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Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Tritan-Industries Legacy Rising
970
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Posted - 2013.01.13 17:11:00 -
[1] - Quote
Don't blame the players for reacting naturally to the incentives and pressures CCP applies. The game creator sets the rules and the players react to them.
CCP has created this situation by:
1) Imposing a daily SP cap with no rollover 2) Awarding "Passive" (time based) SP for "Activity" (being in match).
The first creates huge pressure to get your time in every day even when you don't have time to pay attention to the game, and the second makes it trivially easy to farm the "active" points.
Honestly, what do you think is going to happen?
An arms race to determine is a person is actualy active or not is not the answer. You have to change one or both of the points above to make a real change. |
Skihids
Tritan-Industries Legacy Rising
970
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Posted - 2013.01.13 17:51:00 -
[2] - Quote
CCP had to know what they were doing, yet they did it anyway. They had to have at least one guy ask the question "How can this be abused, and is there incentive to abuse it?"
The answers to that are pretty obvious in this situation.
Rather than assume CCP is brain dead, I suspect they have other plans and motivations such that they aren't concerned about the current AFK farming. One possible explanation is that they will be implementing a rolling cap shortly and that will remove a great deal of the incentive.
I think they prefer most of active SP to be awarded for just playing in order to balance it between vets and beginners. If we received SP mainly from WP it would force beginners to play a huge number of matches, while it would result in vets capping out in even fewer matches. Both would end up complaining, one because it took them too much play and the other because they lost incentive too quickly. Thus I don't see the second point changing.
My prediction is that we get a rolling daily cap with the next build and the hard daily cap is just a stepping stone. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.13 22:27:00 -
[3] - Quote
It's pretty much a passive skilling system now. Half is pure passive and the other half is time put in regardless of effectiveness.
The WP portion isn't required if you play one more match. So I'm fine with pure passive gains as it isn't fundamentally different and I'd only require one type of skill booster. I'll just play for victory and ISK. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.02.26 04:39:00 -
[4] - Quote
ZiwZih wrote:Okay, I knew for sitting in MCC trick, but yesterday I saw a guy who has been suicide-bombin himself in more than 4-5 Ambush matches I've played.
First time I noticed him on final screen. Wife and I felt a bit sorry for how harsh it must the whole new experience be for him as he went 1/34. Next match I shot him as he spawned in front of me and the second he died and I saw his name I felt terrible... Like, I should have given a chance -- at least to him.
Then I started noticing suicide notifications. At the end he went 1/40. And next match, and match after that, etc.
Now I wonder why is this technic of his better than MCC sitting? Maybe Ambush takes less time than Skirmish and he can do it faster?
I can't see any advantage to that at all.
The passive part of the active points is based on time in match, so you want longer matches not shorter.
He must just be messing with people for the fun of it. |
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