Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.26 09:18:00 -
[1] - Quote
Next patch is supposedly taking us up to 48 player battles (24 a side).
When we're fighting over a planet, lets assume there are 8 districts. That immediately means that to take over the planet, you have 8 battlefields to fight on simultaneously.
Consider the fact that you also need to account for the risk of enemies attacking 24 hours a day, 7 days a week, and it becomes pretty obvious that you need to have people across multiple timezones if you want to hold onto that territory for any length of time.
THAT's why you need hundreds - and maybe thousands - of players working together. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.26 09:27:00 -
[2] - Quote
Three Double-A Batteries wrote:Garrett Blacknova wrote:Next patch is supposedly taking us up to 48 player battles (24 a side).
When we're fighting over a planet, lets assume there are 8 districts. That immediately means that to take over the planet, you have 8 battlefields to fight on simultaneously.
Consider the fact that you also need to account for the risk of enemies attacking 24 hours a day, 7 days a week, and it becomes pretty obvious that you need to have people across multiple timezones if you want to hold onto that territory for any length of time.
THAT's why you need hundreds - and maybe thousands - of players working together. That's still only 24 a side though right. I wonder what going to 48 will do for frame rates? If they optimise the code better, probably nothing (or it might improve).
But yes, per battle you'll still only be bringing 24 people, but if you're REQUIRED to fight 8 or more battles at the same time, and the events of each affect the others, then you're still working with one another even if you're not in the same battle.
Just like Corp Battles sometimes involve players in EVE firing down onto the battlefield - they're in a different GAME, and interacting directly with events in DUST. It's reasonable to expect that there will be super-long-range artillery weapons that can fire across multiple battlefields with indirect fire support - if you control one part of the planet solidly, it will be able to provide artillery support against enemies on other nearby battlefields on the same planet. |