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Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.11 15:53:00 -
[1] - Quote
Since weapon customization has already been confirmed for a future release, I wanted to suggest an implementation.
I saw a thread here a few weeks back suggesting a system similar to the Gunsmith in Ghost Recon Future Soldier, and I found the idea rather intriguing, but one part of it in particular.
I would suggest that the damage flattening of some weapons implemeneted with this build be kept, and that the variations of all weapons be removed. To replace them, you would have the deep system of customization that allows you to tweak the performance of the gun to your exact specifications, but would also have a set of "presets" that would use the characteristics of the removed weapon "hard-variants", again, similar to GRFS.
Also, the skill level unlocks would be kept, with levels one, three, and five unlocking new guns. Now, though, the levels would unlock modifications for the guns in question, giving further incentive to upgrade, as this would enhance the extent to which you can customize.
Also, just as a personal preference thing: select-fire options. I'm fine with some weapons being locked to one firing mode, but I'd like the option to switch to semi-auto on a standard AR, since that's hardly OP considering recoil and it having lower damage that something customized like the current Tac rifle. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.11 19:33:00 -
[2] - Quote
BursegSardaukar wrote:I think it would be a neat thing to mod the weapons. The only thing is 1/2 the AR's loss their scopes because it made them more balanced. It could be that the new kick could make using a scope ineffective anyway, but balance needs to be maintained.
Certain mods should take different fittings as well, so super-pimping a weapon out should almost double its fitting reqs. This absolutely has potential. Like I said in another thread, the ironsights really had little to do with balance. Personally, though I hate ironsights, I'm actually performing better with them than I was with the camera sight. The sight you use on the weapon doesn't matter too much if it doesn't modify the firing characteristics of the weapon.
As well, this would come with a reduction in cost, CPU, and PG usage on all weapons using the system to allow for the modifications themselves to modify each of those attributes. Say, you don't want to be stuck with only a pistol, but you really want all Complex gear on your vk.1 Logi suit. You could buy a standard AR and just not add any mods, leaving you stuck with the ironsights and the base stats, but with more suit fitting left for your Complex mods and equipment. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.11 21:01:00 -
[3] - Quote
Kaim Argonaur wrote:im kinda meh on the weapon customizing thing, unless it added some aesthetics to your gear then hell that would be epic; the only thing is i would want mod-able armors to... im a sniper so as a result im squishy as hell, would be nice to have a way to spec up my drop suit and be able to look unique from the rest. i mean im half considering buying a hev-ds just to be able to survive climbing to my vantage point. From an aesthetics standpoint, this would allow them to make a single asset for each meta level of weapon, and allow the mods to give the models variety, rather than a lot of unique models for different variants of the same gun. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.25 20:20:00 -
[4] - Quote
Ulysses Knapse wrote:I wholeheartedly agree and I have been thinking this for a while. Different tech levels could also have cooler, more unique customization options, similarly to how (in EVE) Tech III ships are very flexible and how Tech II weapons can utilize advanced ammunition types. Ammunition types may be a bit too high on the complexity scale, honestly. Part of the reason we don't have any right now is they've been trying to make Dust so it doesn't murder new players as badly as EVE does. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.25 21:41:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Mobius Wyvern wrote:Ulysses Knapse wrote:I wholeheartedly agree and I have been thinking this for a while. Different tech levels could also have cooler, more unique customization options, similarly to how (in EVE) Tech III ships are very flexible and how Tech II weapons can utilize advanced ammunition types. Ammunition types may be a bit too high on the complexity scale, honestly. Part of the reason we don't have any right now is they've been trying to make Dust so it doesn't murder new players as badly as EVE does. I think ammo types are coming eventually. " [SUGGESTION] Ammo types treated as weapon customization modules Update: The design team will discuss ways of implementing this." https://forums.dust514.com/default.aspx?g=posts&m=483244#post483244 Ah, cool! Hopefully we don't get any bitching about complexity, though. |
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