Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.14 11:56:00 -
[1] - Quote
Laurent Cazaderon wrote:Good to know the CSM keeps the pressure up regarding Dust-EVE's link. As for the moment, i dont see much of it... Contracting system needs to be enhanced A LOT.
I get they dont want capsuleers to bankroll mercs day-one with billions of ISK. But let's face it..... Eventually some dust corps will become tremendously RICH and will roll expensive stuff everywhere, pub match, FW and 0.0.
Just like in EVE.
Regarding industry, i can understand the desire for mercs to dive into that kind of gameplay. But Dust is an FPS ! Even if PI were available to dusters, how do you think it would work ? Like in EVE ? with every individual setting its own command center and stuff ? That's just not possible imo.
Imo, industry should be an incentive to join a corp. Corps owning planets should be able to make money out of it. And thus give back some to its members. But, dealing with all the planet management should only be the matter of a few designated members inside the corp.
Then there's also industry as in crafting. Are dust players eventually gonna be able to own blueprints for higher tier equipment ? And by blueprint, i mean EVE-type blueprints. Those that needs materials, skills, and places to be used in order to get actual equipments. Not those AUR blueprints that just poops weapons and stuff out of magic.
Or even before that ? Will EVE dudes get to use blueprints and flood the market with EVE made equipment ? Wouldnt that create a massive deflation bubble ? Especially with the demand for proto gear that will inevitably grow bigger and bigger after a few month\years etc....
Those are all good questions. But there aint no good answer possible atm as the amount of variables is just too high.I see people talking about mining, PI and i wonder how much they know about it when they suggest it should be added to dust. As, for the few month i played EVE, those are mechanics that just cannot fit in. Like boarding player-owned Ships.
Some engaging instanced team based PVE for limited run blue prints of higher meta level equipment would be nice. Dust Corporation owned planetary mines, farms, factories, cities, shipyards and the like would be tremendous incentive for time investment and defending what you have.
But to say that boarding mechanics for EVE ships are an impossibility, hardly. You figure a battle ship lasts about 2 minutes under consistent fire, battle cruisers about 1.5, cruisers about 45 seconds and every thing smaller is lucky to survive more then 10 seconds. Whats the difference between turning it to scrap and putting a bullet in the brain pan of a goo soaked capsuleer. That difference is profit. the only thing better then grabbing scrap and loot out of space is towing your haul home to count the isk you managed to take by force.
that one feature not only changes the tactics of hit and run pirates, but fleets as a whole. you could impregnate one of a pair of cross repping carriers and interrupt the triage module for one of an infinite number of examples. the key for balance is in that method for impregnation. but to say it is impossible is a bit closed minded and short sighted. |