.29 14:30:00 -
[24] - Quote
yes it will be 1500 SP per match with a booster simply cause before we had a cap of 50SP and it changed up to 75SP with a booster which is a increase of 50%. |
Calgoth Reborn
United Front LLC
145
|
Posted - 2013.01.29 14:55:00 -
[25] - Quote
3 bird wrote:Just my take on what's been said, and until we get concrete clarification from a dev/gm either of us could be right.
It sounds like instead of a daily cap of 27,200sp earned through games, we now have a weekly cap earned through games of 27,200sp * 7= 190,400sp a week Without boosters
that weekly sp cap that can be earned through games is increased by the booster to 40,200sp a day * 7 = 281,400sp a week.
So in a given week you can earn a total of 190,400sp without boost (281,400sp with boost)
Once you reach the maximum amount of sp in a given week you than fall under the sp cap in which you can earn a maximum but not more than 1000sp a game.
so those with an sp boost will reach the per game cap of 1000sp that much easier and quicker, but nobody will get more than a 1000sp a game once they have reached there sp cap.
This is just my take on it and I'm happy what ever turns out to be correct.
Actually it is 40,800*7 = 285,600 sp per week |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.29 14:58:00 -
[26] - Quote
That's why 1 sp = 25% wp is a better option. Because if you earn 2000 wps, then you only get 500 sps. The returns are small but you do feel like you're doing something when you pla and making each wp count. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.29 14:59:00 -
[27] - Quote
Sontie wrote:You forget why we play video games. Dopamine. Reward systems in games increase the amount of dopamine we get. But when the reward system is tortuous like the 50sp cap, it turns the dopamine reward system into an addiction system with withdrawal effects aka cortisol.
lol nice |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2013.01.29 15:09:00 -
[28] - Quote
3 bird wrote:Just my take on what's been said, and until we get concrete clarification from a dev/gm either of us could be right.
It sounds like instead of a daily cap of 27,200sp earned through games, we now have a weekly cap earned through games of 27,200sp * 7= 190,400sp a week Without boosters
that weekly sp cap that can be earned through games is increased by the booster to 40,200sp a day * 7 = 281,400sp a week.
So in a given week you can earn a total of 190,400sp without boost (281,400sp with boost)
Once you reach the maximum amount of sp in a given week you than fall under the sp cap in which you can earn a maximum but not more than 1000sp a game.
so those with an sp boost will reach the per game cap of 1000sp that much easier and quicker, but nobody will get more than a 1000sp a game once they have reached there sp cap.
This is just my take on it and I'm happy what ever turns out to be correct. what if you hit 190,400 and start getting 1,000 SP per match and then purchase/apply a booster...would it automatically increase your weekly cap level?
I tend to think that it will be similar to 50 --> 75 1,000 --> 1,500
(also, why did Frame say 1.000 for one thousand? That just looks like one point zero zero zero to me. How do they use decimal places?) |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
40
|
Posted - 2013.01.29 15:13:00 -
[29] - Quote
I think a better option would of been a max of 750 sp a game but it may turn out that 1000 was the correct option |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.01.29 15:27:00 -
[30] - Quote
The fact that this soft cap has no variability for match length and performance at only the lowest threshold is complete fail. I'll miss skirmish :( |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.29 15:33:00 -
[31] - Quote
Noc Tempre wrote:The fact that this soft cap has no variability for match length and performance at only the lowest threshold is complete fail. I'll miss skirmish :(
So then play skirmish....you will still be at the forefront. Noone's forcing you to play ambush. |
Wakko03
Better Hide R Die
134
|
Posted - 2013.01.29 16:59:00 -
[32] - Quote
And in 6 months to a year, will you still be OKAY with having the skill cap?
This whole system reeks of a bad short term solution once again..... CCP is still keeping everyone distracted from what is important.
-Bigger squad sizes -Stacking penalties actually being active -Abysmal Matchmaking -Match launching that doesn't give an instant defeat by throwing a player into an already over game. -Being cursed with No Salvage for ending a match with the most WP. -Where is that in game system that will allow me to customize a weapon so that I get a scope back on an AR? -Pilot dropsuits -Leadership Controls (which green dot is BOB, how do I know which one I want to frago, # the dots or something) -Swarm Launcher missles that can hit something other than the ground at the base of Installation (when I don't have to jump up on the hill or mountain I am standing on to do it, considering I can't even see the sniper doing the happy dance off in the enemy redline that loved shooting the idiot jumping up and down) -AV grenades that can damage the previously mentioned installations -standing next to a resupply or nano-hive that won't give you ammo or grenades, or better yet getting all your equipment when you switch to a fat suit, instead of having to switch twice. -Playing something other than TDM over and over again |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.29 17:03:00 -
[33] - Quote
I do see a point here. CCP didn't make any statement as to what the new soft cap will be WITH boosters. |
G Sacred
Rubber Chicken Bombers
73
|
Posted - 2013.01.29 17:32:00 -
[34] - Quote
Its probably just going to be a limit of 1000 even with boosters. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.29 17:36:00 -
[35] - Quote
Noc Tempre wrote:The fact that this soft cap has no variability for match length and performance at only the lowest threshold is complete fail. I'll miss skirmish :(
Remember, this is just a temporary fix until they can do a broader recoding.
We can petition that the final system take varying length matches into account such that we earn a 50WP conversion per minute so a twenty minute Skirmish match and two ten minute Ambush matches both yeild the same 1000WP conversion. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 17:57:00 -
[36] - Quote
Sontie wrote:I doubt that this downtime marked the change. Maybe tomorrow?
And there is a LOT more content coming. As soon as you think you've maxed out your character, new **** will come out.
CCP loves doing that
"oh, you maxed out your character? congradulations! now here, new update, enjoy training for another 3 years, BWAHAHAHAAHHA!!!" |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
151
|
Posted - 2013.01.29 18:06:00 -
[37] - Quote
Skihids wrote:Remember, this is just a temporary fix until they can do a broader recoding. Rollover system is in development per DEV post.
Also, at it's core, DUST shares a healthy portion of EVE's DNA. CCP will iterate, experiment, and evolve the game and SP system. Your mind will be blown when massive multiplayer truly comes to fruition. Consider a day when your home planet is persistent. The possibilities are endless. You will have 99 problems, and the SP cap won't be one.
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The-Kurgan
Tgrad Mercs
4
|
Posted - 2013.01.29 18:47:00 -
[38] - Quote
i always envisioned SP boosters to be a boost to the speed u gain sp not the amount.
higher SP cap with a booster that u can only get by paying money reeks of a pay-to-win mindset. identical SP cap with a booster but not having to spend as many hours grinding for that SP sounds much more fair, less like pay-to-win and more understandable to the scenario to which boosters were meant to be for (people who cannot play all the time, work during the week and can afford buying aurum to use for boosters and other items)
people who use aurum already have an edge with aurum only items that are comparable to non aurum items, but require less SP to use. why the double buff to people using aurum? (lower skill req's + more SP per week)
:S |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.01.29 19:47:00 -
[39] - Quote
The stacking penalty is missing not additive. Percentage bonus are multiplied not added.
S0, 100*1.1=110*1.1=121 for two complex damage for example With stacking penalty it will be 100*1.1=110*(1+(.1*.867))=119.537, that the game will round to 1.2 on screen.
Third module has bigger penalty, and any after that don't do much at all. Right now it's 100*1.1=110*1.1=121*1.1=132.1*1.1=145.31*1.1=159.841 for four 10% mods and weaponry skill. AR proficiency would make this 183.81715% damage.
Some kind of soft soft cap would be nice, so you get fewer sp per wp as you get more in single match after the cap. Like the 514 are 1=1, next 514 are 1=2/3, next 514 are 1=4/9, next 514 are 1sp=8/27wp, ect.. Pattern goes on infinity, so if you get 5k wp in match you still get more then somebody that got 4k in single match, but it will only be a couple since by then it takes many wp for each sp, about 40wp=1sp at this point. |
King Kobrah
SyNergy Gaming
33
|
Posted - 2013.01.29 19:50:00 -
[40] - Quote
disregard, wrong thread. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.29 20:38:00 -
[41] - Quote
Love how people QQ, saying they won't play skirmish now cause you can earn more SP from Ambush. What about those people who don't hit 1000 SP while doing Ambush, I see quite a few mercs not hitting that number in Ambush but they probably could in a Skirmish, also people were playing Skirmish when you got only 50 SP, with that way of thinking we should have just kept the 50 SP cap if people think skirmish is now a raw deal.
Hearing some of the communities grumbling, this is the best option by far and could only imagine what option 5 would have done to the game. Funny how so many people only care for the SP so much so that they would only play one game type to keep up their grind.
On the topic of is it going to be 1000 plus booster making it 1500 or if 1000 SP cap is just that, my money is on 1500 with boosters, would bet large sums of isk on this. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2013.01.29 20:50:00 -
[42] - Quote
Belzeebub Santana wrote:Love how people QQ, saying they won't play skirmish now cause you can earn more SP from Ambush. What about those people who don't hit 1000 SP while doing Ambush, I see quite a few mercs not hitting that number in Ambush but they probably could in a Skirmish, also people were playing Skirmish when you got only 50 SP, with that way of thinking we should have just kept the 50 SP cap if people think skirmish is now a raw deal.
Hearing some of the communities grumbling, this is the best option by far and could only imagine what option 5 would have done to the game. Funny how so many people only care for the SP so much so that they would only play one game type to keep up their grind.
On the topic of is it going to be 1000 plus booster making it 1500 or if 1000 SP cap is just that, my money is on 1500 with boosters, would bet large sums of isk on this.
I have to agree. Well put, Belzeebub. |
Papa Malo
Subdreddit Test Alliance Please Ignore
43
|
Posted - 2013.01.29 21:19:00 -
[43] - Quote
People will still need to hit the weekly cap first, best way to do that is still in Skirmish... |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.29 22:59:00 -
[44] - Quote
The-Kurgan wrote:i always envisioned SP boosters to be a boost to the speed u gain sp not the amount.
higher SP cap with a booster that u can only get by paying money reeks of a pay-to-win mindset. identical SP cap with a booster but not having to spend as many hours grinding for that SP sounds much more fair, less like pay-to-win and more understandable to the scenario to which boosters were meant to be for (people who cannot play all the time, work during the week and can afford buying aurum to use for boosters and other items)
people who use aurum already have an edge with aurum only items that are comparable to non aurum items, but require less SP to use. why the double buff to people using aurum? (lower skill req's + more SP per week)
:S This is the way I'd prefer to see boosters. It'd render the passive useless as they are at the moment. The active then would be used by those that don't have a massive amount of time during the week to get to the cap. The passive booster could be used to activate a temporary passive SP on an Alt character. |
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