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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.11 11:31:00 -
[1] - Quote
Cyris Fortune wrote:Can they not set the contract system like they do with missions in eve. So a Eve corp (NPC or otherwise) posts a contract up. Say 1mill isk for a dust corp to accept it they need to put up collateral like 10%. So the dust corp puts in 100k if they complete the contract they are payed the contract payment and their collateral is returned. If they lose well they lose their collateral, no contract payment is made. They could how ever allow the eve corps to choose to pay a % of the contract if their mercs lose...... or not.
For those who don't know to do missions in eve you have to put up collateral isk. If you fail you lose the isk. Bigger collateral is payed four higher level missions, but the rewards are greater also.
That's how it should work i agree. At the moment, it makes absolutely no sense that the only money you can win in a FW contract is the opposite team's collateral (and even not all of it).... But hey, that's great for those big empires ! They seed contracts, get people to fight for them and pay ZERO money....... ridiculous in terms of credibility.. Why would i fight, with the risk of losing tons of ISK in goods, for a gain expectancy inferior to twice my collateral ?
Now why is it that way ? Well because another system, more "realistic" would be completely exploitable.
example : 2 NPC corps seed a contract with a 10 Mil reward, collateral 1M. One to defend its district, the other one to attack it. => 2 friendly dust corps, or 1 corp and a ghost corp filled with alts, take those contracts. => They play the battle friendly, deciding with a coin flip who will win that one. => One loses 1M collateral, the other takes 12 M ISK. Then sends back 6M to the other corp via a bogus character. => Free money.
Now, a viable option to make those fights more interesting money side would be to have the equipment of both teams reimbursed by the contracter. Corp still pays a collateral, let's say it's to cover a part of the expense if they get defeated.
A system like that could link the amount of the collateral to the type of equipment that would be reimbursed.
Example : For a contract with a 100K to a 1M collateral, the NPC empire would only reimburse metalevel 1 items. For a contract with a 1M to 2M collateral, NPC would reimburse only metalevel 1 and 2 items etc...
This would probably push corps in doing way more FW contracts as they wouldnt end up being HUGE isk sink for their members. Also, scaling reimbursement with the collateral would avoid corps using proto gear for cheap contracts, probably helping fresh corps with fresh members in the future to avoid being mow down.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.11 15:22:00 -
[2] - Quote
Zion Shad wrote:One of my main concern is if this same flaw stays in effect then what happens when EVE Capsuleers start to truly make these contract for Dust Merc's and the Dust Mercs never take them. This will kill our interaction and the purpose of this game
Hey mate. Did you change your topic's title because of my last post ?
Anyway, you're not wrong being worried about many many contracts never being taken by any merc corp. And what i just said before about how the money is really not interesting enough compared to the possible loss is imo one of the main reason this could happen.
If the reward\risk ratio in ISK was higher, then those contracts would end up being way more popular and attractive than what they are now. As atm, they're just a "hey, let's fight those guys coz they troll so much on da forums".
Especially with the daily cap that is kinda quickly reached, those contracts that allow corps to deploy only among team mates SHOULD be the number one activity once cap is reached. In order to do achieve that, they need to earn more money.
And also, a good merc is certainly a very good gambler as well |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.11 15:25:00 -
[3] - Quote
Kristoff Atruin wrote:What we have now is a temporary system. Eventually what is going to happen is FW corps and alliances will be creating the contracts and looking for mercs to fulfill them. If we're tied to one faction then that system then it doesn't make any sense for us to actually be able to pick which battles to fight...the game should just dump us into any old battle.
Even in the current system there's an incentive to focus on taking contracts for a specific faction. If you have a working relationship with a FW group and fight battles for their faction, then you can get them into system before the battle starts to provide orbital support.
Agreed there. But you're forgetting about the balance between EVE and Dust economics. Last devblog made very clear that free transfer of ISK between the two games wont be available until quite some time.
Thus, letting capsuleers seed contracts with a specific reward coming from them is not gonna happen soon either as it would be way too easy to use that to pretty much transfer huuuuuuuge amount of money toward Dust. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.11 15:51:00 -
[4] - Quote
Kristoff Atruin wrote:How soon it happens really isn't important. The point is that's where this is going, and the contract system we have right now is the base that it will be built on. From a development perspective it doesn't make sense to change how the contract system works until the player contracts are available. The NPC contracts would be a stub system using the same back end interface as the player contracts will use. It's just part of the development / testing process.
I agree with you regarding the fact that the current system is probably just a scratch of what it will be in the end. But imo, there's some kind of emergency to make them more attractive pretty quickly as this functionality holds in its hands almost every part of the link between Dust and EVE Online (FW, orbital strikes, cooperation between 2 games)
And as open beta is getting closer and closer, the current flaws and miscalculations doesnt make that very important feature much more interesting than any other basic clan war tool.
Mercs need incentive to dive in the politics, contracts, planning etc.... |
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