Goat of Dover wrote:Okay I'll bite I have played quite a few FPS over the last 4 to 5 years from CoD 4 to BO2, then BFBC2 to B3, KZ2+3, some old school stuff like the original MOHs, and a few other independent games like section 8.
In these games I have never noticed a bonus from ADS as far as damage per bullet goes. Now I have noticed a difference in damage as far as DPS goes do to increased accuracy. The increase in DPS is supposed to be the bonus for aiming down the sights.
If someone thinks that the AR is accurate at hip fire you should have seen it in Codex it out did the SMG everyday of the week. This was adjusted after some people posted in feedback stating that it should be looked at.
Lastly there was a comment on damage % on different parts of the body. In every game I have played with the exception of BF to date do not have this except for head shot multipliers. But in this game adding something like this would be weird. In the games I mentioned if you took a bullet to you leg or foot you would get hurt and, maybe die but you would probably not without consistent fire like it was you body because it is equal damage there. In this game though we are protected by shields and armor, well on smaller parts there can only be minimal shielding and less armor do to physics, so you should take more damage here same for the hands as well. Then you have to put in this make it match the hit box for all suit styles and hope it does not effect the latency of the game. Over all that is to much for right now just like ballistics is not in here yet but I wish it was and I will wait for the day that they say no we are not or yes it is coming.(I think there is ballistics on the experimental sniper rifle but I rarely snipe so useless to me.)
Not to troll but your idea is based around your play style and how you want the game to benefit you not how the game should be balanced for all play styles equally. Also the games that you mentioned earlier are very old and I was unaware that there was an ADS in 3/4 of them I no there was none in quake 1, don't remember them in doom(PC original never played Xbox version), and never played counter strike(I think you posted this one not sure now it was five pages ago). So in the long run your idea is not bad but I don't feel it would make this game any better overall.
Yes, I agree it is more of a personal preference, but so is much of what people request or base their perception of over powered opposition on. Anyway, some of the best players say to learn to hip fire better, so I guess now is the time to try.