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S Park Finner
BetaMax.
89
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Posted - 2013.01.15 04:14:00 -
[1] - Quote
Serious question. There have been lots of threads that ask for one kind or another of proportional points... for kills, for orbital bombardment, whatever. We have them for hacking. They seem like a good idea. But nobody signs up to support them and Devs don't implement them for the big stuff like kills. Why not? WHY is it a bad idea? If you do 90% of the work why shouldn't you gt 90% of the reward? |
Kiiran-B
Seraphim Initiative. CRONOS.
45
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Posted - 2013.01.15 04:15:00 -
[2] - Quote
S Park Finner wrote:Serious question. There have been lots of threads that ask for one kind or another of proportional points... for kills, for orbital bombardment, whatever. We have them for hacking. They seem like a good idea. But nobody signs up to support them and Devs don't implement them for the big stuff like kills. Why not? WHY is it a bad idea? If you do 90% of the work why shouldn't you gt 90% of the reward?
I agree. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
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Posted - 2013.01.15 04:18:00 -
[3] - Quote
S Park Finner wrote:Serious question. There have been lots of threads that ask for one kind or another of proportional points... for kills, for orbital bombardment, whatever. We have them for hacking. They seem like a good idea. But nobody signs up to support them and Devs don't implement them for the big stuff like kills. Why not? WHY is it a bad idea? If you do 90% of the work why shouldn't you gt 90% of the reward? agreed but if you read the weekly updates in the feedback/request section you'll find that this feature will be implemented in future updates |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2013.01.15 04:20:00 -
[4] - Quote
Ok, orbital bombardment is one thing I would be against since it's support for one. And also it's not one person that is getting the warpoints to enable it. It's the whole squad, they could however split the reward if they did do it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.15 04:26:00 -
[5] - Quote
I made this thread about the subject https://forums.dust514.com/default.aspx?g=posts&t=43069&find=unread
KAGEHOSHI Horned Wolf wrote:This thread is NOT a "kill-stealing" complaint thread, this is about fair rewards. Before you post how much you loathe this idea, and how it will ruin the game, read this entire post; it isn't long. It has been implemented before in games like BATTLEFIELD 3, and did not ruin that game.
EDIT: Just in case someone brings this up; war points are not just fuel for calling strikes. They influence SP gains at the end of the battle. Asked some people at the IRC, and they confirmed it, someone even said that [CCP]nothin said so... but I can't confirm if nothin really did say so or not.
[PROBLEM] Many times I get a kill from someone with only a tiny bit of health, I don't feel like I deserve a +50 war point, and I find the person who did most of the work only getting a +25 unfair. Other times me and other teammates are shooting and damaging an enemy together, and its purely by chance that I land the finishing blow, do I deserve a +50, while everyone else who was shooting just as skillfully only gets a +25? I think this is unfair.
[SOLUTION] War points awarded for kills and assists should be proportional to how much damage done to the killed enemy. That means if you deal most of the damage, you get most of the points, regardless if its just an assist. That also means if you did very little damage, and you got the kill (like just delivering the finishing blow), you should get very little WP, even if you do get the kill. I think that seems fair.
[SOLUTION VERSION 2] Some of you may think that a kill should always be awarded a set amount of points no matter how easy it is attained because its sending an enemy back to a spawn. How about +20 base points for all kills, but a bonus amount of points proportional to the the damage done to that enemy you killed. Assists however should be completely proportional to damage dealt.
EDIT: [SOLUTION 3] All kills will still remain +50 war points NO MATTER WHAT, but assists will be +1-49 war points depending on how much damage is done. Based on Mavado V Noriega's suggestion.
[LIMITATIONS] Some of you may think that if you die in a battle after doing 90% of the damage to an enemy, you should not be rewarded 90% of the WP because you failed to get the killed... even though you helped greatly in bringing about the death of the player. Reducing WP for assists gained after death could be a limitation implemented.
Damage that has been undone by shield or armor regeneration should not be rewarded. This limit should obviously be there.
[TEAMWORK BONUS] Killing, or assisting a kill together with a squadmate should yield bonus point war points. This would reward squad teamwork, and incentivize squad cohesion.
CCP responded with this https://forums.dust514.com/default.aspx?g=posts&m=418304#post418304 "[SUGGESTION] Kills, assists, teamwork, & rewards - reward players based on amount of damage done Update: Design team will be reviewing the gamplay/rewards mechanic and plan improvements."
Not very specific, but there is hope. Thought you may be interested since its related. |
S Park Finner
BetaMax.
89
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Posted - 2013.01.15 04:36:00 -
[6] - Quote
KAGEHOSHI Horned Wolf, that quote
"[SUGGESTION] Kills, assists, teamwork, & rewards - reward players based on amount of damage done Update: Design team will be reviewing the gamplay/rewards mechanic and plan improvements."
was exactly the one I was going to bring up. Thanks for dropping it in. And thanks for the folks that spoke up so soon in favour of proportional rewards.
But I really am looking for people who DON'T think they are a good idea or at least don't think they are all that important.
I hear folks talking about kill stealing and not enough ways to get war points but they don't seem to see this as a good solution to at least part of the problem. Or from a Dev's point of view (it they'd like to chime in) there are very few games that do this.
Why not? |
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