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Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 13:57:00 -
[1] - Quote
Hey everyone's favorite Masshole here how you doing?
Anyway got to get to work but cant access forums there so im posting this for you guys to discuss before i offer it up as a suggestion in the feedback thread.
Im thinking for every 15-30 HP of armor a 1% reduction in MD impact recoil. This is not something you have to skill into mind you it should be an inherent property of armor and just one of many buffs that armor tanking could really use.
Out of curiousity Do heavies that use DOOM mode suffer impact recoil, i would love some feedback on that.
Anyway if you account for 2 basic armor plates and full field mech skill you're likely as an assault player in the range 300-350 HP
which would translate to a 10-20% reduction in the impact recoil from MD fire.
I know some will say that the MD should just get an impact recoil reduction without any of this extra stuff but from a gameplay standpoint i think it makes sense the more armor you have the less you are prone to shock and vibration and thus creates a nice balance.
Also im taking fellow testers feedback when they say the recoil is insane since i dont suffer from it since i never ADS fire my MD.
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Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.28 20:01:00 -
[2] - Quote
People aim down the scope?
Are you talking about recoil from shooting it or recoil from getting hit by it?
I haven't really experienced any from shooting it.
The recoil from hitting it may be adjusted to the Heavy Sensitivity Limit. Im not sure but from my experience it would make sense.
Also I am not sure if it recoils you if you hit yourself in the feet.
I don't see any issue here that needs to be addressed (Any change will undoubtedly be for the worse). Neither of us want a change for the worse.(EDIT: Did Doug Ugly put you up to this?) |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 20:39:00 -
[3] - Quote
Im referring to the impact recoil of the weapon on users who are trying to ADS fire back at me. Im told that it is very high based on comments from other users in the forum so no it wasnt Doug Ugly since he deuces on everyone and every weapon user except maybe LR's
I just thought id preempt the MD nerf threads likely to come down the pipe. Though i dont know why anyone who is new that thought the MD would be their instawin weapon has since stopped using it and the only tryhard newbies left are the Heavy MD users "facepalm"
Like i said i dont experience this when im up against MD users since i dont ADS fire so i have no idea how bad it is.
I know that people want to see a reduction is splash damage or range(I think either or is acceptable as long as it isnt too severe to the point that the operation and proficiency skills cant augment them back to a deadly enough weapon). But the impact recoil i have no idea how it works and how bad it really is, I mean ive never seen anyone aiming at me that had there weapon get so thrown that it was like they were walking through an earthquake or anything but if it really is a problem, i think this is a good solution as it also creates a risk/reward for both MD operators and armor plate/health tankers. |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.28 20:50:00 -
[4] - Quote
Gunner Nightingale wrote:Heavy MD users "facepalm"
#1 Im the only one that I have seen that is doing this. #2 If we nerf anything about the MD, It should probably be the range. Give me a reason to get sharpshooter because as it stands, It has perfect accuracy at very long ranges. I don't think it is the MD that is the problem, more so that Armor in general needs a buff to be on an equal level with shields (FOR DROPSUITS). Slower movement and more damage from explosions.... Makes explosions hard to avoid and do more damage. Makes it hard counterish.
And If you are a MD user reading this thread and you ADS: PRO TIP: Stop aiming down sight with the mass driver. It limits your mobility and vision and does not give you any additional accuracy. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.28 21:00:00 -
[5] - Quote
well CCPs track record here most recently shows that they will not tweak something to bring the wep in line they nerf every single stat of it instead. look at the laser a good suggestion by Icy was to increase armor resistance to laser so instead they nerf every stat on it. they will do the same to MD. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.28 21:03:00 -
[6] - Quote
Maybe a small reduction, but keep in mind what ADS is.
In ADS you are sighting down a longish barrel held up in front of your face in a fairly unstable manner, not clamping the gun tight to your more stable side as you do in hip fire. ADS also magnifies your view so any shift in aim is also magnified.
An explosive force will act on that long moment arm and lower stability to wreck your aim. It's just physics. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 21:10:00 -
[7] - Quote
Hey it doesnt bother me one bit if CCP leaves it alone, Remember i DONT ADS fire with MD. Im just trying to provide a solution to those ADS players using AR or other weapons that say the impact recoil is ramped up a bit too high. A fix in this could potentially hurt my efficiency. But hey im all for balance if it's done right. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.28 21:14:00 -
[8] - Quote
Gunner Nightingale wrote:Hey it doesnt bother me one bit if CCP leaves it alone, Remember i DONT ADS fire with MD. Im just trying to provide a solution to those ADS players using AR or other weapons that say the impact recoil is ramped up a bit too high. A fix in this could potentially hurt my efficiency. But hey im all for balance if it's done right.
Your offer could be viable. I've never been hit while ADS so I don't know how much it affects them. |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.28 21:15:00 -
[9] - Quote
Let me repeat. This is not an issue. Any improvements to aiming down sight will not and can not bring it up to par with simply using hip fire. If any fix is needed, it would be to remove ADS from the MD so that fools wouldn't be tricked into using it. |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.28 21:18:00 -
[10] - Quote
Gunner Nightingale wrote:Hey it doesnt bother me one bit if CCP leaves it alone, Remember i DONT ADS fire with MD. Im just trying to provide a solution to those ADS players using AR or other weapons that say the impact recoil is ramped up a bit too high. A fix in this could potentially hurt my efficiency. But hey im all for balance if it's done right.
Now I understand you.
And agree with you.
The change would help players that choose to do two things that MD counters hard ADS and armor tanking. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.28 21:47:00 -
[11] - Quote
I honestly want to know who ADS with the MD?
This has been brought up a bunch about what good is ADS when the hip fire is spot on and you shoot one bullet at a time so I don't see a reason to make hip fire any less accurate.
My one proposal to make ADS viable is to have a range finder on it that takes a second to find its distance when you highlight a target. The round then would fire to that distance, instead of how it is now with the user having to adjust his aim up to hit a distant target making the user obscure their target with their gun.
This would also make sharp shooter skills something of use, make it so each level you can target 75 m more out then previous level.
Hate to suggest this but also to make sharp shooter a skill you need to skill into, make MD rounds like missiles and have them detonate when it reaches a certain distance. Although I haven't heard too much QQ about getting killed at a distance with MD's.
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Groza Tragediya
Opus Arcana Orion Empire
72
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Posted - 2013.01.28 21:56:00 -
[12] - Quote
Mass drivers suck. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 22:15:00 -
[13] - Quote
Belzeebub Santana wrote:I honestly want to know who ADS with the MD?
This has been brought up a bunch about what good is ADS when the hip fire is spot on and you shoot one bullet at a time so I don't see a reason to make hip fire any less accurate.
My one proposal to make ADS viable is to have a range finder on it that takes a second to find its distance when you highlight a target. The round then would fire to that distance, instead of how it is now with the user having to adjust his aim up to hit a distant target making the user obscure their target with their gun.
This would also make sharp shooter skills something of use, make it so each level you can target 75 m more out then previous level.
Hate to suggest this but also to make sharp shooter a skill you need to skill into, make MD rounds like missiles and have them detonate when it reaches a certain distance. Although I haven't heard too much QQ about getting killed at a distance with MD's.
Im not talkin about ADS fire with a MD, im talking about the effect of impact recoil by MD users on players who use weapons that you would ADS fire with. They say the impact recoil is too high and this is why i offered up this suggestion. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.28 22:18:00 -
[14] - Quote
Fiddlestaxp wrote:Let me repeat. This is not an issue. Any improvements to aiming down sight will not and can not bring it up to par with simply using hip fire. If any fix is needed, it would be to remove ADS from the MD so that fools wouldn't be tricked into using it.
For crying out loud does anyone read the post.
Okay here read these previous post in the thread
https://forums.dust514.com/default.aspx?g=posts&m=501734#post501734
https://forums.dust514.com/default.aspx?g=posts&m=501835#post501835 |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.28 23:09:00 -
[15] - Quote
Gunner Nightingale wrote:Hey everyone's favorite Masshole here how you doing?
Anyway got to get to work but cant access forums there so im posting this for you guys to discuss before i offer it up as a suggestion in the feedback thread.
Im thinking for every 15-30 HP of armor a 1% reduction in MD impact recoil. This is not something you have to skill into mind you it should be an inherent property of armor and just one of many buffs that armor tanking could really use.
Out of curiousity Do heavies that use DOOM mode suffer impact recoil, i would love some feedback on that.
Anyway if you account for 2 basic armor plates and full field mech skill you're likely as an assault player in the range 300-350 HP
which would translate to a 10-20% reduction in the impact recoil from MD fire.
I know some will say that the MD should just get an impact recoil reduction without any of this extra stuff but from a gameplay standpoint i think it makes sense the more armor you have the less you are prone to shock and vibration and thus creates a nice balance.
Also im taking fellow testers feedback when they say the recoil is insane since i dont suffer from it since i never ADS fire my MD.
My first complaint is in spacing. Im going to make it so it doesnt look like a paper thin wall of text. Secondly Quote:Hey everyone's favorite Masshole here how you doing?
Anyway got to get to work but cant access forums there so im posting this for you guys to discuss before i offer it up as a suggestion in the feedback thread.
This is a forum. It is made for effecient and effective discussion of ideas. I'm not trying to be rude but unless the topic at hand is "How your day is going" or "When are we going to work?" then there is no use for distracting from your main point.
Quote:Im thinking for every 15-30 HP of armor a 1% reduction in MD impact recoil. This is not something you have to skill into mind you it should be an inherent property of armor and just one of many buffs that armor tanking could really use.
Here we have the main information of the post. You suggest that for somewhere between 15 and 30 HP that a dropsuit has, that you are afflicted by the aim displacement of a mass driver explosion less by 1% of the value associated with the programing that causes it.
Or did you say 1% of recoil. Like the word typically used to describe what happens when you shoot a gun. Also it is unclear if you mean getting hit by the explosion or just the impact. The change seems negligable if it was just for impacts. You gonna die if that dude is hitting you with shots.
Quote: Out of curiousity Do heavies that use DOOM mode suffer impact recoil, i would love some feedback on that.
Breaking flow with a question. Distracting. Best saved for the end of the post. Good consideration though.
"Impact recoil" causes the ambiguity as to the rest of the text. I thought you might be talking about hitting someone with a MD round and having the splash damage from them throw off your aim. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.28 23:19:00 -
[16] - Quote
Well thanks for that,
However, my note about work was placed to inform others that this would be a quick post without regard for composition.
Next the term impact recoil is pretty well known to most players in this forum and those who both use MD and have been affected by MD understand this term without much need for elaboration beyond the use of the term.
With regards to the question is was place to further elicit information from heavy dropsuit users about their experience against the impact recoil of MD fire when and if they use DOOM mode which is what their ADS fire looks like.
I didnt have time to walk through each term clearly and was operating under the assumption that my query was directed at long term players who understand the nuances of my thread and can understand my discussion without further clarification
I understand how you could be confused the way i wrote it, but i did write it quickly this morning before i went to work. Thanks for your input. |
Fiddlestaxp
Sil3nt Assassins
30
|
Posted - 2013.01.28 23:31:00 -
[17] - Quote
Understandment all around. Except for the people who end up reading only the first few posts. They will head scratch. |
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