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DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.17 09:12:00 -
[31] - Quote
The weekly cap with no diminishing returns + the complimentary 50 sp once you are capped would be PERFECT!
Unfortunately I have to put up with the bs daily cap... |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
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Posted - 2013.01.17 09:41:00 -
[32] - Quote
I expect this thread to have at least 5 pages of trolling |
Yagihige
Crux Special Tasks Group Gallente Federation
172
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Posted - 2013.01.17 10:49:00 -
[33] - Quote
It needs a roll feature so people can miss a couple of days and still catch up. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
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Posted - 2013.01.17 11:09:00 -
[34] - Quote
Im okay with it so far |
Vane Arcadia
ZionTCD Legacy Rising
115
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Posted - 2013.01.17 11:33:00 -
[35] - Quote
Skihids wrote:Yes you are the only one.
Yes |
BUGSBUNNY LOONEY
A.C.M.E Corp
7
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Posted - 2013.01.17 11:35:00 -
[36] - Quote
C Saunders wrote:By all means the daily cap is far from perfect but I find it much more fun than what the weekly cap was. The weekly cap made the game so dull and boring.
Yes I like it to |
Marc Rime
Zumari Force Projection Caldari State
31
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Posted - 2013.01.17 13:00:00 -
[37] - Quote
I partly agree and have to admit that I've had more fun the past week. This is OFC partly because RL has allowed me to play most days so I've not personally "suffered" from the cap, and partly because we're now playing for real with no more planned resets... Still, the changes aren't *all* bad.
I like the fact that the SP rewards are more consistent than what we had with the weekly diminishing returns. Since I know it's easy to reach the cap in one play session, it becomes less of a grind allowing me to play for fun rather than SP. I also tend to play a few games after capping when RL permits and I feel like it (most days for now). With the weekly cap the low rewards after 1-2 days were off-putting whereas now I know from the start the match is only for fun (and a bit of ISK), not SP.
Obviously the system needs to be improved but I'm confident it will be, hopefully soon rather than SOONGäó. A couple of things come to mind (might have been mentioned before, I've honestly not read all the threads/posts on this subject ;)):
- Performance vs. time in battle should be adjusted. Preferably in a way that rewards those who keep trying despite getting owned while discouraging AFKing.
- There should obviously be a rollover, but rather than a weekly reset (which is what I've seen people suggest) there should be a pool of available-active-SP that holds up to n days worth. This would allow casuals to keep a constant pool, always get SP and still keep up. Maxers OTOH would be able to cap out as long as they play hardcore every n days, regardless of which day of the week they do it (weekly reset would mean they "need" to play the day before the reset).
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EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2013.01.17 14:43:00 -
[38] - Quote
C Saunders wrote:BMSTUBBY wrote:Sentient Archon wrote:C Saunders wrote:BMSTUBBY wrote: You had to bring the HTFU into this debate, thank you for proving my point about you not having a real life.
Your logic confuses me... Ignore him like you would ignore say a moron Takes one to know one. You had to bring the "Takes one to know one" quote into this debate, thank you for proving my point about you not having a real life.
chill out |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.17 19:33:00 -
[39] - Quote
This daily cap is definitel top 5 no bueno decisions made in this beta. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.17 20:05:00 -
[40] - Quote
Vance Alken wrote:It makes hardcore players mad because they can't keep skilling up their main.
It makes casual players mad because they're losing SP when they don't play for 2 hours every day.
Who was this made for?
The cap is made for CCP. It is there to put a governor on the rate of your SP gain so you always have some new skill to look forward to even after several years of play.
I don't think that CCP cares about the implementation details outside of wanting the player base to happy.
The problem is that most of the complaints are about the fact of the cap rather than the details. The rest of the talk revolves around the distribution of SP reward you do get. Does it get handed out in a big gob at the beginning of each week, or is it parceled out on a daily basis, and what is the reset interval?
Those who could play a great deal early on in the reset period complained that an extended period of low returns was discouraging, thus the daily parcel of SP split up the low SP matches over many days. It did not change the amount of either, it just redistributed it. The fact of the daily reset (no rollover) hurts most folks because it forces daily play to hit the small cap and that just doesn't match most people's schedules. It's exacerbated by the fact that we are currently low in total SP and small differences are very noticeable, but even later you will still be waiting for SP to accumulate for some skill you really want. |
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