Garrett Blacknova
Codex Troopers
1849
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Posted - 2013.01.22 10:06:00 -
[1] - Quote
Just to attempt to get this thread back towards something that might eventually resemble being on-topic...
I have a few points. Firstly, the term "hip-fire" as a description is used for simplicity's sake, and in the real world, no trained soldier would EVER actually fire "from the hip" as the term would imply. In videogames, the animations for "hip fire" almost unanimously show how a non-aimed shot would be fired by a real soldier. You're still holding the gun up, using the line of the barrel as a "close enough" sighting mechanism to give yourself a general idea of where the shot should be traveling. It's accurate enough for most shots, but you can get greater precision by leaning in closer to the weapon, and using your gun's ironsights, or whatever optics the weapon is equipped with.
Next point is that, regardless of whether we're talking actual hip-fire, regular military firing-while-moving, or properly aimed shots, each bullet will hit with the same amount of force when fired from the same weapon.
Higher accuracy means more bullets on-target, which indirectly results in more damage being dealt to the target - assuming you have decent aim. At close range, you should be able to land all (or at least most) of your shots on a target without needing to aim down sights. The further you get from the target, the less shots you'll land without aiming.
Also, the balance between hip-fire and ADS is different from one weapon to the next. ARs don't lose a lot of accuracy when hip-fired, so aiming down sights isn't a huge benefit. The lack of scope also reduces the importance of precision aim (particularly with many people disliking the ironsight design on the AR). SMGs, on the other hand, have a HUGE difference in accuracy between hip-fire and aimed fire. In CQC, hip-fired SMGs are devastating, because you can stay close enough that most of your bullets will hit in spite of the low accuracy. At longer ranges, aiming and firing in bursts allows you to put out high damage at a decent range - nothing like the range at which ARs can be effective, but at the right distance, SMG aimed fire can outperform AR hip-fire pretty easily.
If you're mostly using ARs, as many players do, then you won't see the benefits of ADS as much as people with other weapons can.
I'm yet to see a Sniper who routinely fires without scoping in first in DUST. |