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Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.11 15:53:00 -
[1] - Quote
Since weapon customization has already been confirmed for a future release, I wanted to suggest an implementation.
I saw a thread here a few weeks back suggesting a system similar to the Gunsmith in Ghost Recon Future Soldier, and I found the idea rather intriguing, but one part of it in particular.
I would suggest that the damage flattening of some weapons implemeneted with this build be kept, and that the variations of all weapons be removed. To replace them, you would have the deep system of customization that allows you to tweak the performance of the gun to your exact specifications, but would also have a set of "presets" that would use the characteristics of the removed weapon "hard-variants", again, similar to GRFS.
Also, the skill level unlocks would be kept, with levels one, three, and five unlocking new guns. Now, though, the levels would unlock modifications for the guns in question, giving further incentive to upgrade, as this would enhance the extent to which you can customize.
Also, just as a personal preference thing: select-fire options. I'm fine with some weapons being locked to one firing mode, but I'd like the option to switch to semi-auto on a standard AR, since that's hardly OP considering recoil and it having lower damage that something customized like the current Tac rifle. |
Kaim Argonaur
Algintal Core Gallente Federation
3
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Posted - 2013.01.11 18:52:00 -
[2] - Quote
im kinda meh on the weapon customizing thing, unless it added some aesthetics to your gear then hell that would be epic; the only thing is i would want mod-able armors to... im a sniper so as a result im squishy as hell, would be nice to have a way to spec up my drop suit and be able to look unique from the rest. i mean im half considering buying a hev-ds just to be able to survive climbing to my vantage point. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2013.01.11 19:06:00 -
[3] - Quote
I think it would be a neat thing to mod the weapons. The only thing is 1/2 the AR's loss their scopes because it made them more balanced. It could be that the new kick could make using a scope ineffective anyway, but balance needs to be maintained.
Certain mods should take different fittings as well, so super-pimping a weapon out should almost double its fitting reqs. This absolutely has potential. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.11 19:29:00 -
[4] - Quote
Kaim Argonaur wrote:im kinda meh on the weapon customizing thing, unless it added some aesthetics to your gear then hell that would be epic; the only thing is i would want mod-able armors to... im a sniper so as a result im squishy as hell, would be nice to have a way to spec up my drop suit and be able to look unique from the rest. i mean im half considering buying a hev-ds just to be able to survive climbing to my vantage point.
If you don't want to be squishy, put on an assault dropsuit, heavy, or anything but scout. Shield extenders and armor plates also help. Any gun can be equipped on any dropsuit (with the exception of heavy weapons), create and customize your fittings to be the way you want them too.
To the OP; I like this Idea a lot, +1. Creating your own variants with tweaks and customization would be way more fun and personal. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.11 19:33:00 -
[5] - Quote
BursegSardaukar wrote:I think it would be a neat thing to mod the weapons. The only thing is 1/2 the AR's loss their scopes because it made them more balanced. It could be that the new kick could make using a scope ineffective anyway, but balance needs to be maintained.
Certain mods should take different fittings as well, so super-pimping a weapon out should almost double its fitting reqs. This absolutely has potential. Like I said in another thread, the ironsights really had little to do with balance. Personally, though I hate ironsights, I'm actually performing better with them than I was with the camera sight. The sight you use on the weapon doesn't matter too much if it doesn't modify the firing characteristics of the weapon.
As well, this would come with a reduction in cost, CPU, and PG usage on all weapons using the system to allow for the modifications themselves to modify each of those attributes. Say, you don't want to be stuck with only a pistol, but you really want all Complex gear on your vk.1 Logi suit. You could buy a standard AR and just not add any mods, leaving you stuck with the ironsights and the base stats, but with more suit fitting left for your Complex mods and equipment. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.11 21:01:00 -
[6] - Quote
Kaim Argonaur wrote:im kinda meh on the weapon customizing thing, unless it added some aesthetics to your gear then hell that would be epic; the only thing is i would want mod-able armors to... im a sniper so as a result im squishy as hell, would be nice to have a way to spec up my drop suit and be able to look unique from the rest. i mean im half considering buying a hev-ds just to be able to survive climbing to my vantage point. From an aesthetics standpoint, this would allow them to make a single asset for each meta level of weapon, and allow the mods to give the models variety, rather than a lot of unique models for different variants of the same gun. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.13 12:26:00 -
[7] - Quote
I love the idea of creating our own variants with deep customization instead of just buying pre-made variants. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 10:11:00 -
[8] - Quote
I imagine one could create burst weapons set to a wide range of shots per burst. More shots per burst, the less damage each shot gets. You could create a 3 round burst AR with less damage than the basic AR variant, but more damage with the current burst variant. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2013.01.15 10:14:00 -
[9] - Quote
This is SO badly needed. The weapons in general need a huge overhaul in my opinion. |
charlesnette dalari
Creative Killers
159
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Posted - 2013.01.15 19:28:00 -
[10] - Quote
Excellent idea +1 from me |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.25 06:23:00 -
[11] - Quote
To the OP, I would change the title to specify how this would make variants obsolete. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2013.01.25 10:58:00 -
[12] - Quote
I wholeheartedly agree and I have been thinking this for a while. Different tech levels could also have cooler, more unique customization options, similarly to how (in EVE) Tech III ships are very flexible and how Tech II weapons can utilize advanced ammunition types. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.25 20:20:00 -
[13] - Quote
Ulysses Knapse wrote:I wholeheartedly agree and I have been thinking this for a while. Different tech levels could also have cooler, more unique customization options, similarly to how (in EVE) Tech III ships are very flexible and how Tech II weapons can utilize advanced ammunition types. Ammunition types may be a bit too high on the complexity scale, honestly. Part of the reason we don't have any right now is they've been trying to make Dust so it doesn't murder new players as badly as EVE does. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.25 21:33:00 -
[14] - Quote
Mobius Wyvern wrote:Ulysses Knapse wrote:I wholeheartedly agree and I have been thinking this for a while. Different tech levels could also have cooler, more unique customization options, similarly to how (in EVE) Tech III ships are very flexible and how Tech II weapons can utilize advanced ammunition types. Ammunition types may be a bit too high on the complexity scale, honestly. Part of the reason we don't have any right now is they've been trying to make Dust so it doesn't murder new players as badly as EVE does.
I think ammo types are coming eventually. "[SUGGESTION] Ammo types treated as weapon customization modules Update: The design team will discuss ways of implementing this." https://forums.dust514.com/default.aspx?g=posts&m=483244#post483244 |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.25 21:41:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Mobius Wyvern wrote:Ulysses Knapse wrote:I wholeheartedly agree and I have been thinking this for a while. Different tech levels could also have cooler, more unique customization options, similarly to how (in EVE) Tech III ships are very flexible and how Tech II weapons can utilize advanced ammunition types. Ammunition types may be a bit too high on the complexity scale, honestly. Part of the reason we don't have any right now is they've been trying to make Dust so it doesn't murder new players as badly as EVE does. I think ammo types are coming eventually. " [SUGGESTION] Ammo types treated as weapon customization modules Update: The design team will discuss ways of implementing this." https://forums.dust514.com/default.aspx?g=posts&m=483244#post483244 Ah, cool! Hopefully we don't get any bitching about complexity, though. |
Hydraulic Guedes
Doomheim
0
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Posted - 2013.01.25 22:29:00 -
[16] - Quote
Ye I have the Ghost Recon and i think this games it-¦s just perfect a weapon customization like in Ghost Recon |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.01.26 00:03:00 -
[17] - Quote
All for weapon customizing.
If necessary do a point system for each gun and then you can have the higher tier guns have better stuff - like our suits. |
Crazy Mistah Jay
Prima Gallicus
11
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Posted - 2013.01.27 18:10:00 -
[18] - Quote
I agree, weapon customizing is a great thing, and i hope they will implement like MAG (i imagine a weapon with a bar used for customization, and each will used less or more points of this bar, like modules in dropsuits/vehicles).
And i hope if they released it, if they released BPO for it too, i hope they will have small prices in AUR (because the price of militia gears is actually totally crazy for new players !!! ). |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.27 18:13:00 -
[19] - Quote
As far as an idea for weapon mods, I think there should be a webifier (or whatever it's called) mod |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.30 08:53:00 -
[20] - Quote
Customizatons > pre-made variants |
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