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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.14 14:30:00 -
[1] - Quote
Brief thoughts on PVE content. I'd be happy to expand on them and induce more discussion:
https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
- I believe that a PVE iteration before a full Null-Sec roll out would be very helpful in building trust, needs, and comradery for players especially within incursions. However, I would only want this to take precedence if and only if CCP and Capsuleers combined feel that they need more time to roll out Null-Sec (for features and thoughts explained in thread).
Glad to hear from the great meta-game and happy 10th |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.14 14:32:00 -
[2] - Quote
Laurent Cazaderon wrote:Good to know the CSM keeps the pressure up regarding Dust-EVE's link. As for the moment, i dont see much of it... Contracting system needs to be enhanced A LOT.
I get they dont want capsuleers to bankroll mercs day-one with billions of ISK. But let's face it..... Eventually some dust corps will become tremendously RICH and will roll expensive stuff everywhere, pub match, FW and 0.0.
Just like in EVE.
Regarding industry, i can understand the desire for mercs to dive into that kind of gameplay. But Dust is an FPS ! Even if PI were available to dusters, how do you think it would work ? Like in EVE ? with every individual setting its own command center and stuff ? That's just not possible imo.
Imo, industry should be an incentive to join a corp. Corps owning planets should be able to make money out of it. And thus give back some to its members. But, dealing with all the planet management should only be the matter of a few designated members inside the corp.
Then there's also industry as in crafting. Are dust players eventually gonna be able to own blueprints for higher tier equipment ? And by blueprint, i mean EVE-type blueprints. Those that needs materials, skills, and places to be used in order to get actual equipments. Not those AUR blueprints that just poops weapons and stuff out of magic.
Or even before that ? Will EVE dudes get to use blueprints and flood the market with EVE made equipment ? Wouldnt that create a massive deflation bubble ? Especially with the demand for proto gear that will inevitably grow bigger and bigger after a few month\years etc....
Those are all good questions. But there aint no good answer possible atm as the amount of variables is just too high.I see people talking about mining, PI and i wonder how much they know about it when they suggest it should be added to dust. As, for the few month i played EVE, those are mechanics that just cannot fit in. Like boarding player-owned Ships.
https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
It's a discussion of PVE content primarily, but secondly expands briefly on some thoughts of industrial capabilities of both Dust and Eve players. Would welcome more discussion ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.14 14:47:00 -
[3] - Quote
Volgair wrote:Laurent Cazaderon wrote:Good to know the CSM keeps the pressure up regarding Dust-EVE's link. As for the moment, i dont see much of it... Contracting system needs to be enhanced A LOT.
I get they dont want capsuleers to bankroll mercs day-one with billions of ISK. But let's face it..... Eventually some dust corps will become tremendously RICH and will roll expensive stuff everywhere, pub match, FW and 0.0.
Just like in EVE.
Regarding industry, i can understand the desire for mercs to dive into that kind of gameplay. But Dust is an FPS ! Even if PI were available to dusters, how do you think it would work ? Like in EVE ? with every individual setting its own command center and stuff ? That's just not possible imo.
Imo, industry should be an incentive to join a corp. Corps owning planets should be able to make money out of it. And thus give back some to its members. But, dealing with all the planet management should only be the matter of a few designated members inside the corp.
Then there's also industry as in crafting. Are dust players eventually gonna be able to own blueprints for higher tier equipment ? And by blueprint, i mean EVE-type blueprints. Those that needs materials, skills, and places to be used in order to get actual equipments. Not those AUR blueprints that just poops weapons and stuff out of magic.
Or even before that ? Will EVE dudes get to use blueprints and flood the market with EVE made equipment ? Wouldnt that create a massive deflation bubble ? Especially with the demand for proto gear that will inevitably grow bigger and bigger after a few month\years etc....
Those are all good questions. But there aint no good answer possible atm as the amount of variables is just too high.I see people talking about mining, PI and i wonder how much they know about it when they suggest it should be added to dust. As, for the few month i played EVE, those are mechanics that just cannot fit in. Like boarding player-owned Ships.
Some engaging instanced team based PVE for limited run blue prints of higher meta level equipment would be nice. Dust Corporation owned planetary mines, farms, factories, cities, shipyards and the like would be tremendous incentive for time investment and defending what you have. But to say that boarding mechanics for EVE ships are an impossibility, hardly. You figure a battle ship lasts about 2 minutes under consistent fire, battle cruisers about 1.5, cruisers about 45 seconds and every thing smaller is lucky to survive more then 10 seconds. Whats the difference between turning it to scrap and putting a bullet in the brain pan of a goo soaked capsuleer. That difference is profit. the only thing better then grabbing scrap and loot out of space is towing your haul home to count the isk you managed to take by force. that one feature not only changes the tactics of hit and run pirates, but fleets as a whole. you could impregnate one of a pair of cross repping carriers and interrupt the triage module for one of an infinite number of examples. the key for balance is in that method for impregnation. but to say it is impossible is a bit closed minded and short sighted.
I would want Boarding ships to be something reserved for Cap Ships and be one of the most challenging things to do in the game. It would require a lot of attention to detail and tactical maneuvering on both Eve and Dust sides.
I'm thinking for example, that you have to essentially "broadside" a cap ship with a warbarge (a purely defensive ship/ Boarding feature and light drone defenses) by allowing an Eve pilot and a Dust Clone Reserve Cargo and you essentially fire clone pods into a grappled Cap ship. This would be the same as ammo except generally these pods added 2-4 Dust clones into the fight at a time and took a relatively long time to reload...allowing for the need to constantly keep the situation stable on the Eve side. The catch to making this effective is that it would need to be rather co-ordinated and Dust mercs, while they could be fighting somewhere else at the time, would need to be on relative standby so that when the expected engagement occurred they could attempt to seize the ship.
The process of seizing the ship would be both a race against time (with the Eve Pilot able to measure their progress in chunks or by subsystems). As such, it is likely that they will also face a self-destruction timer issue and will have to become proficient in locating AND disarming this (or at least delaying; both requiring skills and specialized equipment). Last of all you would need to fight through competent AI, Other Dust Marines, or preferably both. And of course once you capture it, it becomes a sitting duck until you can find the proper Cap Pilot Eve-Side to effectively steal it away. All this combined and dependent on Eve facilitation and Clone reserves would be essentially for conducting boarding/capture operations...and the reward for doing so would be outstandingly delicious
Just some thoughts ^^
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Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.19 22:26:00 -
[4] - Quote
Odiain Suliis wrote:As one post in this forum has stated the CSM 2012 Winter Summit Minutes are out. http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdfI encourage every one to read that document through, even tho EVE/DUST 514 part isn't covered in that document, but released at latter date seperately, this is to learn how and what kind of mentality CCP has in developing this New Eden universe. Even tho somewhat lenghty one, I found this very interesting to read through.
Cheers, good to have this going around.
Quote:You put a lot of thoughts into that and that is awesome, personally I would just be really amped to have some running gunfights through the hallways of a starship ala the very beginning of Star Wars. Here's hoping CCP makes my nerd dreams come true someday
Absolutely, I really appreciate when people take the time to think out their ideas, so I try and make it a point to do the same. I tend to find it better than pissing matches about OP weapons or graphic details. ^^
I really want to hear get those CSM7, Winter Notes on the 22nd...I believe we've at least earned that much. |
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