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Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.20 22:56:00 -
[1] - Quote
CTF- instead of a flag it could be some random "data" that you need to bring back to your own base. And for the love of god please make it a simple symmetrical map so it's "simple" for the lower tier players.
OLD skirmish- come back to me Sabotage- how hard can that be? For both of these game types give advantages for successfully defending the objectives without loss. (Double sp, isk, rare salvage percentage increases, etc)
Headquarters/ King of the Hill- 5 alternating points should be fine.
FFA- use the current maps and hello moshpit :)
For all the objective game types the current squad system is to small so make it bigger! I'm tired of carrying scrubs
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Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.20 23:02:00 -
[2] - Quote
I just want the ACTUAL battles to be possible. The real game should be a higher priority than these scenario game modes. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.20 23:07:00 -
[3] - Quote
Scheneighnay McBob wrote:I just want the ACTUAL battles to be possible. The real game should be a higher priority than these scenario game modes. And what is the "real" game? |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.20 23:07:00 -
[4] - Quote
Scheneighnay McBob wrote:I just want the ACTUAL battles to be possible. The real game should be a higher priority than these scenario game modes. This "real game" is one big battle... The reason you don't have ACTUAL battles is because the player base is trash and there is no competition |
Solo 2Forty
Rebelles A Quebec
5
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Posted - 2013.01.20 23:37:00 -
[5] - Quote
I'm willing for any new type of game modes but in the end, they need to be up for interactions in EVE world |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.20 23:41:00 -
[6] - Quote
Solo 2Forty wrote:I'm willing for any new type of game modes but in the end, they need to be up for interactions in EVE world This game needs to stand on its own before more interactions with EVE, first off |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.21 01:11:00 -
[7] - Quote
Mr Zitro wrote:CTF- instead of a flag it could be some random "data" that you need to bring back to your own base. And for the love of god please make it a simple symmetrical map so it's "simple" for the lower tier players.
OLD skirmish- come back to me Sabotage- how hard can that be? For both of these game types give advantages for successfully defending the objectives without loss. (Double sp, isk, rare salvage percentage increases, etc)
Headquarters/ King of the Hill- 5 alternating points should be fine.
FFA- use the current maps and hello moshpit :)
For all the objective game types the current squad system is to small so make it bigger! I'm tired of carrying scrubs
needs to happen. CCP needs to make some better maps for the slower members of the community that haven't figured out there's more than just the redline. |
Jax Saurian
GunFall Mobilization Covert Intervention
17
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Posted - 2013.01.21 03:51:00 -
[8] - Quote
Mr Zitro wrote:CTF- instead of a flag it could be some random "data" that you need to bring back to your own base. And for the love of god please make it a simple symmetrical map so it's "simple" for the lower tier players.
OLD skirmish- come back to me Sabotage- how hard can that be? For both of these game types give advantages for successfully defending the objectives without loss. (Double sp, isk, rare salvage percentage increases, etc)
Headquarters/ King of the Hill- 5 alternating points should be fine.
FFA- use the current maps and hello moshpit :)
For all the objective game types the current squad system is to small so make it bigger! I'm tired of carrying scrubs
I like your idea for CTF you could have the data at a random terminal, download it, run back to base. wait for a new terminal to open up and repeat
and thank you for mentioning old skrimish all we need to do is rename it assualt
sabotage uhhh I don't know probably should go into detail
king of the hill is a little too close to skrimish for me
FFA I don't like FFA but I'm sure others will |
Patoman OfallColors
Angels of Darkness
3
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Posted - 2013.01.21 04:14:00 -
[9] - Quote
They should just allow company or team battles that are random and not isk losing ventures
From what I heard from pros (invictus ceo) is that he wants to get matches, current system is a isk losing venture where the other side has to agree to the other with hefty safety deposite. So people have to pay to lose against a top rated team, no sane corp agrees to that
By having a random big team battle, where isk is made just like solo battles, corps can work together and have fun, and the pros will be able to get good fights because no one entering the que will know who they are fighting.
As to if the system will be gamed, unlikely, if you have failsafes like the isk made in match is finite, (one makes more other makes less), and have salvage from enemy be a big portion of isk to be made (so the pros would want to fight other geared up pros to get the stuff) |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.21 05:43:00 -
[10] - Quote
Jax Saurian wrote:Mr Zitro wrote:CTF- instead of a flag it could be some random "data" that you need to bring back to your own base. And for the love of god please make it a simple symmetrical map so it's "simple" for the lower tier players.
OLD skirmish- come back to me Sabotage- how hard can that be? For both of these game types give advantages for successfully defending the objectives without loss. (Double sp, isk, rare salvage percentage increases, etc)
Headquarters/ King of the Hill- 5 alternating points should be fine.
FFA- use the current maps and hello moshpit :)
For all the objective game types the current squad system is to small so make it bigger! I'm tired of carrying scrubs
I like your idea for CTF you could have the data at a random terminal, download it, run back to base. wait for a new terminal to open up and repeat and thank you for mentioning old skrimish all we need to do is rename it assualtsabotage uhhh I don't know probably should go into detail king of the hill is a little too close to skrimish for me FFA I don't like FFA but I'm sure others will Skirmish is territories not king of the hill. Have you ever played headquarters? That's how king of the kill should be (in my mind) where only one spot is active at a time for a couple minutes then switches to a new point and so on.
And sabotage is like the first part of old skirmish. There are set objective where you have to arm a bomb to destroy it. But the enemy(defenders) have great defensive spawns near each objective. But when it was.the last objective it got really intense which was on of the best part of sabotage.
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Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.21 05:54:00 -
[11] - Quote
Patoman OfallColors wrote:They should just allow company or team battles that are random and not isk losing ventures
From what I heard from pros (invictus ceo) is that he wants to get matches, current system is a isk losing venture where the other side has to agree to the other with hefty safety deposite. So people have to pay to lose against a top rated team, no sane corp agrees to that
By having a random big team battle, where isk is made just like solo battles, corps can work together and have fun, and the pros will be able to get good fights because no one entering the que will know who they are fighting.
As to if the system will be gamed, unlikely, if you have failsafes like the isk made in match is finite, (one makes more other makes less), and have salvage from enemy be a big portion of isk to be made (so the pros would want to fight other geared up pros to get the stuff) You are talking about corp battles, and I'm talking about game types. Wrong thread man |
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