Hanix Bnar
Nevec Task Force Orbis Imperialis
4
|
Posted - 2013.01.19 07:05:00 -
[1] - Quote
While I am an all around gamer and have played a few MMOs from Star Wars Galaxies, to Star Trek Online, to Star Wars The Old Republic; I've played even more first person shooters. I feel that this game is one of the most ambitious and innovative games ever made and I am really enjoying it thus far. It has a nice, futuristic feel to it and it feels like a FPS. My biggest concern however is that with it being the first ever true hybrid of the MMO and FPS type games that it might not pull in enough players to the extent that the developers of this game want. My reasoning behind this is as follows;
1. Those who play EVE are die hard MMO players and PVPers. FPS games aren't exactly their area of expertise. Not saying that there are not EVE players out there that don't branch out, but most MMO players that I know tend to stick with PC based games and don't even own a console based system.
2. FPS players tend to stick specifically to those types of games. This game might be attractive to them as it is a Halo style shooter and for those of us who love our PS3s, we can't get Halo and there is no other FPS out there that is similar to it. Dust 514 shows up and wham, at first, you'll get some FPS players. Problem will become keeping those die hard FPS players in game. This is a little out of their realm and understanding, and for those good FPS players out there that don't get a handle on it right away, they'll blame the MMO base of the game for making it hard for them to do well, taking some of the skill out of playing the game.
Now, my solution to this would be simple. The developers, in my opinion, should lean one way or the other, and I think they should lean more towards the FPS side of things. The leveling up of stats and what not is fine, and the purchasing of weapons and dropsuits is fine as well. I however think that maybe they should make make it to where you don't have to purchase a slew of back up weapons and the such. The having to constantly replenish your favorite, high powered weapon will drive some of the die hard FPS players away and hurt the overall player base; and let's face it, this game is going to appeal more to FPS players and those are the ones that CCP needs to strive to make happy if they want this game to be a success when it launches.
I know this may be my opinion, and many may not agree with it; I might even be wrong, as the game might be perfect just the way it is and hardcore FPS fans might fall in love with this game and never want to stop playing it. These are just my opinions and I was wondering if anyone else shared them. If so, why? If not, why not? |
Hanix Bnar
Nevec Task Force Orbis Imperialis
4
|
Posted - 2013.01.19 16:49:00 -
[2] - Quote
I didn't say take it away all together, I just said maybe lessen the MMO feel a little bit to make the game more welcoming to the FPS player base that it is going to attract. Maybe instead of losing your armor and weaponry every time you die, you lose one if you lose the match. Also, maybe make the weapons and things a little more expensive, make us earn the right to use them. That's what every first person shooter does. I mean, I hopped on yesterday, played for maybe 25 minutes on a character that I hadn't really played since the last reset, and I got the hardest hitting sniper rifle in the game. It's too easy to get some of these weapons, so at that point I would agree with you. Still have us have the ability to lose those weapons and armor and stuff, but not on the scale it is now. Make it to where we need to buy less, but they also cost more at the same time; that's one idea I had anyways.
*Edit - I know my first post makes it sound like I was saying otherwise, and for not using the English language to it fullest and getting that across better is my fault; but that is what I indeed meant. Lessen the MMO feel a little bit so that the FPS players feel a little more at home, and then, maybe once they are used to it, begin to implement a more MMO feel and slowly integrate them into the game and the system. |