Vaerana Myshtana
ScIdama Endless Renaissance
199
|
Posted - 2013.01.17 15:02:00 -
[1] - Quote
I think I have to side with the "personality first" argument.
If you don't get along with these people, does it really matter if they can shoot well?
On top of that, from what I've seen, it's the teams that cooperate well that win matches, get tons of WP, and get tons of kills.
So I would argue that if the person(s) in question are fun and have a good team attitude, then their skill will eventually catch up. If they are complete Sanshaheads, then their skill as a player isn't likely to get any better- from your perspective.
I also have to agree in general principle with the breakdown that Guinevere Bravo provided earlier. Different roles and play styles will reflect differently in scoring.
Bear in mind, that in pub matches without a solid squad structure, someone may have to change roles repeatedly (scout to logi to AV to sniper to assault) to plug holes in the team. In such cases, the scoring will be an average of what GB talked about- probably an average-to-low KD, average-to-high WP. This is where W/L comes in.
It's also why it's helpful to have people who can talk and organize a team's actions- which reminds me...
I need to go buy a durned mic. |
Vaerana Myshtana
ScIdama Endless Renaissance
199
|
Posted - 2013.01.17 18:34:00 -
[2] - Quote
Lunamaria Hawkeye wrote:All that matters is your kd.
Its a first person shooter, the objective is to kill people, if you are not doing that you are not being useful. No one cares how many people u revived or how much armor you repped or how many assists you got. In fact you want to have as few assists as possible, because an assist means that a teammate had to clean up the mess you made and used their ammo to get a kill you should have finished in the first place.
Sorry, but I have to disagree.
Dust is not CoD or whatnot. People make this same mistake with EVE vs. WOW, etc.
The point in DUST is to win the battle at the lowest possible cost in ISK/AUR.
Think of it as Darwinian capitalist imperialism.
While KD is a part of that, it is not the end-all-and-be-all. If, for instance, Team B loses a skirmish battle like this:
Team A (50,000ISK Average Loadout) - Crap Suits - Crap Equipment - Good Teamwork - Good Ability - 50 kills, 100 deaths
Team B (200,000ISK Average Loadout) - Good Suits - Good Equipment - Crap Teamwork - Good Ability - 100 kills, 50 deaths
Then Team A lost 5,000,000 ISK and Team B lost 10,000,000 ISK (and the battle).
Right now, CCP is giving out pretty generous ISK payouts for battles. Based on the vision they've articulated, this may not always be the case. In EVE, the cost of winning is very much a part of how alliances rise and fall. Everything I've seen seems to suggest this is where they are headed with Dust. |