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iceyburnz
Crux Special Tasks Group Gallente Federation
282
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Posted - 2013.01.19 14:53:00 -
[31] - Quote
Th3rdSun wrote:
They NEVER said anything about 128 vs 128 being their goal.... Nor rumors about 256 v 256.... I love how people state stuff without any source to back them up....
.
What are you talking about? They absolutely did.As a matter of fact,they mentioned that they would steadily increase the player count to hopefully get to 514,and then hopefully beyond that.[/quote]
This.
It was mentioned in last years fan fest.
Freely available to watch on youtube.
Why do you think they have a functional map thats 5x5 km.
The ultimate goal is epic battles of an unprecedented scale. They aren't trying to copy COD they are trying to emulate Eve as a FPS.
http://www.youtube.com/watch?v=eRnH1dwpkpU http://www.youtube.com/watch?v=qLlg_IuSBAI http://www.youtube.com/watch?v=pNmCRti9dFM
Its in there somewhere. Enjoy. |
Rydos Saputili
DUST University Ivy League
0
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Posted - 2013.01.19 15:00:00 -
[32] - Quote
Lol if Dust 514 was 8v8 there should be a Nuketown 21,012 |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2013.01.19 15:02:00 -
[33] - Quote
Th3rdSun wrote:Laurent Cazaderon wrote:Forlorn Destrier wrote:Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever. Bad news - CCP has stated in they past that their goal is 128v128, and there are rumors of of 256v256 as well. Also, this game is going to be more strategic than tactical - a pilot in your MCC dropping supply depots, CRU's, and turrets where it most fits is about strategically arranging your assets, and you then plan your tactics around these strategic placements. They NEVER said anything about 128 vs 128 being their goal.... Nor rumors about 256 v 256.... I love how people state stuff without any source to back them up.... . What are you talking about? They absolutely did.As a matter of fact,they mentioned that they would steadily increase the player count to hopefully get to 514,and then hopefully beyond that.
LOL no they didnt they only said they were testing 64v64 (128 matches) internally no where has CCP said anything about 514 being the player count |
Duo H Maxwell
SyNergy Gaming
38
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Posted - 2013.01.19 15:09:00 -
[34] - Quote
LolMAG kids and wanting DUST to be their MAG 2.0. lolpipedreams game needs to run properly first, have content that makes it worth playing and have a strong playerbase to even reach those kind of triple digit numbers you want haha. |
Crm234
Wraith Shadow Guards
166
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Posted - 2013.01.19 15:36:00 -
[35] - Quote
its just not a MAG thing about players its about breaking dust away from the death match FPS games that it cant compete with. I wish everyone would stop using lag as a answer for less players because this isn't 2002. There is something seriously wrong with the coding if we are getting lag with 24 players and most of the population using broadband connections. We were told it was that we were on a old server ,but now with the new server their still is tons of lag.
Right now COD and BF3 own the death match and conquest market and dust proprieties weren't fixing those modes to steal players away. So right now we need to offer something to a non Eve playing FPS player, player counts that has been stirred up by planetside 2. Also the map sizes dont reflect the player counts at all where more players would fix.
It was the same mistake EA made with BF3 they lower the player count and added the death match to say were better than COD with our new engine and lost to a 2 year old engine MW3 that in many players eyes perfected the deathmatch mode. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.19 17:32:00 -
[36] - Quote
Fivetimes Infinity wrote:They need to improve frame rate before they start adding more people and vehicles to the mix. Absolutely, Line Harvest is a slideshow right now, it seems to be running in the range of 20fps. |
Ryder Azorria
Amarr Templars Amarr Empire
134
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Posted - 2013.01.19 17:43:00 -
[37] - Quote
OgTheEnigma wrote:Fivetimes Infinity wrote:They need to improve frame rate before they start adding more people and vehicles to the mix. Absolutely, Line Harvest is a slideshow right now, it seems to be running in the range of 20fps. Most video is done at 24 - 25 fps, so 20 fps shouldn't be that bad. |
Marston VC
SVER True Blood Unclaimed.
92
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Posted - 2013.01.19 17:51:00 -
[38] - Quote
Free Beers wrote:Noraa Anderson wrote:Time for 256+1 vs 256+1, make it happen! Sorry but dust is tatical fps not zerg **** game so best not count on it being more then 32 as side. Ever.
Didn't CCP say they wanted 48 v 48? or am i mistaking that for them wanting 24 v 24, to add up to 48? i cant remember |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2013.01.19 17:54:00 -
[39] - Quote
Yes it is i would love too see some 32 vs 32 matches when open beta starts had enough of 16 vs 16 |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.19 18:01:00 -
[40] - Quote
Ryder Azorria wrote:OgTheEnigma wrote:Fivetimes Infinity wrote:They need to improve frame rate before they start adding more people and vehicles to the mix. Absolutely, Line Harvest is a slideshow right now, it seems to be running in the range of 20fps. Most video is done at 24 - 25 fps, so 20 fps shouldn't be that bad. Film fps is not equal to game fps. In films there is post-processing to blend the frames together, which gives them an illusion of being smoother. This doesn't work in real time for games.
Even though the human eye does not see in 'frames per second' we are still capable of perceiving over 300fps, with specialist displays. In terms of making a game appear smooth, 30fps is generally considered the bare minimum, with 60fps being preferred, mainly because it's the refresh rate for a majority of tvs and monitors. 60 being divisible by 30 also plays a part in why 30fps is considered acceptable (I know it's also divisible by 20 but that framerate is far too slow to produce a moving image that most people are comfortable with watching).
I know there's no chance of the PS3 being able to run 60fps, but 30 should be the absolute minimum target. |
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