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Don Von Hulio
UnReaL.
90
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Posted - 2013.01.26 08:49:00 -
[1] - Quote
Im just checking to see if choice two is REALLLY what the majority of voters want. Because ive talked to some people who were a bit confused, an just chose the one with the most. |
Don Von Hulio
UnReaL.
90
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Posted - 2013.01.26 08:57:00 -
[2] - Quote
Im just saying is all. Because they dont use the term daily and weekly cap in the post where it should be to help clarify. And they dont state which offers the most.
I just like 5 better because it further increases the reason to do well and use teamwork, even after you hit Weekly cap. I dont have a problem anyways if someone did advance way past me in SP. They way it is now is horrible an disguisting, if kept for too long it will increase the gap more everday and make it next to impossible for newcomers 3 days from now catch up, much less final release. Even with the better SP gain, the people who are waiting for final release are still going to have a hard time catching up. So, in that sense, at least for them a mechanic like choice 5 would be good up to a point i guess.
There should be a matchmaking system and it ultimately comes down to actual skill at that point. Im being stuck in game where everyone seems to have Type II armor, but i only have a Type II gun, but im not having any issues of staying alive (not trying to brag, just saying how i feel).
But, either choice is still better since they are both based off of a weekly cap... so you wont miss out on SP by not playing every single day. I would rather grind one long day than find time to do it every day. |
Don Von Hulio
UnReaL.
90
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Posted - 2013.01.26 10:09:00 -
[3] - Quote
Breakin Stuff wrote:Yay Adski wrote:With option 5 new players would have the option to grind for a week and not be as far behind as option 2. I voted for 5 because it helps those who need/want the weekly cap and doesn't punish players for doing well. CCP should of just done a trial with option 5 and then do a vote. possibly. trick is, once you max out a dropsuit and all of the support skills relevant to said suit and weapon of choice, old players have little to no measurable advantage over you.
Once the matchmaking gets sorted out, seasoned players wont see many noobs anyways, unless it builds teams solely based off of one stat. At least in quickmatches.
Im sure there will be more skills, weapons, more everything as the months go by. Its just right now... ga'dang, its depressing to say the least. And im sure the SP will be revised several times through out the games life. |
Don Von Hulio
UnReaL.
90
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Posted - 2013.01.26 10:48:00 -
[4] - Quote
Im not worried about ISK. As they still have yet to incorporate Salvage and other game modes. Even if i was already at Proto level, i wouldnt be dissatisfied with current ISK payouts. I received almost 500k ISK today in my best match.
I know i would benefit from choice 5. Otherwise, i wouldn't try to convert people. lol And anyways, im sure the SP will be revised several times, and alot more things will be introduced and SP wont be such a big deal.
Whatever happens though, it better be a weekly cap, or some sort of roll over. lol |
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