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Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 13:57:00 -
[1] - Quote
Hey everyone's favorite Masshole here how you doing?
Anyway got to get to work but cant access forums there so im posting this for you guys to discuss before i offer it up as a suggestion in the feedback thread.
Im thinking for every 15-30 HP of armor a 1% reduction in MD impact recoil. This is not something you have to skill into mind you it should be an inherent property of armor and just one of many buffs that armor tanking could really use.
Out of curiousity Do heavies that use DOOM mode suffer impact recoil, i would love some feedback on that.
Anyway if you account for 2 basic armor plates and full field mech skill you're likely as an assault player in the range 300-350 HP
which would translate to a 10-20% reduction in the impact recoil from MD fire.
I know some will say that the MD should just get an impact recoil reduction without any of this extra stuff but from a gameplay standpoint i think it makes sense the more armor you have the less you are prone to shock and vibration and thus creates a nice balance.
Also im taking fellow testers feedback when they say the recoil is insane since i dont suffer from it since i never ADS fire my MD.
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Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 20:39:00 -
[2] - Quote
Im referring to the impact recoil of the weapon on users who are trying to ADS fire back at me. Im told that it is very high based on comments from other users in the forum so no it wasnt Doug Ugly since he deuces on everyone and every weapon user except maybe LR's
I just thought id preempt the MD nerf threads likely to come down the pipe. Though i dont know why anyone who is new that thought the MD would be their instawin weapon has since stopped using it and the only tryhard newbies left are the Heavy MD users "facepalm"
Like i said i dont experience this when im up against MD users since i dont ADS fire so i have no idea how bad it is.
I know that people want to see a reduction is splash damage or range(I think either or is acceptable as long as it isnt too severe to the point that the operation and proficiency skills cant augment them back to a deadly enough weapon). But the impact recoil i have no idea how it works and how bad it really is, I mean ive never seen anyone aiming at me that had there weapon get so thrown that it was like they were walking through an earthquake or anything but if it really is a problem, i think this is a good solution as it also creates a risk/reward for both MD operators and armor plate/health tankers. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 21:10:00 -
[3] - Quote
Hey it doesnt bother me one bit if CCP leaves it alone, Remember i DONT ADS fire with MD. Im just trying to provide a solution to those ADS players using AR or other weapons that say the impact recoil is ramped up a bit too high. A fix in this could potentially hurt my efficiency. But hey im all for balance if it's done right. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 22:15:00 -
[4] - Quote
Belzeebub Santana wrote:I honestly want to know who ADS with the MD?
This has been brought up a bunch about what good is ADS when the hip fire is spot on and you shoot one bullet at a time so I don't see a reason to make hip fire any less accurate.
My one proposal to make ADS viable is to have a range finder on it that takes a second to find its distance when you highlight a target. The round then would fire to that distance, instead of how it is now with the user having to adjust his aim up to hit a distant target making the user obscure their target with their gun.
This would also make sharp shooter skills something of use, make it so each level you can target 75 m more out then previous level.
Hate to suggest this but also to make sharp shooter a skill you need to skill into, make MD rounds like missiles and have them detonate when it reaches a certain distance. Although I haven't heard too much QQ about getting killed at a distance with MD's.
Im not talkin about ADS fire with a MD, im talking about the effect of impact recoil by MD users on players who use weapons that you would ADS fire with. They say the impact recoil is too high and this is why i offered up this suggestion. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 22:18:00 -
[5] - Quote
Fiddlestaxp wrote:Let me repeat. This is not an issue. Any improvements to aiming down sight will not and can not bring it up to par with simply using hip fire. If any fix is needed, it would be to remove ADS from the MD so that fools wouldn't be tricked into using it.
For crying out loud does anyone read the post.
Okay here read these previous post in the thread
https://forums.dust514.com/default.aspx?g=posts&m=501734#post501734
https://forums.dust514.com/default.aspx?g=posts&m=501835#post501835 |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 23:19:00 -
[6] - Quote
Well thanks for that,
However, my note about work was placed to inform others that this would be a quick post without regard for composition.
Next the term impact recoil is pretty well known to most players in this forum and those who both use MD and have been affected by MD understand this term without much need for elaboration beyond the use of the term.
With regards to the question is was place to further elicit information from heavy dropsuit users about their experience against the impact recoil of MD fire when and if they use DOOM mode which is what their ADS fire looks like.
I didnt have time to walk through each term clearly and was operating under the assumption that my query was directed at long term players who understand the nuances of my thread and can understand my discussion without further clarification
I understand how you could be confused the way i wrote it, but i did write it quickly this morning before i went to work. Thanks for your input. |
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