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Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
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Posted - 2013.01.20 17:02:00 -
[1] - Quote
QQ'ing about the mass driver b/c it gives no splash damage to the owner when fired at point blank range, ive seen it on a logi, a heavy, and now a scout, and thats beyond stupid if a scout can survive that. if the barrel of my gun can prod your spleen and you fire that thing and im the only one who dies is straight BS.
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Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.20 17:06:00 -
[2] - Quote
Clearly you've never seen Gunner Nightingale has committed suicide in the killfeed. The radius on the MD is 4.0 on STD 4.4 on ADV and 4.8 on PRO.
The splash damage in these weapons is in the low 100's so yea we are going to survive splash damage especially since we tend to fire the shot behind you instead of in front. If we do fire in front its to land a direct hit.
So sorry you are just mistaken. |
KalOfTheRathi
CowTek
168
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Posted - 2013.01.20 17:06:00 -
[3] - Quote
I wonder if it is tied to Friendly Fire being disabled?
Grenades and explosives will give you the "committed suicide" death banner. But the grenade launching MD does not. Just a thought. If they ever turn FF on and the Scouts all switch to Shotty we would have our answer. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.20 17:08:00 -
[4] - Quote
KalOfTheRathi wrote:I wonder if it is tied to Friendly Fire being disabled?
Grenades and explosives will give you the "committed suicide" death banner. But the grenade launching MD does not. Just a thought. If they ever turn FF on and the Scouts all switch to Shotty we would have our answer.
Again not true. Ive died by my own MD fire. Dont believe me spend 7k SP on MD operation lvl 1 buy a MD and hit some walls in front of you and tell me you dont take damage/die from it. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.20 17:12:00 -
[5] - Quote
The you will kill yourself with the MD easily. But like stated the better users will put the round behind you so they will take no splash. Also the better not the best users tend to jump a little bit more because up and back is farther away from the MD splash since it is in a sphere. |
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
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Posted - 2013.01.20 17:20:00 -
[6] - Quote
Nightingale is correct ive killed quite a few people at real close range only because I shoot it behind them or im backing up at the same time and even then they are NEVER at full health.. if anything ive killed myself more trying to peek corners and I hit some invisible cliping or trying to shoot through a hole in railings and for some reason it doesnt make it through the 8ft gap with an invisible shield on it ;)
If anything the splash damge needs to be increased on some of the higher end mass drivers
And trust me they kill the operator just as much if not worse aoe damage thats why if you ever flank a mass driver and his shields are already gone chances are he shot himself ;) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.20 17:27:00 -
[7] - Quote
Sounds like a good thing for me to know the next time I sprint up to a MD merc at nearly 10m/s |
Sentinel Vukovar
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2013.01.20 17:28:00 -
[8] - Quote
Like other's have said, the MD user can die to his or her own fire. I've actually had someone do that. Took a few pot shots at him with the scrambler before running straight into him. He ended up making a direct hit on me at that range, killing him in his weakened state. Only reason I survived was because I was using a militia heavy dropsuit. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.20 17:29:00 -
[9] - Quote
I think they should leave the splash damage as is because b/w MD proficiency and weaponry that is a 25% increase in damage to MD once fully skilled in these areas. Combine that with a 25% bump in radius from operation and any changes to the base dmg values will turn it into a handheld cannon. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
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Posted - 2013.01.20 17:57:00 -
[10] - Quote
The best way to kill a mass driver using logi is to run straight at them. Either I kill us both by shooting at you or I remember that I can just smack you over the head with my weapon. Before the reset I trained up Hand to Hand combat and managed quite a few close range kills that way. |
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Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.20 18:00:00 -
[11] - Quote
Reav Hannari wrote:The best way to kill a mass driver using logi is to run straight at them. Either I kill us both by shooting at you or I remember that I can just smack you over the head with my weapon. Before the reset I trained up Hand to Hand combat and managed quite a few close range kills that way.
Shhh don't give away the secret!!! |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
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Posted - 2013.01.20 18:14:00 -
[12] - Quote
ive seen 4 cases at point blank range that the MD user walked away fine even when ive knocked their health down quite a bit. the scout i ran into was just BS especially since it just started to recover from a battle previously with someone they killed. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.20 18:30:00 -
[13] - Quote
Part of your experience with the scout probably stems from him regenerating 40+ shield a second. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.20 18:31:00 -
[14] - Quote
It's a bug. Just like back in codex, or the build before (forgot), when I fired an entire MD clip directly into the back of the heavy. They took no damage, but I apparently committed suicide. |
Snaps Tremor
Tritan-Industries Legacy Rising
41
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Posted - 2013.01.20 18:56:00 -
[15] - Quote
It feels unfair because people who haven't used the Driver don't know about the massive spike in damage for a direct hit. This is what causes the times when you disintegrate and the MD user seems to walk away from the blast relatively fine.
Just be aware that you were really unlucky, because 90% of MD kills are either drawn out full clip affairs that take twice as long as a straightforward AR kill, or opportunity kills as part of a larger attack. We tend to get more kill assists than kills, because if you're not dead within six lobs, you're free to wander off at your own leisure. |
Reout Karaal
Circle of Huskarl Minmatar Republic
51
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Posted - 2013.01.20 19:58:00 -
[16] - Quote
Salazar Skye-fire wrote:QQ'ing about the mass driver b/c it gives no splash damage to the owner when fired at point blank range, ive seen it on a logi, a heavy, and now a scout, and thats beyond stupid if a scout can survive that. if the barrel of my gun can prod your spleen and you fire that thing and im the only one who dies is straight BS.
Weak QQ is weak.
Look at the stats. There is one stat for direct hit, other for splash. Now look at me -- I'm aiming at you with my MD. Now look at yourself. If your paper suit gets a direct hit -- and it's not a dud -- you die. Now back to me -- I am wounded. Everything is clear when you RTFS.
Alternatively, if reading is not your forte, please try to test it yourself before asking for a nerf.
And BTW Mass Drivers have very limited ammo, that tends to do 0 damage on direct hits, and are **** against shields, maybe think about that for a second. And if thinking is not your thing, then maybe really test something before QQing in the forums. Srsly. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.20 19:58:00 -
[17] - Quote
Yea and rapid reload and capacity upgrades have a near negligible benefit even when fully skilled.
Edit- I take that back a 25% increase in capacity is 4 extra rounds, but 15% in reload is .6s meh maybe thats useful not really sure. |
Tyjus Vacca
Valor Coalition RISE of LEGION
8
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Posted - 2013.01.20 20:38:00 -
[18] - Quote
+1 massdriver needs less splash and the owner should take damage if in the killzone. main reason we need friendly fire on...u can sit back and watch mass driver spammers kill their whole team. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2013.01.20 20:42:00 -
[19] - Quote
Nerfing the mass driver would result in ar and lr spam, nerfing the lr (incoming) in addition will result in practically nothing but ars and tanks, I think the mass driver is in a good spot at the moment, it isn't over powered, the most I hear about it is that it is 'annoying' do people call assault rifles 'annoying?' no, they are absolutely deadly, while a md is just 'annoying'.
hmm |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.20 20:48:00 -
[20] - Quote
Gunner Nightingale wrote:Clearly you've never seen Gunner Nightingale has committed suicide in the killfeed. The radius on the MD is 4.0 on STD 4.4 on ADV and 4.8 on PRO.
The splash damage in these weapons is in the low 100's so yea we are going to survive splash damage especially since we tend to fire the shot behind you instead of in front. If we do fire in front its to land a direct hit.
So sorry you are just mistaken.
I've accidentally suicided by bouncing a round off a nearby structure when firing on another player trying to track them, so it can definitely hurt you. There is very little splash damage on these things though, at least on certain models with low skills. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.20 20:50:00 -
[21] - Quote
Mass drivers to scouts = Shotguns to heavies |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.20 20:52:00 -
[22] - Quote
Tyjus Vacca wrote:+1 massdriver needs less splash and the owner should take damage if in the killzone. main reason we need friendly fire on...u can sit back and watch mass driver spammers kill their whole team.
There is already low enough Splash damage. I can personally vouch for the fact that a shot from a Mass Driver that doesn't hit the target directly, very rarely causes damage at all, and if it does it is usually minor. That's even considering hitting the ground at there feet, which I have tried on numerous occasions with little or no success.
edit: Also, you might consider the fact that a mass driver may have a projected explosion in the direction of fire when it detonates. This is actually a fairly sensible assumption. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.20 20:52:00 -
[23] - Quote
Tyjus Vacca wrote:+1 massdriver needs less splash and the owner should take damage if in the killzone. main reason we need friendly fire on...u can sit back and watch mass driver spammers kill their whole team.
No it doesnt need less splash, at all the radius on them is small enough and damage wise they are just fine, If they become any smaller the MD becomes nothing but another close range noob tube with no utility as mid-long range suppression weapon. I do agree about friendly fire though that something that would hopefully cut down not only MD spam but nade spam as well.
Also the assualt variants have a small splash damage larger radius and it works just fine becaue it has a larger clip. The breach which is already pretty useless would become even more so if splash damage was nerfed because they wont just nerf one variant and not touch the others.
The owner does take damage in the splash zone, keep in mind most shots place behind you, be glad that round often appear to go right through players and impact on the ground behind them when it should have been a direct hit. Given the size of the round i know there a ton of times i had a direct hit just float right over the top of the head or through the legs.
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Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.20 20:56:00 -
[24] - Quote
Mars El'Theran wrote:Gunner Nightingale wrote:Clearly you've never seen Gunner Nightingale has committed suicide in the killfeed. The radius on the MD is 4.0 on STD 4.4 on ADV and 4.8 on PRO.
The splash damage in these weapons is in the low 100's so yea we are going to survive splash damage especially since we tend to fire the shot behind you instead of in front. If we do fire in front its to land a direct hit.
So sorry you are just mistaken. I've accidentally suicided by bouncing a round off a nearby structure when firing on another player trying to track them, so it can definitely hurt you. There is very little splash damage on these things though, at least on certain models with low skills.
There's little splash damage on yourself largely because you're rarely at the center of the explosion, so there's some amount of falloff already being applied and you're not taking the full splash value that you might cause to enemies.
Mars El'Theran wrote:I can personally vouch for the fact that a shot from a Mass Driver that doesn't hit the target directly, very rarely causes damage at all, and if it does it is usually minor. That's even considering hitting the ground at there feet, which I have tried on numerous occasions with little or no success.
Not to sound mean, but you're not very good with the weapon if you're having trouble hitting people with splash. Either that, or you've got an excessively laggy connection. It's rare that a shot that should splash an enemy ends up not doing it, lolterrain explosion-blocking nonsense aside. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.20 20:59:00 -
[25] - Quote
Gunner Nightingale wrote:Tyjus Vacca wrote:+1 massdriver needs less splash and the owner should take damage if in the killzone. main reason we need friendly fire on...u can sit back and watch mass driver spammers kill their whole team. No it doesnt need less splash, at all the radius on them is small enough and damage wise they are just fine, If they become any smaller the MD becomes nothing but another close range noob tube with no utility as mid-long range suppression weapon. I do agree about friendly fire though that something that would hopefully cut down not only MD spam but nade spam as well. Also the assualt variants have a small splash damage larger radius and it works just fine becaue it has a larger clip. The breach which is already pretty useless would become even more so if splash damage was nerfed because they wont just nerf one variant and not touch the others. The owner does take damage in the splash zone, keep in mind most shots place behind you, be glad that round often appear to go right through players and impact on the ground behind them when it should have been a direct hit. Given the size of the round i know there a ton of times i had a direct hit just float right over the top of the head or through the legs.
Nade spam? How many times have you been killed by your own grenade? I have consistently died to splash damage from my own grenades if I drop them to close to myself, which i Will do if the enemy is coming at me and I'm out of rounds, armor, or whatnot.
Unless you mean they can't hurt your allies, which is something I've never considered. I suppose if that's the case.. well, you might be right, but what is to stop players from doing it intentionally. We already have guys that sit around doing nothing to help, while assisting the other side through external voice coms as far as I can tell. Team killing is an obvious next step, and has been in every other fps that allows it to date. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.20 21:00:00 -
[26] - Quote
Tiel Syysch wrote:Mars El'Theran wrote:Gunner Nightingale wrote:Clearly you've never seen Gunner Nightingale has committed suicide in the killfeed. The radius on the MD is 4.0 on STD 4.4 on ADV and 4.8 on PRO.
The splash damage in these weapons is in the low 100's so yea we are going to survive splash damage especially since we tend to fire the shot behind you instead of in front. If we do fire in front its to land a direct hit.
So sorry you are just mistaken. I've accidentally suicided by bouncing a round off a nearby structure when firing on another player trying to track them, so it can definitely hurt you. There is very little splash damage on these things though, at least on certain models with low skills. There's little splash damage on yourself largely because you're rarely at the center of the explosion, so there's some amount of falloff already being applied and you're not taking the full splash value that you might cause to enemies. Mars El'Theran wrote:I can personally vouch for the fact that a shot from a Mass Driver that doesn't hit the target directly, very rarely causes damage at all, and if it does it is usually minor. That's even considering hitting the ground at there feet, which I have tried on numerous occasions with little or no success. Not to sound mean, but you're not very good with the weapon if you're having trouble hitting people with splash. Either that, or you've got an excessively laggy connection. It's rare that a shot that should splash an enemy ends up not doing it, lolterrain explosion-blocking nonsense aside.
No, that is literally dropping one right at their feet, though maybe a few feet behind them or next to them depending on how much jumping and dancing they're doing. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.20 21:03:00 -
[27] - Quote
Mars El'Theran wrote: No, that is literally dropping one right at their feet, though maybe a few feet behind them or next to them depending on how much jumping and dancing they're doing.
Yeah, and what I'm saying is I've been using the mass driver as my primary weapon for quite a while now, and I've experienced probably a 95+% success rate with rounds I know should hit with splash damage actually hitting with splash damage. It's not a rare occurrence to splash unless you're using the breach variant. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.20 21:07:00 -
[28] - Quote
The only "tweak" the mass driver needs is a reload after the second the grenade. Buffing the splash damage so it'll be much easier to kill while missing is absurd. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.20 21:13:00 -
[29] - Quote
On a related note to this, if a vehicle from my team explodes, it should damage the other team as well. Why should it only kill nearby blues? |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.20 21:31:00 -
[30] - Quote
Ydubbs81 RND wrote:The only "tweak" the mass driver needs is a reload after the second the grenade. Buffing the splash damage so it'll be much easier to kill while missing is absurd.
yes and then it becomes completely useless as an AOD weapon if it needs a reload b/w each round. That really is just not that great an idea.
With the current splash damage its feasible to get kills when before it really was a useless weapon. If anything it could perhaps use a slightly slightly lower ROF, not breach level but somewhere in the 50's might make it a little bit more balanced. There are other ways to tweak a gun besides tweaking damage and radius.
But not for nothing the current rate of fire if my aim is all over the place it take b/w 4-5 shots of splash damage to kill a full health assualt but if i use a flux it takes 2-3 and even then the time it takes to fire off those 3 shots is plenty to finish me off with an AR, shotty, HMG, pistol and many other weapons but if you get too close than yes my MD will outperform an AR, at the AR optimal range its hard to take them out unless i have a height advantage or they just stand still.
Is MD a completely skill-less weapon no, does it require less traditional skill to use YES. Is it out of balance or OP definitely not. Could it use a "tweak" meh not really and any tweak that comes would likely make it utterly useless.
The weapon excels at camping and at height giving the illusion of overwhelming force. Most MD kills that come from a single shot are likely splash damage that was leeched off of other players who whittles down the enemy before that shot came in. It suck in those situations because then it is worse than a nade. But this is just one scenario all other times MD comes down to user "skill" and knowing how to use it effectively. It really is flux/MD that makes it so lethal not the MD. If anyone other than a scout at full health goes up against an MD that uses only the MD round and no nades of any kind the MD user loses probably 6-7/10 times. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.20 21:56:00 -
[31] - Quote
It wouldn't make it useless, it would require skill to kill enemies. Instead of just a grenade spamming weapon...which is all that it is. A much slower rate of fire would suffice but it would have to be noticeable.
Guys that knows the MD weaknesses, know how to exploit it. Everytime that grenade splashes on you...it totally throws your aim off if you're using an AR. Maybe if it didn't do that, it wouldn't be so bad. But right now, if you scope, it will throw it off. You have to hip fire to aim and many times, those guys keep their distance |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2013.01.20 22:08:00 -
[32] - Quote
I've killed myself with my mass driver several times, IF YOU DON'T BELIVE US GET A MASS DRIVER AND SHOOT AT YOUR FEET BEFORE CRYING ON THE FORUMS. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.20 22:18:00 -
[33] - Quote
Ydubbs81 RND wrote:It wouldn't make it useless, it would require skill to kill enemies. Instead of just a grenade spamming weapon...which is all that it is. A much slower rate of fire would suffice but it would have to be noticeable.
Guys that knows the MD weaknesses, know how to exploit it. Everytime that grenade splashes on you...it totally throws your aim off if you're using an AR. Maybe if it didn't do that, it wouldn't be so bad. But right now, if you scope, it will throw it off. You have to hip fire to aim and many times, those guys keep their distance
Okay how much you want to reduce the splash damage by. 50HP? Really is that going to help, i mean the exo-5 does 126.5 and the freedom does 138. The radius is 4.4 and 4.8 respectively yes when i get full weaponry and proficiency it will be beast but by then people will have proto weapons and these are adv/proto MD's the std MD sucks its why so many ppl use tsunami or skill up to exo.
also the damage is proportional and and doesnt do the full hp damage if you're at the edge of the blast. If you want to reduce the damage anywhere that kind of level than i want a clip size of 12 and max ammo size of 30-40.
If you think placing a round within 4-5m radius of a person while accounting for player movement, and distance and angle constitutes a "miss" then it really makes it difficult to have a discussion on this.
Direct hits almost if ever happen at range but in close range they can happen and do happen, lets not forget that i have to fire rounds in a cycle while people are returning continous fire at me.
Yes impact recoil sucks if they reduced it a bit fine maybe that will make it easier for ppl to stand up to a MD user.
Massholes are the bullies of the battlefield we come up steal your lunch money and wedgie you with little regard for your feelings.
This notion of "skill" with MD use maybe applies in CQC combat where splash damage kills faster than it should but again no other weapon requires one to account for pitch angle, horizontal/vertical movement and time to reach target from x distance at range. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.21 00:19:00 -
[34] - Quote
Gunner Nightingale wrote:Ydubbs81 RND wrote:It wouldn't make it useless, it would require skill to kill enemies. Instead of just a grenade spamming weapon...which is all that it is. A much slower rate of fire would suffice but it would have to be noticeable.
Guys that knows the MD weaknesses, know how to exploit it. Everytime that grenade splashes on you...it totally throws your aim off if you're using an AR. Maybe if it didn't do that, it wouldn't be so bad. But right now, if you scope, it will throw it off. You have to hip fire to aim and many times, those guys keep their distance Okay how much you want to reduce the splash damage by. 50HP? Really is that going to help, i mean the exo-5 does 126.5 and the freedom does 138. The radius is 4.4 and 4.8 respectively yes when i get full weaponry and proficiency it will be beast but by then people will have proto weapons and these are adv/proto MD's the std MD sucks its why so many ppl use tsunami or skill up to exo. also the damage is proportional and and doesnt do the full hp damage if you're at the edge of the blast. If you want to reduce the damage anywhere that kind of level than i want a clip size of 12 and max ammo size of 30-40. If you think placing a round within 4-5m radius of a person while accounting for player movement, and distance and angle constitutes a "miss" then it really makes it difficult to have a discussion on this. Direct hits almost if ever happen at range but in close range they can happen and do happen, lets not forget that i have to fire rounds in a cycle while people are returning continous fire at me. Yes impact recoil sucks if they reduced it a bit fine maybe that will make it easier for ppl to stand up to a MD user. Massholes are the bullies of the battlefield we come up steal your lunch money and wedgie you with little regard for your feelings. This notion of "skill" with MD use maybe applies in CQC combat where splash damage kills faster than it should but again no other weapon requires one to account for pitch angle, horizontal/vertical movement and time to reach target from x distance at range.
Why do you think that I want to reduce the damage...splash or otherwise? :)
Grenades do what they are supposed to do....my problem with the mass driver is that you can just spray 6 or so grenades before a reload. It's literally like someone standing at a supply depot spamming grenades at you. All I've been saying is that it should have a reload after the 2nd or 3rd grenade. If not a reload...then the rof needs to be reduced....and noticeably |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.21 00:21:00 -
[35] - Quote
Martin0 Brancaleone wrote:I've killed myself with my mass driver several times, IF YOU DON'T BELIVE US GET A MASS DRIVER AND SHOOT AT YOUR FEET BEFORE CRYING ON THE FORUMS.
That sounds dumb...lmao why would I want to shoot at my feet? More importantly, why are you shooting at your feet. If you're suiciding yourself, that's because you're wishing to spray grenades in CQC and hope something kills your enemy. If the gun sucks in close quarters then switch to a sidearm and have a real gunfight. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
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Posted - 2013.01.21 08:39:00 -
[36] - Quote
Ydubbs81 RND wrote:It wouldn't make it useless, it would require skill to kill enemies. Instead of just a grenade spamming weapon...which is all that it is. A much slower rate of fire would suffice but it would have to be noticeable.
Guys that knows the MD weaknesses, know how to exploit it. Everytime that grenade splashes on you...it totally throws your aim off if you're using an AR. Maybe if it didn't do that, it wouldn't be so bad. But right now, if you scope, it will throw it off. You have to hip fire to aim and many times, those guys keep their distance
the only tweak in damage radius would be good with a slower reload speed so its not a spam weapon. then it hightens the chance that the weapon could kill the user instead of the spray and prey we get irght now. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.21 08:54:00 -
[37] - Quote
I can't tell you the number of times I have a perfect last shot lined up and a blue berry will run in front of me and kill me with my own round. Thats why any good massdriver doesn't try to aim for you if you are close but puts it behind you, lemme tell you thats a far trickier shot then any other weapon at that range, WTE of maybe a LR(dontt be an ass and yes sniper is easyer too). |
Mavado V Noriega
SyNergy Gaming
2281
|
Posted - 2013.01.21 11:36:00 -
[38] - Quote
here to confirm that MD users do actually take splash dmg themselves |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.21 18:56:00 -
[39] - Quote
Let's examine the underlying assumptions here:
"You get a hit with splash even when you miss me, that's not skillful/fair"
1) "You hit me even when you miss me"
A grenade thrower is NOT a direct damage weapon.
A MD user is NOT attempting to hit you in the head with a round. How often do you throw your locus grenades at your opponents head? Not even once, because if you miss it flies past him and does no damage.
2) "that's not skillful"
A MD user IS aiming for a specific spot on the ground. He has to choose that spot based on your movement, the terrain features, and the flight time of the round. If he gets all that right he gets a "hit" on you. The MD user does not have the benefit of magic hit-scan that you enjoy with your AR. He can't just line up his sights until the dot turns red for a guaranteed hit. The greater the range the more difficult the exercise. At range an AR user has a significant advantage. If he can't take advantage of it, he's just not a very good shot.
3) "that's not fair"
This really means, "The only fair fight is a one-on-one strafing gunfight where I can use my leet skills to kill multiple opponents while dancing around their fire"
Yes, blast weapons do tend to step on your leet feet, especially in CQC. But guess what? DUST aspires to be more than a series of one-on-one strafing gun fights and you have to take that into account in your tactics. We have PS's and we will be getting artillery fire in the future. You can get killed from things you have no control over. That's war. If you want a strictly fair fight go try the sports arena combat when it gets introduced.
An AR user with any skill should be able to kill a solo MD user 90% of the time if they use proper tactics and don't treat the MD as just another AR. The MD is a support weapon and it makes a really poor solo weapon. It announces its presence with a bang and draws a smoking arc back to the user. It screams "Come shoot me, free kills here!" There is no sneaking around and sniping with it.
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DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 19:11:00 -
[40] - Quote
Tiel Syysch wrote:Mars El'Theran wrote: No, that is literally dropping one right at their feet, though maybe a few feet behind them or next to them depending on how much jumping and dancing they're doing.
Yeah, and what I'm saying is I've been using the mass driver as my primary weapon for quite a while now, and I've experienced probably a 95+% success rate with rounds I know should hit with splash damage actually hitting with splash damage. It's not a rare occurrence to splash unless you're using the breach variant.
This +1, as a MD ***** I have watched certain angels of the ground will influence the splash damage, making direct hits do no damage and zero damage from the splash even thought it was a direct hit.
Hit players with head shots and have done zero damage, then compare it to other weapons.
MD ballistics takes more skill then point and spray most AR users have. |
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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.21 19:14:00 -
[41] - Quote
op is posting misinformation but w/e idc anymore
ok w/e i'll bite: the exo currently takes 4 nades to kill the average assault that's over 4 second the assault has time to either kill the MD or fallback and escape if the MD is in it's element which is nulled if the MD is forced to shoot from lower to higher the MD's target above him will surely win. if a player can't react in 4 seconds to an MD he either was outnumbered or just sucks or the MD had cover to duck in and out of while the MD target was caught out in the open. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 19:58:00 -
[42] - Quote
Ydubbs81 RND wrote:The only "tweak" the mass driver needs is a reload after the second the grenade. Buffing the splash damage so it'll be much easier to kill while missing is absurd.
You are joking right? Reload after the 2nd grenade... Would make MD 100% worthless.
Ydubbs I know you hate it when I kill you all the time with the MD, but to come post stuff like this.. is absurd.. |
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