3 bird
DUST University Ivy League
86
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Posted - 2013.01.28 16:03:00 -
[1] - Quote
Hi, I keep saying this and i will keep on saying this.
Please remember that what you are playing now is not a game, what you are doing is allow CCP to stress test servers, core game mechanics, balances gear and test maps. To that extent what you are currently playing is only the bare minimum CCP need to release to test what needs testing.
If you fall into the mental trap of thinking this is the game you will come to the conclusion that this is nothing but yet another fps with a badly thought out skill system. and if this was the extent of the game you would be right to think that.
Now in regards to your concerns over the skills system, a lot of people have already commented on the sp system its self but let me point out another aspect that most have failed to expand upon.
In dust the idea is to capture land through battles, this land will contain resources that can be used in EVE Online to build all manner of gear for both eve players and dust players. A single merc will stand no chance on their own in achieving this object of claiming land, so groups of like minded mercs will work together to better there chances of victory forming corporations to better solidify this team work element. Soon groups of corporations will banding together to form alliances to further increase there combined effectiveness on the field, remembering each victory means more land, more resources, more isk, more money to buy better gear to fight better, longer and harder.
All these corporations will be looking for new players to bolster there ranks and improve there chances.
So while you are right, in a normal FPS the skill system would lead to those who have been playing longest repeatedly beating those who have just started. in Dust 514 every boot on the ground, no matter how skilled could be the difference between winning land or losing it. while individual skill (read sp) helps in a 1 on 1 conflict, the sizes of the conflict in Dust will be so staggering large that that 1 new player could literally be the deference between an entire alliance crumbling or winning.
My point is there is a victory above and beyond simply K/D or W/L. and what you will probably see is in time to come, when new players join they will be pointed to a roll in combat that best suits them while the train up to specialise in a given roll. For instance every battle needs grunts, guys with guns willing to keep the pressure on a given objective. a commander might be reluctant to use his heavily specialised mercs to do that.
So new players will always have a place in Dust 514, unskilled as they may well be. and while your right, if you look at it purely in terms of K/D ratio the new players will always be at a disadvantage to the older players, and yes it will take them a long time to match there peers, but there is so much more to Dust than that. and that is why the SP system isn't as ill fitting as it first appears to be in the open beta. |