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Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
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Posted - 2013.01.17 20:49:00 -
[1] - Quote
So here's the topic. List all the things CCP has gotten right about this game. Its about time we take a second, and look at what is good and what works, and stop focusing on what doesn't.
1. Distinctive Weapon sounds. I like this a lot. It gives me instant feedback regarding the tactical situation.
2. Taking Cover Fire and movement is influenced by the terrain. I like that I can take cover during a fire fight and that it isn't first guy to shoot wins.
3. Rock Paper Scissors Laser beats AR at laser's optimal, Shotgun beats Laser at its optimal, etc etc.
4. Market system Incentive to not charge in and die to get a kill. Will obviously improve once its a free market system.
5. Modules and skills Supports a lot of different fitting ideas instead of picking a class and a weapon. Gives an extremely high amount of customization and we'll probably see different corps using squad doctrines (fast, armor tank, ranged, balanced etc...)
6. OBs People in another persistent MMO game can influence the battle on the ground. This will just get more interesting the more CCP implements features.
I'll just leave it at that, post with your favorite feature of this game. Give the Devs something to look at other than Nerf Scissors it beats my Paper!
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polarzus
ZionTCD Legacy Rising
19
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Posted - 2013.01.17 20:54:00 -
[2] - Quote
Skill progress system:
At the beginning it's simple to get better but it's getting more difficult the more SP you gain. You have to be more concerned where to spend your SP. I really like this learning curve! |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2013.01.17 20:58:00 -
[3] - Quote
polarzus wrote:Skill progress system:
At the beginning it's simple to get better but it's getting more difficult the more SP you gain. You have to be more concerned where to spend your SP. I really like this learning curve! I can't say it's all good but I had a moment with skill progression that made me feel really clever |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
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Posted - 2013.01.17 20:59:00 -
[4] - Quote
Firestorm Zulu wrote:polarzus wrote:Skill progress system:
At the beginning it's simple to get better but it's getting more difficult the more SP you gain. You have to be more concerned where to spend your SP. I really like this learning curve! I can't say it's all good but I had a moment with skill progression that made me feel really clever
care to share? |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2013.01.17 21:01:00 -
[5] - Quote
They are doing quite a lot right in my opinion, it's just taking a little too long as they are being overly cautious now. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
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Posted - 2013.01.17 21:03:00 -
[6] - Quote
Cerebral Wolf Jr wrote:They are doing quite a lot right in my opinion, it's just taking a little too long as they are being overly cautious now.
What in particular have they done right in your opinion? |
Geth Massredux
ZionTCD Legacy Rising
62
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Posted - 2013.01.17 21:05:00 -
[7] - Quote
Making Dust 514 itself. HA!! But to be more specific- the customization choices, wether its for vehicles or dropbsuits. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 21:20:00 -
[8] - Quote
Sextus Hardcock wrote:Firestorm Zulu wrote:polarzus wrote:Skill progress system:
At the beginning it's simple to get better but it's getting more difficult the more SP you gain. You have to be more concerned where to spend your SP. I really like this learning curve! I can't say it's all good but I had a moment with skill progression that made me feel really clever care to share?
he probably figured out the core skills
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polarzus
ZionTCD Legacy Rising
19
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Posted - 2013.01.17 21:30:00 -
[9] - Quote
Breakin Stuff wrote:Sextus Hardcock wrote:Firestorm Zulu wrote:polarzus wrote:Skill progress system:
At the beginning it's simple to get better but it's getting more difficult the more SP you gain. You have to be more concerned where to spend your SP. I really like this learning curve! I can't say it's all good but I had a moment with skill progression that made me feel really clever care to share? he probably figured out the core skills
Do you address me? I really think it's a fair exponential learning curve and you have to consider a lot of possible options after spending enough SP. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
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Posted - 2013.01.17 21:33:00 -
[10] - Quote
I agree with you Polarzus
My question was to Firestorm |
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 21:35:00 -
[11] - Quote
polarzus wrote:
Do you address me? I really think it's a fair exponential learning curve and you have to consider a lot of possible options after spending enough SP.
address, no. it's a guess, and a serious one, not a troll. there are core skills in DUST that should have priority over dropsuit and gunplay. Most EVE players will spot it after about ten minutes of study. Get to dropsuits 1, get a relevant gun skill to 3, then grind cores. Once cores are ground out, then grind dropsuits and weapons to max and all the time enjoy violently large increases in dropsuit fitting power and efficiency.
If that's not what you're talking about i can list them off if you like.
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polarzus
ZionTCD Legacy Rising
19
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Posted - 2013.01.17 21:50:00 -
[12] - Quote
You're absolutely right - if you're familiar with Eve -> you described it exactly as it is. But I'm sure you will agree that the skill system is well balanced between grinding your SP and exploring different possible dropsuit fittings. I would be happy as well if CCP would implement more skills but I guess one can not build the whole idea at the beginning. |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2013.01.17 21:55:00 -
[13] - Quote
Sextus Hardcock wrote:So here's the topic. List all the things CCP has gotten right about this game. Its about time we take a second, and look at what is good and what works, and stop focusing on what doesn't.
1. Distinctive Weapon sounds. I like this a lot. It gives me instant feedback regarding the tactical situation.
2. Taking Cover Fire and movement is influenced by the terrain. I like that I can take cover during a fire fight and that it isn't first guy to shoot wins.
3. Rock Paper Scissors Laser beats AR at laser's optimal, Shotgun beats Laser at its optimal, etc etc.
4. Market system Incentive to not charge in and die to get a kill. Will obviously improve once its a free market system.
5. Modules and skills Supports a lot of different fitting ideas instead of picking a class and a weapon. Gives an extremely high amount of customization and we'll probably see different corps using squad doctrines (fast, armor tank, ranged, balanced etc...)
6. OBs People in another persistent MMO game can influence the battle on the ground. This will just get more interesting the more CCP implements features.
I'll just leave it at that, post with your favorite feature of this game. Give the Devs something to look at other than Nerf Scissors it beats my Paper!
All of the above, plus:
Working around the clock to make sure that we get the best.
Striking the deal with Sony and no micro$oft.
Making it free to play.
Actually caring about the community.
Taking notice of the community input and putting it to use.
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 21:57:00 -
[14] - Quote
I'm going to post a core skill list for the clueless and see how many people argue with me on the point. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
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Posted - 2013.01.17 23:07:00 -
[15] - Quote
please no troll baiting |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 23:09:00 -
[16] - Quote
Sextus Hardcock wrote:please no troll baiting
too late. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
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Posted - 2013.01.17 23:24:00 -
[17] - Quote
*lifts thread with an impressive display of upper body strength and replaces it on its track
There must be more fellow mercs. What is good? What has CCP done right? It'll be an early christmas present. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.17 23:31:00 -
[18] - Quote
Gain 10 years of back-story development almost instantly.
Gain almost a year of player feedback over where any other developer would be at the start of an open beta.
Micro-transactions without Pay2Win (yeah, yeah, I know some people don't agree this isn't P2W)
Help push Sony into opening up to an entirely new commercial model |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.17 23:35:00 -
[19] - Quote
I'm a late comer to Dust (but I played eve for a few years so, well I helped pay the bills) anyway
Thanks to the bittervets in the community who have helped shape this game into what it is, because I think its got a lot of potential. It may not seem like it, but I assure you, CCP has taken (at least) some of what you've said into account during the ongoing design. |
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