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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  BETTY-WHITE KILLED U
 Anonymous Killers Mercenary Corporation
 
 8
 
 
      | Posted - 2013.01.26 09:02:00 -
          [1] - Quote 
 is the game capeable of bigger battles with more players?
 if not then why have a skill for corperation that lets you have well over 1,000 and on eve side 3,000?
 
 what im asking is will we ever see a 100 or more man battle and when? because 16v16 is getting a bit boring. i mean the game is fun and all but id like to see an epic battle with a corp que of atleast 50 to 100 ppl. it would be fun.
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        |  Three Double-A Batteries
 Fraternity of St. Venefice
 Amarr Empire
 
 41
 
 
      | Posted - 2013.01.26 09:03:00 -
          [2] - Quote 
 www.planetside2.com
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        |  BETTY-WHITE KILLED U
 Anonymous Killers Mercenary Corporation
 
 8
 
 
      | Posted - 2013.01.26 09:10:00 -
          [3] - Quote 
 
 Three Double-A Batteries wrote:www.planetside2.com  
 lol i wish but i dont think its compatable with my laptop and i cant afford a new one atm
 
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2013.01.26 09:18:00 -
          [4] - Quote 
 Next patch is supposedly taking us up to 48 player battles (24 a side).
 
 When we're fighting over a planet, lets assume there are 8 districts. That immediately means that to take over the planet, you have 8 battlefields to fight on simultaneously.
 
 Consider the fact that you also need to account for the risk of enemies attacking 24 hours a day, 7 days a week, and it becomes pretty obvious that you need to have people across multiple timezones if you want to hold onto that territory for any length of time.
 
 THAT's why you need hundreds - and maybe thousands - of players working together.
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        |  Three Double-A Batteries
 Fraternity of St. Venefice
 Amarr Empire
 
 41
 
 
      | Posted - 2013.01.26 09:22:00 -
          [5] - Quote 
 
 Garrett Blacknova wrote:That's still only 24 a side though right.Next patch is supposedly taking us up to 48 player battles (24 a side).
 When we're fighting over a planet, lets assume there are 8 districts. That immediately means that to take over the planet, you have 8 battlefields to fight on simultaneously.
 
 Consider the fact that you also need to account for the risk of enemies attacking 24 hours a day, 7 days a week, and it becomes pretty obvious that you need to have people across multiple timezones if you want to hold onto that territory for any length of time.
 
 THAT's why you need hundreds - and maybe thousands - of players working together.
 
 I wonder what going to 48 will do for frame rates?
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        |  Don Von Hulio
 UnReaL.
 
 90
 
 
      | Posted - 2013.01.26 09:24:00 -
          [6] - Quote 
 
 Three Double-A Batteries wrote:Garrett Blacknova wrote:Next patch is supposedly taking us up to 48 player battles (24 a side).
 When we're fighting over a planet, lets assume there are 8 districts. That immediately means that to take over the planet, you have 8 battlefields to fight on simultaneously.
 
 Consider the fact that you also need to account for the risk of enemies attacking 24 hours a day, 7 days a week, and it becomes pretty obvious that you need to have people across multiple timezones if you want to hold onto that territory for any length of time.
 
 THAT's why you need hundreds - and maybe thousands - of players working together.
 That's still only 24 a side though right. I wonder what going to 48 will do for frame rates? 
 Make the PS3 wish it was a PS4. lol
 Im sure once the game is optimized even more it will be ok. MAG didnt have huge maps but certainly had alot of players an stuff going on onscreen.
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2013.01.26 09:27:00 -
          [7] - Quote 
 
 Three Double-A Batteries wrote:Garrett Blacknova wrote:Next patch is supposedly taking us up to 48 player battles (24 a side).
 When we're fighting over a planet, lets assume there are 8 districts. That immediately means that to take over the planet, you have 8 battlefields to fight on simultaneously.
 
 Consider the fact that you also need to account for the risk of enemies attacking 24 hours a day, 7 days a week, and it becomes pretty obvious that you need to have people across multiple timezones if you want to hold onto that territory for any length of time.
 
 THAT's why you need hundreds - and maybe thousands - of players working together.
 That's still only 24 a side though right. I wonder what going to 48 will do for frame rates? If they optimise the code better, probably nothing (or it might improve).
 
 But yes, per battle you'll still only be bringing 24 people, but if you're REQUIRED to fight 8 or more battles at the same time, and the events of each affect the others, then you're still working with one another even if you're not in the same battle.
 
 Just like Corp Battles sometimes involve players in EVE firing down onto the battlefield - they're in a different GAME, and interacting directly with events in DUST. It's reasonable to expect that there will be super-long-range artillery weapons that can fire across multiple battlefields with indirect fire support - if you control one part of the planet solidly, it will be able to provide artillery support against enemies on other nearby battlefields on the same planet.
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        |  Sobriety Denied
 Universal Allies Inc.
 
 432
 
 
      | Posted - 2013.01.26 11:07:00 -
          [8] - Quote 
 we've been seeing random games of 32 vs 32 and it's said they've internally tested 128.. not much more than that is known except originally it was advertised as going to be 24 vs 24..
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        |  iceyburnz
 Crux Special Tasks Group
 Gallente Federation
 
 283
 
 
      | Posted - 2013.01.26 11:38:00 -
          [9] - Quote 
 256 players + 1 MCC commander per side = 514.
 
 Theres you answer.
 
 
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        |  Tech Ohm Eaven
 L.O.T.I.S.
 Legacy Rising
 
 401
 
 
      | Posted - 2013.01.26 12:12:00 -
          [10] - Quote 
 
 iceyburnz wrote:256 players + 1 MCC commander per side = 514. Theres you answer.  
 
 Yes but I heard that the PS3 is a testbed and that we may see 1028 players on the PS4.
 But its a bit early to talk about such high player numbers.
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        |  iceyburnz
 Crux Special Tasks Group
 Gallente Federation
 
 283
 
 
      | Posted - 2013.01.26 12:15:00 -
          [11] - Quote 
 
 Tech Ohm Eaven wrote:iceyburnz wrote:256 players + 1 MCC commander per side = 514. Theres you answer.  Yes but I heard that the PS3 is a testbed and that we may see 1028 players on the PS4. But its a bit early to talk about such high player numbers. 
 
 That would be crazy.
 
 Fun. But crazy.
 
 Ive had some really great battles recently, and by great I mean lots of death and destruction. All the new guys haven't decided they hate dying yet and because rubbish snipers.
 
 I think great fights arn't about player numbers but rather about individual player choices in those battles.
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        |  Three Double-A Batteries
 Fraternity of St. Venefice
 Amarr Empire
 
 41
 
 
      | Posted - 2013.01.26 12:16:00 -
          [12] - Quote 
 Reality check kids - the guys have been grinding away here for the last year squeezing MOAR from the PS3 with whatever they have coded.
 
 The future is now, or an incremental increase of now.
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        |  Bat Shard0
 Seraphim Initiative.
 CRONOS.
 
 23
 
 
      | Posted - 2013.01.26 12:36:00 -
          [13] - Quote 
 In EVE several time I was in battles 2000+ from both side. If it is possible, CCP will do it. You can be sure. But let take small steps in the right direction. I hope after 24vs 24 we can expect 32 vs 32, right?
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        |  Spaceman-Rob
 Galactic Alliance 514
 
 64
 
 
      | Posted - 2013.01.26 12:44:00 -
          [14] - Quote 
 As much as I would like to believe it's possible to have so many players on this game, I'm seriously doubtful, cod can never manage more than 6 vs 6, Battlefield only 12 vs 12. At what point did the ps3 turn into a super duper ps3 that runs like a pc?
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        |  Bat Shard0
 Seraphim Initiative.
 CRONOS.
 
 23
 
 
      | Posted - 2013.01.26 13:03:00 -
          [15] - Quote 
 
 Spaceman-Rob wrote:As much as I would like to believe it's possible to have so many players on this game, I'm seriously doubtful, cod can never manage more than 6 vs 6, Battlefield only 12 vs 12. At what point did the ps3 turn into a super duper ps3 that runs like a pc?  
 
 
 it is the similar hardware, and the programers are different, 10 years CCP push EVE to the limits, they are specialised in that
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        |  Spaceman-Rob
 Galactic Alliance 514
 
 64
 
 
      | Posted - 2013.01.26 13:11:00 -
          [16] - Quote 
 
 Bat Shard0 wrote:Spaceman-Rob wrote:As much as I would like to believe it's possible to have so many players on this game, I'm seriously doubtful, cod can never manage more than 6 vs 6, Battlefield only 12 vs 12. At what point did the ps3 turn into a super duper ps3 that runs like a pc?  it is the similar hardware, and the programers are different, 10 years CCP push EVE to the limits, they are specialised in that 
 
 Still not convinced. Let's be honest, at times were struggling quite badly with 32 players, especially when they bunch up together.
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        |  Bat Shard0
 Seraphim Initiative.
 CRONOS.
 
 23
 
 
      | Posted - 2013.01.26 13:23:00 -
          [17] - Quote 
 we'll see
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        |  Mavado V Noriega
 SyNergy Gaming
 
 2283
 
 
      | Posted - 2013.01.26 13:38:00 -
          [18] - Quote 
 
 iceyburnz wrote:256 players + 1 MCC commander per side = 514. Theres you answer.  
 smh thats not what 514 stands for dummy
 MAG players need to lay off the pipe
 
 @ OP u will need ppl for attacking multiple districts at once
 ppl only thinkin u want to cram as much ppl into 1 battle that will not help the game
 most clans wont ever be able to field 50 ppl on at once because to do that u'll probably need around 150 ppl in ur corp to even realistically get near 50 online at the same time
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        |  Spaceman-Rob
 Galactic Alliance 514
 
 64
 
 
      | Posted - 2013.01.26 14:09:00 -
          [19] - Quote 
 [quote=Bat Shard0]we'll see
  [/quo 
 I hope your right, but the lack of members jumping in to reassure me that this game is capable of such miracles on the ps3, I'm left feeling I might be right after all.
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        |  R F Gyro
 ZionTCD
 Legacy Rising
 
 315
 
 
      | Posted - 2013.01.26 14:59:00 -
          [20] - Quote 
 You are much more likely to see eight coordinated 16v16 battles in different districts on the same planet than a single 100v100 battle. I talked a little about how this might work in faction war here.
 
 In fact, in a couple of years time I wouldn't be surprised to see forty simultaneous 32v32s raging across several planets in a single star system as nullsec alliances vie for control. That would be over 1,000 Dust players on each side, without any significant core technology improvements required.
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        |  Iron Wolf Saber
 BetaMax.
 
 2867
 
 
      | Posted - 2013.01.26 15:32:00 -
          [21] - Quote 
 
 Three Double-A Batteries wrote:www.planetside2.com  
 largest fight in planetside I've seen so far was about 32 vs 32, that was months ago.
 
 Now a days its more around 20 vs 20 ish but its usually screwed like 30 vs 10 and a platoon I joined yesterday was only 4 large...
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        |  Boxoffire
 Lost-Legion
 
 47
 
 
      | Posted - 2013.01.26 15:38:00 -
          [22] - Quote 
 Well the number of players in the game really depend on the map size. You need a map that isnt too small that you can't take 5 steps from spawning without dying, but it can't be too large either otherwise there won't be enough action and the game will get boring.
 
 Take Planetside 2, the maps on that game are HUGE (I mean they are called continents for cryin out loud) so they put in enough players to fill up the maps. Even in Planetside 2, when you are in a battle, there really aren more than 50 people on each side fighting on the base. And the other 2000 people on the map? They aren't important to you If they aren't near you, so the game tends to ignore them.
 
 This is how MAG made it possible to have so many people in a game on the PS3. there is usually around 18 people fight each other at a certain location in MAG, and sometimes can go up to 30 per side fighting for one objective if you get to the center base in the domination mode.
 
 Maybe having multiple battles in one map would be a good substitution to a high player count. One battle slightly effecting the other, but the resin for not letting players from one battle to mingle over to another battle in the same map is for balance issues. People will most likely flock to the most populated area leavig the other areas empty and inactive. There might be a few people going around those areas capturing points and CRU stations but they aren doing much.
 
 It's more than just allowing what the system can handle, you have to shape it in a way to restrict people from more or less ruining the game from what it's suppose to be played as.
 
 TL;DR: it's very muh possible to increase amount of ayers per battle but it wouldnt be efficient.
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        |  Jayquan18
 The Southern Legion
 
 42
 
 
      | Posted - 2013.01.26 16:00:00 -
          [23] - Quote 
 
 Three Double-A Batteries wrote:www.planetside2.com  We are console players not PC players.
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        |  Beast Beastlington
 Bragian Order
 Amarr Empire
 
 237
 
 
      | Posted - 2013.01.26 16:40:00 -
          [24] - Quote 
 If they can barely get the engine running at 20fps with 32 players then I wouldn't be holding out much hope for anything larger anytime soon.
 
 Besides, there's a world of things to be fixed before they get to that.
 
 
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        |  Beast Beastlington
 Bragian Order
 Amarr Empire
 
 237
 
 
      | Posted - 2013.01.26 16:42:00 -
          [25] - Quote 
 
 Three Double-A Batteries wrote:www.planetside2.com  
 Brilliant, brilliant game. I hope CCP can match the core mechanics in Planetside 2. I still haven't spent a penny in it and have never felt disadvantaged. Some of the battles are just epic.
 
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