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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2013.01.17 20:27:00 -
[1] - Quote
I love the 5 point skirmish maps. But they feel so empty
I believe these are set up for many more players per side perhaps 32 vs 32 these would be epic then these choke points and organized squads would have some real purpose.
As of right now at 16 vs 16 the map are so huge you hardly see anyone until you see the blinking objective and by the time you get there they have moved to another objective. |
KryptixX
Imperfects Negative-Feedback
320
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Posted - 2013.01.17 20:28:00 -
[2] - Quote
I'd be happy with 24 v 24.
Either 4 or 6 man squads. |
Sentient Archon
Red Star.
690
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Posted - 2013.01.17 20:33:00 -
[3] - Quote
More people for me to snipe . I hope they increase the max clone count though. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.17 20:35:00 -
[4] - Quote
Agree with both of you. 24's or 32's would be awesome. I would not be surprised if next update we see these added. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2013.01.17 20:36:00 -
[5] - Quote
I doubt they'll increase size for the Open beta due to possible lag issues. That being said, I want 32v32 with 8 man squads. Those maps would be awesome to organize larger squads... |
Noraa Anderson
Nox Aeterna Security
184
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Posted - 2013.01.17 20:37:00 -
[6] - Quote
Time for 256+1 vs 256+1, make it happen! |
Free Beers
Internal Error. Negative-Feedback
1029
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Posted - 2013.01.17 20:40:00 -
[7] - Quote
Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen!
Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever. |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.17 20:44:00 -
[8] - Quote
Tbone322 wrote:I doubt they'll increase size for the Open beta due to possible lag issues. That being said, I want 32v32 with 8 man squads. Those maps would be awesome to organize larger squads...
Winner. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.17 20:46:00 -
[9] - Quote
Sentient Archon wrote:More people for me to snipe . I hope they increase the max clone count though.
Ahhhhh this explains everything.
Sit on a hill with your epeen in your hand, pew pewin.
LOL you pay to win you trihard. |
Noraa Anderson
Nox Aeterna Security
184
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Posted - 2013.01.17 21:27:00 -
[10] - Quote
Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever.
You can have a high number of players and keep the gameplay tactical. Zerging already happens anyway just look at any pub match. |
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KalOfTheRathi
CowTek
168
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Posted - 2013.01.17 22:32:00 -
[11] - Quote
No.
Because right now a 16v16 with a fire fight, vehicles moving about and Dog Nose what else the result is always lag, skips, clipping, choppy animations, missed shots, kills that don't register and (sometimes) getting booted from the game with no rewards.
Let's get 16v16 with a tight complex map that has constant fighting for thirty minutes (even 15) and not turn into a Real Bad Experience first. Then let them get 24v24 solid and we can talk again. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2013.01.17 22:34:00 -
[12] - Quote
Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever.
The more people, the more tactical it gets, IMO. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2013.01.17 22:36:00 -
[13] - Quote
KalOfTheRathi wrote:No.
Because right now a 16v16 with a fire fight, vehicles moving about and Dog Nose what else the result is always lag, skips, clipping, choppy animations, missed shots, kills that don't register and (sometimes) getting booted from the game with no rewards.
Let's get 16v16 with a tight complex map that has constant fighting for thirty minutes (even 15) and not turn into a Real Bad Experience first. Then let them get 24v24 solid and we can talk again.
Actually, for the most part the lag has improved to where I barely see it except from specific individuals. It has come a Loooooong way from just 2 months ago. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.17 22:40:00 -
[14] - Quote
fahrenheitM wrote:KalOfTheRathi wrote:No.
Because right now a 16v16 with a fire fight, vehicles moving about and Dog Nose what else the result is always lag, skips, clipping, choppy animations, missed shots, kills that don't register and (sometimes) getting booted from the game with no rewards.
Let's get 16v16 with a tight complex map that has constant fighting for thirty minutes (even 15) and not turn into a Real Bad Experience first. Then let them get 24v24 solid and we can talk again. Actually, for the most part the lag has improved to where I barely see it except from specific individuals. It has come a Loooooong way from just 2 months ago.
Vehicles still seem to be a major source of lag.
Until they fix that the battle sizes are going to have to stay small. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2013.01.17 22:44:00 -
[15] - Quote
Telcontar Dunedain wrote:fahrenheitM wrote:KalOfTheRathi wrote:No.
Because right now a 16v16 with a fire fight, vehicles moving about and Dog Nose what else the result is always lag, skips, clipping, choppy animations, missed shots, kills that don't register and (sometimes) getting booted from the game with no rewards.
Let's get 16v16 with a tight complex map that has constant fighting for thirty minutes (even 15) and not turn into a Real Bad Experience first. Then let them get 24v24 solid and we can talk again. Actually, for the most part the lag has improved to where I barely see it except from specific individuals. It has come a Loooooong way from just 2 months ago. Vehicles still seem to be a major source of lag. Until they fix that the battle sizes are going to have to stay small.
Is it with vehicles on the field or when in the vehicles? I haven't really noticed it too much since the wipe, even with vehicles on the field... I've not been inside vehicles at all the past week, hence the question. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.17 23:21:00 -
[16] - Quote
Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen!
I see what you did there. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.17 23:22:00 -
[17] - Quote
Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever.
Bad news - CCP has stated in they past that their goal is 128v128, and there are rumors of of 256v256 as well. Also, this game is going to be more strategic than tactical - a pilot in your MCC dropping supply depots, CRU's, and turrets where it most fits is about strategically arranging your assets, and you then plan your tactics around these strategic placements. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.18 00:15:00 -
[18] - Quote
Only confirmations that I've seen are 24v24. I can deal with those numbers...however, the more players, the more epic.
Grabbing those 3 close ass letters with 32v32 would be ridiculous rage and endless gunfire. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.18 00:23:00 -
[19] - Quote
They need to improve frame rate before they start adding more people and vehicles to the mix. |
Sgt Kirk
ZionTCD Legacy Rising
347
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Posted - 2013.01.18 00:36:00 -
[20] - Quote
Dude while we are at it can we add in wildlife? I want to shoot a alien moose. |
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Christ0pher Blair
Deep Space Republic
34
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Posted - 2013.01.18 00:48:00 -
[21] - Quote
BMSTUBBY wrote:Sentient Archon wrote:More people for me to snipe . I hope they increase the max clone count though. Ahhhhh this explains everything. Sit on a hill with your epeen in your hand, pew pewin. LOL you pay to win you trihard.
Hey, whatever makes you sleep at night.
Bring on the fresh meat. |
Washlee
UnReaL.
131
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Posted - 2013.01.18 03:59:00 -
[22] - Quote
I heard 64 vs 64 |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.18 04:23:00 -
[23] - Quote
I dont think it should be a one size fits all for all maps. Some maps should stay 16v16 or 24v24 and others should be somewhere b/w 32v32 or 64v64.
Also if they increase squad size they need to add 625 WP(2500/4) requirement per person in sqaud past 4 players to balance oribitals. |
DON RODIE II
Deep Space Republic
168
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Posted - 2013.01.18 05:14:00 -
[24] - Quote
they really need to make it 48 players now |
DUST Fiend
Immobile Infantry
1899
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Posted - 2013.01.18 07:05:00 -
[25] - Quote
More people the better, but I don't know if they can handle it, the game still lags quite a bit sometimes, and we haven't even seen the influx of players yet. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.18 08:19:00 -
[26] - Quote
Forlorn Destrier wrote:Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever. Bad news - CCP has stated in they past that their goal is 128v128, and there are rumors of of 256v256 as well. Also, this game is going to be more strategic than tactical - a pilot in your MCC dropping supply depots, CRU's, and turrets where it most fits is about strategically arranging your assets, and you then plan your tactics around these strategic placements.
They NEVER said anything about 128 vs 128 being their goal.... Nor rumors about 256 v 256.... I love how people state stuff without any source to back them up....
Only confirmation is 24 vs 24 being the largest battle "at launch" (CF david reid interview video in a game show last year) And, that they made tests with 128 players (as in 64 vs 64). CF Q&A session after FF 2012 keynote. I know, i asked the question.
So it'd be best if people could check before spreading informations around with no actual truth in it
But i agree it is time to go 24vs24 (open beta is pretty much launch after all). Hell, even on every maps. But it would need a raise of clone tickets. |
NORIC verIV
DUST University Ivy League
34
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Posted - 2013.01.18 23:19:00 -
[27] - Quote
We already had matches with higher player counts a few iterations back. The game didnt run so well. Hopefully they can fix the problems and allow higher player counts in the future. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.19 03:49:00 -
[28] - Quote
Squads upped to 6 members. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.19 05:11:00 -
[29] - Quote
KryptixX wrote:I'd be happy with 24 v 24.
Either 4 or 6 man squads.
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2013.01.19 14:45:00 -
[30] - Quote
Laurent Cazaderon wrote:Forlorn Destrier wrote:Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever. Bad news - CCP has stated in they past that their goal is 128v128, and there are rumors of of 256v256 as well. Also, this game is going to be more strategic than tactical - a pilot in your MCC dropping supply depots, CRU's, and turrets where it most fits is about strategically arranging your assets, and you then plan your tactics around these strategic placements. They NEVER said anything about 128 vs 128 being their goal.... Nor rumors about 256 v 256.... I love how people state stuff without any source to back them up.... . What are you talking about? They absolutely did.As a matter of fact,they mentioned that they would steadily increase the player count to hopefully get to 514,and then hopefully beyond that. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
282
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Posted - 2013.01.19 14:53:00 -
[31] - Quote
Th3rdSun wrote:
They NEVER said anything about 128 vs 128 being their goal.... Nor rumors about 256 v 256.... I love how people state stuff without any source to back them up....
.
What are you talking about? They absolutely did.As a matter of fact,they mentioned that they would steadily increase the player count to hopefully get to 514,and then hopefully beyond that.[/quote]
This.
It was mentioned in last years fan fest.
Freely available to watch on youtube.
Why do you think they have a functional map thats 5x5 km.
The ultimate goal is epic battles of an unprecedented scale. They aren't trying to copy COD they are trying to emulate Eve as a FPS.
http://www.youtube.com/watch?v=eRnH1dwpkpU http://www.youtube.com/watch?v=qLlg_IuSBAI http://www.youtube.com/watch?v=pNmCRti9dFM
Its in there somewhere. Enjoy. |
Rydos Saputili
DUST University Ivy League
0
|
Posted - 2013.01.19 15:00:00 -
[32] - Quote
Lol if Dust 514 was 8v8 there should be a Nuketown 21,012 |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.19 15:02:00 -
[33] - Quote
Th3rdSun wrote:Laurent Cazaderon wrote:Forlorn Destrier wrote:Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever. Bad news - CCP has stated in they past that their goal is 128v128, and there are rumors of of 256v256 as well. Also, this game is going to be more strategic than tactical - a pilot in your MCC dropping supply depots, CRU's, and turrets where it most fits is about strategically arranging your assets, and you then plan your tactics around these strategic placements. They NEVER said anything about 128 vs 128 being their goal.... Nor rumors about 256 v 256.... I love how people state stuff without any source to back them up.... . What are you talking about? They absolutely did.As a matter of fact,they mentioned that they would steadily increase the player count to hopefully get to 514,and then hopefully beyond that.
LOL no they didnt they only said they were testing 64v64 (128 matches) internally no where has CCP said anything about 514 being the player count |
Duo H Maxwell
SyNergy Gaming
38
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Posted - 2013.01.19 15:09:00 -
[34] - Quote
LolMAG kids and wanting DUST to be their MAG 2.0. lolpipedreams game needs to run properly first, have content that makes it worth playing and have a strong playerbase to even reach those kind of triple digit numbers you want haha. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.19 15:36:00 -
[35] - Quote
its just not a MAG thing about players its about breaking dust away from the death match FPS games that it cant compete with. I wish everyone would stop using lag as a answer for less players because this isn't 2002. There is something seriously wrong with the coding if we are getting lag with 24 players and most of the population using broadband connections. We were told it was that we were on a old server ,but now with the new server their still is tons of lag.
Right now COD and BF3 own the death match and conquest market and dust proprieties weren't fixing those modes to steal players away. So right now we need to offer something to a non Eve playing FPS player, player counts that has been stirred up by planetside 2. Also the map sizes dont reflect the player counts at all where more players would fix.
It was the same mistake EA made with BF3 they lower the player count and added the death match to say were better than COD with our new engine and lost to a 2 year old engine MW3 that in many players eyes perfected the deathmatch mode. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.19 17:32:00 -
[36] - Quote
Fivetimes Infinity wrote:They need to improve frame rate before they start adding more people and vehicles to the mix. Absolutely, Line Harvest is a slideshow right now, it seems to be running in the range of 20fps. |
Ryder Azorria
Amarr Templars Amarr Empire
134
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Posted - 2013.01.19 17:43:00 -
[37] - Quote
OgTheEnigma wrote:Fivetimes Infinity wrote:They need to improve frame rate before they start adding more people and vehicles to the mix. Absolutely, Line Harvest is a slideshow right now, it seems to be running in the range of 20fps. Most video is done at 24 - 25 fps, so 20 fps shouldn't be that bad. |
Marston VC
SVER True Blood Unclaimed.
92
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Posted - 2013.01.19 17:51:00 -
[38] - Quote
Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever.
Didn't CCP say they wanted 48 v 48? or am i mistaking that for them wanting 24 v 24, to add up to 48? i cant remember |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2013.01.19 17:54:00 -
[39] - Quote
Yes it is i would love too see some 32 vs 32 matches when open beta starts had enough of 16 vs 16 |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.19 18:01:00 -
[40] - Quote
Ryder Azorria wrote:OgTheEnigma wrote:Fivetimes Infinity wrote:They need to improve frame rate before they start adding more people and vehicles to the mix. Absolutely, Line Harvest is a slideshow right now, it seems to be running in the range of 20fps. Most video is done at 24 - 25 fps, so 20 fps shouldn't be that bad. Film fps is not equal to game fps. In films there is post-processing to blend the frames together, which gives them an illusion of being smoother. This doesn't work in real time for games.
Even though the human eye does not see in 'frames per second' we are still capable of perceiving over 300fps, with specialist displays. In terms of making a game appear smooth, 30fps is generally considered the bare minimum, with 60fps being preferred, mainly because it's the refresh rate for a majority of tvs and monitors. 60 being divisible by 30 also plays a part in why 30fps is considered acceptable (I know it's also divisible by 20 but that framerate is far too slow to produce a moving image that most people are comfortable with watching).
I know there's no chance of the PS3 being able to run 60fps, but 30 should be the absolute minimum target. |
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