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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.26 08:51:00 -
[1] - Quote
Don Von Hulio wrote:Im just checking to see if choice two is REALLLY what the majority of voters want. Because ive talked to some people who were a bit confused, an just chose the one with the most.
not everyone is motivated in their choice by "the most SP" option because the cconsensus among beta testers has been that unrestricted SP gains is not good for the game in the long term. this seems to be echoed by many newberries. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.26 09:45:00 -
[2] - Quote
mollerz wrote:Just give us our WP to SP for kills whatever which way this lame ass weak sauce attempt to gimp in the mindful nannering attempt to equalize the suck with the 1337 dog and pony show goes. At least elevate my 16Kill game over 75 SPs. pfft.
1/10
or you're stupid.
I'm still trying to decide which. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.26 09:54:00 -
[3] - Quote
King Kobrah wrote:without the ability to make big gains in a few days, new players will never ever catch up to seasoned ones in terms of SP.
doesn't matter much when maxed out guns only kill 1-2 bullets faster though.
well played, ccp.
those numbers assume all players involve maxed out on skill.
The variance between a newbie with an AR and a proto Duvolle with maxed proficiency and a rack of +damage mods in the highs is like night and day. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.26 09:59:00 -
[4] - Quote
King Kobrah wrote:Breakin Stuff wrote:King Kobrah wrote:without the ability to make big gains in a few days, new players will never ever catch up to seasoned ones in terms of SP.
doesn't matter much when maxed out guns only kill 1-2 bullets faster though.
well played, ccp. those numbers assume all players involve maxed out on skill. The variance between a newbie with an AR and a proto Duvolle with maxed proficiency and a rack of +damage mods in the highs is like night and day. weapon table says vs 400 health, a max sp + 2 damage mod proto ar vs a no SP no damage mod basic AR will only be a 5 bullet difference. noticeable, but not anything insane.
Now consider the no skill AR recoil will cause you to miss a crapton more. the proto already has less recoil with a further reduction from the AR skill.
More accuracy = more bullets hit in a burst = faster kills by wide margins at longer ranges.
EDIT: Oh yeah, wait till you see officer guns in action. You'd think CCP gave the guy shooting you Finger of God in a can. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.26 10:02:00 -
[5] - Quote
Yay Adski wrote:With option 5 new players would have the option to grind for a week and not be as far behind as option 2. I voted for 5 because it helps those who need/want the weekly cap and doesn't punish players for doing well. CCP should of just done a trial with option 5 and then do a vote.
possibly. trick is, once you max out a dropsuit and all of the support skills relevant to said suit and weapon of choice, old players have little to no measurable advantage over you.
Edit: I don't really care if CCP picks 2 or 5, so long as it's one of those. I'm just playing devil's advocate. Plus option 2 I think works as a max to normal SP gains. it's the option 5 that adds the "per WP" cap. Unless I read it wrong.
Which would mean option 2 provides more consistently stable gains for new players than 5 |
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